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fix: mouse accidentally sticks and drag the node #7186
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christian-byrne
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rizumu/fix/mouse-accidentally-sticks-and-drag-the-node
Dec 9, 2025
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fc8bdc8
fix: mouse accidentally sticks and drag the node
LittleSound 8c6255d
fix: auto select when dragging
LittleSound c904f06
fix: selecting one item and holding shift and dragging should drag bo…
LittleSound 5f90d05
Merge branch 'main' into rizumu/fix/mouse-accidentally-sticks-and-dra…
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Critical:
startDragcalled twice with changed selection between calls.The current flow calls
safeDragStartin bothonPointerdown(line 62) andonPointermove(line 83), withhandleNodeSelect(line 82) potentially modifying the selection between calls. As noted in previous reviews,startDragreinitializesdraggingNodeIdsfrom the currentselectedNodeIdseach time, meaning the second call captures a different selection than the first.This breaks the expected behavior where drag state should capture the selection at drag initiation, not mid-operation.
Remove the premature
safeDragStartcall fromonPointerdown. The drag should only be initialized when actual dragging begins (after movement threshold is met or on first multi-select move):function onPointerdown(event: PointerEvent) { // ... existing checks ... startPosition.value = { x: event.clientX, y: event.clientY } - - safeDragStart(event, nodeId) }Then ensure both drag paths in
onPointermovecallsafeDragStartbefore settingisDraggingVueNodes:if (lmbDown && multiSelect && !layoutStore.isDraggingVueNodes.value) { + safeDragStart(event, nodeId) layoutStore.isDraggingVueNodes.value = true handleNodeSelect(event, nodeId) - safeDragStart(event, nodeId) return } if (lmbDown && !layoutStore.isDraggingVueNodes.value) { const dx = event.clientX - startPosition.value.x const dy = event.clientY - startPosition.value.y const distance = Math.sqrt(dx * dx + dy * dy) if (distance > DRAG_THRESHOLD) { + safeDragStart(event, nodeId) layoutStore.isDraggingVueNodes.value = true handleNodeSelect(event, nodeId) } }Also applies to: 83-83
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