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This repository was archived by the owner on Apr 14, 2020. It is now read-only.

Releases: CombatExtendedRWMod/CombatExtended

v1.7

01 Nov 20:35
498e8c4

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  • Increased damage from static fires.
  • Changed IED build requirements to roughly the cost of two corresponding mortar shells. This should allow building them in no-ammo mode.
  • Doubled blast radius of IED's to compensate for cost increase and to buff them as they were somewhat weak.
  • Added additional ammo types for third party gun mods to use.

v1.6

23 Sep 11:11

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  • Replaced .338 Lapua HE ammo with HP
  • Various minor bugfixes
  • Added basic compatibility patch for Trading Economy mod
  • Added compatibility patch for Mechanoids Extraordinaire

Important
When continuing saves from a previous version you will need to open your save file in a text editor and manually replace all references to 338Lapua_HE with 338Lapua_HP.

v1.5d

10 Sep 11:54

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Compatibility patch for Vanilla-friendly animal prosthetics

v1.5c

06 Sep 09:48

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Fixed Rimfire patch

v1.5b

05 Sep 23:14

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Fix for VFWE patch fix

v1.5a

05 Sep 22:07

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Updated VFWE patch

1.5

05 Sep 21:01

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1.5

Features

  • Tribals can now conduct sapper raids.
  • Some tribals will now spawn with low-tier firearms.
  • Added new tribal backpack item made from leather, provides less carry weight than regular backpack.
  • Refactored pick up float menu option: remodeled after vanilla option on non-home maps, it now offers a slider to choose amount to pick up.

Balance

  • IED traps: removed component cost, reduced explosion delay, changed explosions to match mortar shells more closely.
  • AGS-30 now ignores partial cover LoS obstructions (same as thrown grenades).
  • Missing organs no longer cause bleeding when removed through surgery.
  • Reload speed now scales with shooting skill.
  • Reduced warmup, increased sights efficiency of all scoped weapons.
  • Sights efficiency now affects visibility error from darkness/weather, meaning snipers shouldn't be as gimped at night anymore.
  • Reduced bulk of meat to match other raw food.
  • Reduced weight of thrown grenades.

Bug Fixes

  • Fixed error on blazebulb taking damage.
  • Fixed incendiary mortar not using the right damage type and leaving fuel instead of prometheum puddles.
  • Fixed secondary damage of bullets not being applied when hitting non-pawns.
  • Fixed beer and wood log not having armor penetration values.
  • Fixed various stats not post-processing properly at very high values.
  • Fixed shield bash on riposte hitting internal body parts.
  • Fixed .410 bore pellets doing too much damage.

Compatibility

  • Added patches for:
    • Rimfire
    • Rah's Bionics and Surgery Expansion
    • FashionRIMsta

1.4c

26 Jul 20:07

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Added patch for A Dog Said provided by Boundir. No other changes.

1.4b

17 Jul 13:07

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Fix for Zombieland zombies not causing infections.

v1.4a

09 Jul 19:03

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Hotfix for VFWE patch. No other changes, so no need to download this if you don't use Vanilla-Friendly Weapons Expansion.