This repository was archived by the owner on Apr 14, 2020. It is now read-only.
Releases: CombatExtendedRWMod/CombatExtended
Releases · CombatExtendedRWMod/CombatExtended
v1.7
- Increased damage from static fires.
- Changed IED build requirements to roughly the cost of two corresponding mortar shells. This should allow building them in no-ammo mode.
- Doubled blast radius of IED's to compensate for cost increase and to buff them as they were somewhat weak.
- Added additional ammo types for third party gun mods to use.
v1.6
- Replaced .338 Lapua HE ammo with HP
- Various minor bugfixes
- Added basic compatibility patch for Trading Economy mod
- Added compatibility patch for Mechanoids Extraordinaire
Important
When continuing saves from a previous version you will need to open your save file in a text editor and manually replace all references to 338Lapua_HE with 338Lapua_HP.
v1.5d
Compatibility patch for Vanilla-friendly animal prosthetics
v1.5c
Fixed Rimfire patch
v1.5b
Fix for VFWE patch fix
v1.5a
Updated VFWE patch
1.5
Features
- Tribals can now conduct sapper raids.
- Some tribals will now spawn with low-tier firearms.
- Added new tribal backpack item made from leather, provides less carry weight than regular backpack.
- Refactored pick up float menu option: remodeled after vanilla option on non-home maps, it now offers a slider to choose amount to pick up.
Balance
- IED traps: removed component cost, reduced explosion delay, changed explosions to match mortar shells more closely.
- AGS-30 now ignores partial cover LoS obstructions (same as thrown grenades).
- Missing organs no longer cause bleeding when removed through surgery.
- Reload speed now scales with shooting skill.
- Reduced warmup, increased sights efficiency of all scoped weapons.
- Sights efficiency now affects visibility error from darkness/weather, meaning snipers shouldn't be as gimped at night anymore.
- Reduced bulk of meat to match other raw food.
- Reduced weight of thrown grenades.
Bug Fixes
- Fixed error on blazebulb taking damage.
- Fixed incendiary mortar not using the right damage type and leaving fuel instead of prometheum puddles.
- Fixed secondary damage of bullets not being applied when hitting non-pawns.
- Fixed beer and wood log not having armor penetration values.
- Fixed various stats not post-processing properly at very high values.
- Fixed shield bash on riposte hitting internal body parts.
- Fixed .410 bore pellets doing too much damage.
Compatibility
- Added patches for:
- Rimfire
- Rah's Bionics and Surgery Expansion
- FashionRIMsta
1.4c
Added patch for A Dog Said provided by Boundir. No other changes.
1.4b
Fix for Zombieland zombies not causing infections.
v1.4a
Hotfix for VFWE patch. No other changes, so no need to download this if you don't use Vanilla-Friendly Weapons Expansion.