AI Tags
#890
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CE_AI_Default: |
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Goal
weaponTagsand things alike that facilitate the implementation of AI systems such as smart ammo selection and better weapon switching.Suggested weapon tags
These tags are to indicate possible roles of a weapon.
Note a weapon should have every tag that applies to it since this is intended to discourage or encourage weapon switching, thus if a weapon is suitable for multiple roles then we could just keep using it instead of switching.
CE_AI_Broomfor any weapon effective at close range. (Trench broom)CE_AI_LMGfor any weapon the can be used for suppression.CE_AI_ARfor any weapon that is effective at medium range.CE_AI_SNIPERfor any weapon that is effective at medium range to long range with single shots.CE_AI_AOEto be used to indicate any AOE weapon.CE_AI_SmokeGiven to weapon capable of creating smoke screens.CE_AI_EmpGiven to weapon capable of creating Emp AOE effect.Suggested ammo tags
These tags should be used with a new mod extension to
AmmoDefindicate the type of ammo.CE_Ammo_AOEused for AOE ammo. (Should be added to all AOE ammo)CE_Ammo_Ballused for point type ammo.CE_Ammo_APused for armor piercing ammo.CE_Ammo_EMPused for Emp ammo.CE_Ammo_Smokeused for smoke ammo.Note: I'm yet to create this new mod extension.
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