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Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
Some sort of styled (and hopefully animated) text popups will likely be needed. These could be used to inform the player about in-game stuff and convey story. And possibly to prompt for player choices.
I'm thinking of classic RPG type boxes with words spelled out one-by-one as the dialog displays the text. It could also be a more modern style with a hi-res image in the bar and text animating in to the scene.
We could also use this at game start to set the story for the players. In that case it could have some visual line toward the pod sprite indicating the thoughts are coming from the player's character. e.g. "Who is trying to delete me?! I've got to get off this cluster!" --- but less cheesy. ;)
Describe alternatives you've considered
We could hand create these per scene and dialog needed but that seems like a lot of overlap/rework.
Additional context
None
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
Some sort of styled (and hopefully animated) text popups will likely be needed. These could be used to inform the player about in-game stuff and convey story. And possibly to prompt for player choices.
I'm thinking of classic RPG type boxes with words spelled out one-by-one as the dialog displays the text. It could also be a more modern style with a hi-res image in the bar and text animating in to the scene.
We could also use this at game start to set the story for the players. In that case it could have some visual line toward the pod sprite indicating the thoughts are coming from the player's character. e.g. "Who is trying to delete me?! I've got to get off this cluster!" --- but less cheesy. ;)
Describe alternatives you've considered
We could hand create these per scene and dialog needed but that seems like a lot of overlap/rework.
Additional context
None
The text was updated successfully, but these errors were encountered: