Describe the bug
I used the Create LM command to create landmarks around our sim, and then created a Teleport Menu with a button for each of the landmarks, bound to the Teleportation.go command, and have that set as a Quick Button. When I try to use this to teleport around the sim, I am getting a dialog box pop up with "Tamar Luminos's 'GPHUD' Mall" (and we don't have a Mall LM) and when I try to just hit Submit on that box, I get: [17:04] GPHUD: >>> ERROR : Argument landmark is mandatory on command Teleportation.go and nothing was passed
It's been a different LM every day, in the dialog box, (tattoo shop, bank, now Mall) but always a name for something we don't have in our sim. I have tried starting from scratch and remaking the LM's and the Menu, but with the same result. I thought I might have to do with our Experience but made sure we had it on (though Auto-attach is not turned on yet while I'm working on the HUD) before trying it again and having the same error.
To Reproduce
Steps to reproduce the behavior:
- Go to Quick Button 3
- Click on Quick Button 3
- Dialog box should pop up with a LM we don't have
- Click "Submit"
- See error "[17:04] GPHUD: >>> ERROR : Argument landmark is mandatory on command Teleportation.go and nothing was passed"
Expected behavior
I expected the buttons mapped to LM's around the sim to teleport avatars to the indicated LM.
Error Message
[17:04] GPHUD: >>> ERROR : Argument landmark is mandatory on command Teleportation.go and nothing was passed
Additional context
[2024/05/29 20:24] Digital Diva (tamar.luminos): Hello again- we got the Experience set up and Teleports are still not working for some reason. I have a Teleport menu set up with the landmarks around the sim, and am getting an odd error. When I hit the Quick Button I have the Teleport menu set on, it brings up the Menu just fine, but when I click on a location I get a dialog window pop up with "Tamar Luminos's 'GPHUD' Tattoo Shop" on it and a blank space in the box. If I click "submit", I get this: "[20:24] GPHUD: >>> ERROR : Argument landmark is mandatory on command Teleportation.go and nothing was passed" We do not have a Tattoo Shop LM on the sim, so not sure what it's pulling from.
[2024/05/29 20:24] Second Life: User not online - message will be stored and delivered later.
[10:14] Iain Maltz: (Saved Fri May 31 12:14:01 2024)Hmm, sounds like it's confusing the context with a different instance if its pulling up landmarks you dont recognise ; typically you'd template the "teleport" command and provide that second argument I guess. I'll try have a look at this and see if I can find anything similar but might be worth logging on github too so I'm more likely to get back to you and confirm if I think something's changed - https://github.com/CoagulateSL/GPHUD/issues/new?template=bug_report.md
Describe the bug
I used the Create LM command to create landmarks around our sim, and then created a Teleport Menu with a button for each of the landmarks, bound to the Teleportation.go command, and have that set as a Quick Button. When I try to use this to teleport around the sim, I am getting a dialog box pop up with "Tamar Luminos's 'GPHUD' Mall" (and we don't have a Mall LM) and when I try to just hit Submit on that box, I get: [17:04] GPHUD: >>> ERROR : Argument landmark is mandatory on command Teleportation.go and nothing was passed
It's been a different LM every day, in the dialog box, (tattoo shop, bank, now Mall) but always a name for something we don't have in our sim. I have tried starting from scratch and remaking the LM's and the Menu, but with the same result. I thought I might have to do with our Experience but made sure we had it on (though Auto-attach is not turned on yet while I'm working on the HUD) before trying it again and having the same error.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I expected the buttons mapped to LM's around the sim to teleport avatars to the indicated LM.
Error Message
[17:04] GPHUD: >>> ERROR : Argument landmark is mandatory on command Teleportation.go and nothing was passed
Additional context
[2024/05/29 20:24] Digital Diva (tamar.luminos): Hello again- we got the Experience set up and Teleports are still not working for some reason. I have a Teleport menu set up with the landmarks around the sim, and am getting an odd error. When I hit the Quick Button I have the Teleport menu set on, it brings up the Menu just fine, but when I click on a location I get a dialog window pop up with "Tamar Luminos's 'GPHUD' Tattoo Shop" on it and a blank space in the box. If I click "submit", I get this: "[20:24] GPHUD: >>> ERROR : Argument landmark is mandatory on command Teleportation.go and nothing was passed" We do not have a Tattoo Shop LM on the sim, so not sure what it's pulling from.
[2024/05/29 20:24] Second Life: User not online - message will be stored and delivered later.
[10:14] Iain Maltz: (Saved Fri May 31 12:14:01 2024)Hmm, sounds like it's confusing the context with a different instance if its pulling up landmarks you dont recognise ; typically you'd template the "teleport" command and provide that second argument I guess. I'll try have a look at this and see if I can find anything similar but might be worth logging on github too so I'm more likely to get back to you and confirm if I think something's changed - https://github.com/CoagulateSL/GPHUD/issues/new?template=bug_report.md