Is your feature request related to a problem? Please describe.
Instead of having to write custom lines for every effect we have to describe how it changes a character's stats, we can just pull the change in core KVs that an effect has and display them in an effect prompt.
Describe the solution you'd like
A gs function that pulls the KV an effect has.
Ex.: Integer value=gsGetEffectKV("effectname","characters.stat");
Describe alternatives you've considered
Manually writing every effect/consumable description.
Additional context
This would be super helpful for our sim's consumable system.
Is your feature request related to a problem? Please describe.
Instead of having to write custom lines for every effect we have to describe how it changes a character's stats, we can just pull the change in core KVs that an effect has and display them in an effect prompt.
Describe the solution you'd like
A gs function that pulls the KV an effect has.
Ex.: Integer value=gsGetEffectKV("effectname","characters.stat");
Describe alternatives you've considered
Manually writing every effect/consumable description.
Additional context
This would be super helpful for our sim's consumable system.