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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Tool",
"class": "DrawTool",
"language": "GDScript",
"path": "res://Tools/DrawTool.gd"
}, {
"base": "TextureRect",
"class": "LayerNode",
"language": "GDScript",
"path": "res://ImageEditLayer/Layer.gd"
}, {
"base": "MenuButton",
"class": "MenuDropdown",
"language": "GDScript",
"path": "res://GUIWindows/Menu.gd"
}, {
"base": "Tool",
"class": "SelectTool",
"language": "GDScript",
"path": "res://Tools/SelectTool.gd"
}, {
"base": "Node",
"class": "Tool",
"language": "GDScript",
"path": "res://Tools/BaseTool.gd"
} ]
_global_script_class_icons={
"DrawTool": "",
"LayerNode": "",
"MenuDropdown": "",
"SelectTool": "",
"Tool": ""
}
[application]
config/name="Shader-based Image Manipulation Program"
run/main_scene="res://gaming.tscn"
boot_splash/show_image=false
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[autoload]
Preferences="*res://Globals/Preferences.tscn"
IconAssets="*res://Globals/IconAssets.tscn"
UndoLog="*res://Globals/UndoLog.tscn"
TranslationSystem="*res://Globals/TranslationSystem.gd"
Utils="*res://Globals/Utils.tscn"
Clipboard="*res://Globals/Clipboard.tscn"
[debug]
gdscript/warnings/return_value_discarded=false
[display]
window/size/width=960
window/size/height=640
window/dpi/allow_hidpi=true
window/vsync/use_vsync=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
ui_undo={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_redo={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":true,"meta":false,"command":true,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
copy={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":67,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
paste={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":86,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
delete={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777224,"unicode":0,"echo":false,"script":null)
]
}
cut={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
select_all={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[input_devices]
buffering/agile_event_flushing=true
[mono]
project/assembly_name="Shader-based Image Manipulation Program"
[network]
limits/debugger_stdout/max_chars_per_second=8192
[physics]
common/enable_pause_aware_picking=true
3d/physics_engine="GodotPhysics"
3d/active_soft_world=false
3d/godot_physics/use_bvh=false
2d/thread_model=0
2d/use_bvh=false
2d/bp_hash_table_size=64
[rendering]
quality/intended_usage/framebuffer_allocation.mobile=2
threads/thread_model=0
quality/directional_shadow/size=256
quality/directional_shadow/size.mobile=256
quality/shadow_atlas/size=256
quality/shadow_atlas/size.mobile=256
quality/shadow_atlas/cubemap_size=64
quality/shadow_atlas/quadrant_0_subdiv=0
quality/shadow_atlas/quadrant_1_subdiv=0
quality/shadow_atlas/quadrant_2_subdiv=0
quality/shadow_atlas/quadrant_3_subdiv=0
quality/shadows/filter_mode=0
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
quality/shading/force_vertex_shading=true
quality/shading/force_lambert_over_burley=true
quality/shading/force_blinn_over_ggx=true
misc/mesh_storage/split_stream=true
quality/filters/anisotropic_filter_level=1
quality/skinning/force_software_skinning=true
gles3/shaders/shader_cache_size_mb=128
quality/spatial_partitioning/use_bvh=false
quality/lightmapping/use_bicubic_sampling=false
quality/subsurface_scattering/quality=0
quality/depth/hdr.mobile=true
environment/default_environment="res://default_env.tres"