From 3540f6bdf6196c99c3df9d1d371bc763e098fb25 Mon Sep 17 00:00:00 2001 From: 1310's <81172363+1310s@users.noreply.github.com> Date: Sun, 29 Aug 2021 21:20:31 +0000 Subject: [PATCH] Update no_define.h --- 1337/no_define.h | 25 +++++++++++++------------ 1 file changed, 13 insertions(+), 12 deletions(-) diff --git a/1337/no_define.h b/1337/no_define.h index b193a49..8542bf3 100644 --- a/1337/no_define.h +++ b/1337/no_define.h @@ -43,37 +43,38 @@ namespace signatures { } namespace offsets { - uintptr_t OwningGameInstance = 0x180; + uintptr_t OwningGameInstance = 0x180; uintptr_t LocalPlayers = 0x38; uintptr_t PlayerController = 0x30; uintptr_t PlayerCameraManager = 0x2B8; uintptr_t AcknowledgedPawn = 0x2A0; - uintptr_t PrimaryPickupItemEntry = 0x2A8; - uintptr_t ItemDefinition = 0x18; - uintptr_t DisplayName = 0x88; - uintptr_t Tier = 0x6C; - uintptr_t WeaponData = 0x378; - uintptr_t LastFireTime = 0x9BC; - uintptr_t LastFireTimeVerified = 0x9C0; - uintptr_t LastFireAbilityTime = 0xB40; - uintptr_t CurrentWeapon = 0x600; - uintptr_t bADSWhileNotOnGround = 0x3AB1; uintptr_t Levels = 0x138; uintptr_t PersistentLevel = 0x30; uintptr_t AActors = 0x98; uintptr_t ActorCount = 0xA0; + uintptr_t ComponentVelocity = 0x140; uintptr_t RootComponent = 0x130; uintptr_t FireStartLoc = 0x878; uintptr_t RelativeLocation = 0x11c; uintptr_t RelativeRotation = 0x128; + uintptr_t CurrentWeapon = 0x600; uintptr_t PlayerState = 0x240; uintptr_t Mesh = 0x280; uintptr_t TeamIndex = 0xED0; -} + //Exploits + uintptr_t bDisableEquipAnimation = 0x2B4; + uintptr_t bADSWhileNotOnGround = 0x3AB1; + uintptr_t ReviveFromDBNOTime = 0x3420; + uintptr_t CustomTimeDilation = 0x538; + uintptr_t LastFireTime = 0x9BC; + uintptr_t LastFireTimeVerified = 0x9C0; + +} + namespace FNObjects { PVOID GetPlayerName; }