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UPDATE-SYNC: ОБНОВЛЕНИЕ с АПСТРИМОМ #26#2868

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UPDATE-SYNC: ОБНОВЛЕНИЕ с АПСТРИМОМ #26#2868
MysticalFaceLesS wants to merge 55 commits into
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official-update

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@MysticalFaceLesS MysticalFaceLesS commented Jun 7, 2026

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Описание / Что этот PR делает

Мержим обновления с оффов с 20.02.2026 по 10.03.2026

С League Zohilia shiptest-ss13#5608
по Abandoned Crate Fix
shiptest-ss13#5989

Вернул коммиты, что были пропущены ранее:

refactor prosthetic limbs - shiptest-ss13#5641
Robot Wounds - shiptest-ss13#5676

Caution

Найден пропущенный коммит, не возвращал, но будем иметь в виду:
Die Woke 2: Die Woker (Adds pronouns as something seperate from gender)
shiptest-ss13#5523

Причина создания ПР / Почему это хорошо для игры

Жизненная необходимость для нашего билда.

Ченжлог

  • Добавляет язык League Zohilian, делает его языком по умолчанию для Confederated League и убирает прежний Zohilian из списка языков, доступных на старте раунда.
  • Возвращает Zohilan как выбираемый язык в настройках персонажа. Язык снова можно выбрать вручную в преференсах.
  • Исправляет скидку на клокинг-устройства для Gorlex Hardliners: вместо ошибочных 0.3% теперь применяется 30%.
  • Небольшая текстовая правка: исправлены название и описание pavement с точки зрения орфографии и грамматики.
  • Чинит сломанные falsewall-стены в техтоннелях Trifuge.
  • Крупный пакет правок для овермапы и стыковки: сообщения об ошибках стыковки стали понятнее, quick dock ищет подходящий порт, исправлены и перенастроены порты у ряда кораблей, уменьшено число редких поломок шаттл-кода и проблем с «украденными» docking port’ами.
  • Исправляет баг, из-за которого новые языки не появлялись в настройках персонажа.
  • Небольшие QoL-правки для Nimbus/Cirrus: изменено наполнение холодильников, добавлены два кислородных шкафа в коридоре Cirrus, поправлены замки в санузлах и удалён дублирующийся recharger на Nimbus.
  • Возвращает отсутствовавшую консоль на корабле Kiwi.
  • Удаляет квирк Phobia, так как он был слишком «игровым» и плохо контролировался игроком.
  • Небольшая правка описания Woeful Cthonian: улучшены орфография, грамматика и читаемость.
  • Выставляет корректные baseturf для аванпостов, чтобы при разрушении тайлов не вскрывались неверные базовые покрытия. Trifuge не входит в это изменение.
  • Добавляет недостающие directional-спрайты для простыни SUNS bedsheet.
  • Делает спеллчек и небольшие правки консистентности в drink_reagents.dm.
  • Исправляет орфографию и формулировки в описаниях и данных оружия для black market weapon supply packs.
  • Исправляет состав и классификацию запечённого картофеля: теперь он учитывает только реальные ингредиенты рецепта — картофель и сыр.
  • Исправляет неверный icon/item state, из-за которого рескин серого бронированного скафандра делал костюм невидимым и персонаж выглядел «голым».
  • Добавляет HBG-7 Beam Rifle в factional cargo для PGF, а также повышает эффективность боезапаса у etherbor beam и assault beam вариантов. DMR-режим не затронут.
  • Меняет стартовые перчатки у Derecho Foreman: вместо красной изолированной версии теперь выдаётся жёлтая.
  • Снижает отдачу Model H с 2 до 1.
  • Делает обычных бурых медведей такими же по скорости, как полярные медведи.
  • Набор мелких правок для Shrike: добавлены окна и windowed airlock для лучшего контакта капитана с экипажем, починена отсутствовавшая топливная труба, добавлены перила, духовка и премиум-кофемашина. Также добавлены два подтипа Negotiator — пустой и buckshot; пустой вариант размещён на Shrike.
  • Удаляет deepthroat. Это удаление старой механики/элемента без дополнительной функциональности.
  • Исправляет баг directional melee: направленные атаки больше не могут случайно выбирать собственного персонажа как цель.
  • Рефакторит выбор IPC chassis prosthetics, переводя систему на более общий тип bodytype. Это подготавливает основу для использования такого подхода и у других конечностей/протезов.
  • Большое обновление системы ран для роботизированных конечностей: добавлены новые типы ран — buckling, heat warping, electrical. Также добавлены методы их ремонта, возможность накладывать несколько типов ран сразу, а burn-оружие теперь может выдавать slash/pierce-раны при нужной sharpness. Дополнительно исправлен избыточный урон IPC в крите.
  • Добавляет глазные раны, механику eyestab и новый отрицательный квирк Scarred Eye.
  • Добавляет 47 декоративных greeble-объектов для jungleworld. Часть из них основана на старых наработках, часть сделана автором PR.
  • Перенастраивает docking ports всех существующих кораблей Inteq, чтобы они могли корректно стыковаться друг с другом и потенциально с другими кораблями.
  • Полностью убирает систему addictions в её текущем виде, так как она не вписывалась в игровой цикл. При этом Smoker quirk остаётся.
  • Крупная переработка шкафов и частично картонных коробок: шкафы получили новый визуал, коробки — новые спрайты и waddle-компонент для «тактикульного» передвижения.
  • Исправляет инициализацию мин, чтобы armed mines могли иметь задержку при спавне. Благодаря этому Montagnue больше не взрывается мгновенно при загрузке карты. Дополнительно убран факс из офиса Tiyak, исправлен дроп pulse slug boxes и добавлен огнетушитель в общежитие.
  • Разносит карты NGR / Hardliner / Mercury по собственным faction-папкам вместо общей /syndicate и обновляет конфиги карт под новую структуру.
  • Возвращает возможность снова сушить Miras Egg.
  • Добавляет иконку для Gezenan.
  • Даёт Hardliners набор новых Vox-спрайтов. Большинство часто используемых предметов фракции теперь имеет собственные спрайты.
  • Добавляет новые перекрашиваемые предметы одежды — overcoats, long gloves и brimmed hat — и выводит их в loadout и автомат clothesmate.
  • Обновляет спрайты Cybersun, чистит связанный с ними outfit-код и добавляет Cybersun-тематическую броню.
  • Исправляет баг, из-за которого muscle wounds могли ошибочно применяться к груди и голове.
  • Исправляет warning компиляции: тип должен соответствовать значению, а не ключу.
  • Удаляет газонокосилку из Serene Hunts. Доступные игрокам транспортные средства уже раньше сокращали из-за проблем с movespeed.
  • Очень маленькая визуальная правка причёски Messy Chop: исправлены пиксели, чтобы левый глаз был полностью виден.
  • Откатывает незадокументированные изменения брони у Neutron Star hardsuit, которые ранее попали в другой PR по ошибке.
  • Возвращает Himehabu маленький размер, «как было раньше».
  • Усиливает Neutron Hardsuit: повышает защиту от лазеров выше elite-сетов и немного поднимает защиту от пуль и мили-урона, чтобы костюм лучше держался в космических перестрелках.
  • Исправляет баг двойной стыковки Venetia.
  • Исправляет опечатки в cargo-заказах, чтобы Cybersun bulletproof armor реально можно было заказать, а также чинит инвентарные и floor-иконки для Neutron-star hardsuit.
  • Исправляет отображение процента у T4 drill: readout теперь показывает корректное значение.
  • Делает имена планет уникальными в пределах раунда: одно и то же название нельзя выбрать несколько раз.
  • Исправляет состояние заполненности кофейных чашек: теперь они корректно показывают, что внутри есть содержимое.
  • Меняет багованный E-50 attachment в Abandoned Crate на E-10 и делает так, чтобы этот ролл действительно выдавал предмет. Это оформлено как 1% шанс на E-10 в abandoned crates.
  • Исправляет баг в серии ран: из-за неверных аргументов в typecacheof коллекция была пустой, и cause_wound_of_type_and_severity не могла применить нужные раны. Это и ломало neck slice.

Список изменений

🆑
UPDATE-SYNC: Обновление билда.
/🆑

meemofcourse and others added 30 commits June 7, 2026 14:18
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
* Adds League Zohilian, and makes it the default language of the
Confederated League.
* Removes (Explorat) Zohilian from roundstart languages.

<img width="194" height="199" alt="image"
src="https://github.com/user-attachments/assets/217b2c46-d269-48bb-bcc7-3ede28c07f2a"
/>

<img width="880" height="26" alt="image"
src="https://github.com/user-attachments/assets/545e0c30-6482-40f4-a959-2ce968716776"
/>

<img width="911" height="41" alt="image"
src="https://github.com/user-attachments/assets/cfad9fb8-7c49-4e4b-be4e-9f2cce137419"
/>

<img width="584" height="50" alt="image"
src="https://github.com/user-attachments/assets/3dc99da2-6eca-44a8-bccd-19b647b61355"
/>

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
lore addition

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

:cl:
add: League Zohilian
del: Zohilian is no longer a roundstart language
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
## About The Pull Request

Zohilan can be selected as a language in character settings once again.

## Why It's Good For The Game

Zohil still exists as a place that characters can be from, it didn't
make sense to remove the language as an option in the first place.

## Changelog

:cl:
add: Returns Zohilan as a selectable language
spellcheck: Zohilan
/:cl:

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`0.3` -> `30`

:cl:
fix: Fixed Gorlex Hardliners receiving a 0.3% discount on cloaking
devices instead of 30%
/:cl:

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not be viewable. -->
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request process. -->

## About The Pull Request

A small tweak to the name/description of pavement for spelling and
grammar reasons.

Previously it appeared like this in game:
<img width="913" height="113" alt="image"
src="https://github.com/user-attachments/assets/4dead442-59ce-4644-b1c5-a5d9f9b3a9fa"
/>

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

Just a tiny change for readability.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
spellcheck: pavement
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
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icon ingame) and delete the unneeded ones. Despite some of the tags,
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## About The Pull Request

some falsewalls in trifuge maint were broken

## Changelog

:cl:

fix: trifuge falsewalls
/:cl:
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not be viewable. -->
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request process. -->

## About The Pull Request
Meant to fix the various docking issues ive noticed over the past few
uptimes, along with making some player facing docking stuff easier to
comprehend. Meant to be a minor PR, you know the old song and dance
In no particular order:
- Makes docking error messages less fucking vauge and weird. This isn't
even because they're player facing, this is because i geniuely couldnt
figure out wtf they meant without looking up the code. This means an
admin might actually figure out what is causing a particular docking
issue
- - Some more docking errors for for adjustable docks since those handle
docking different from regular docks.
- Fixes improperly mapped docking ports on some ships
- - Firefly docking port is no longer extremely dangerous due to missing
`disable_on_owner_ship_dock`
- - June's Docking port now can dock to other ships
- Fixes slimegirl that occurs due to ships sometimes stealing the mobile
or even transit docking port from other ships. This should in theory
make ship to ship docking a lot less fucked up, but also long rounds (>4
hours) should be a lot more stable
- - Should make docking ports a lot less prone to random breakages and
errors
- Adds edgecase handling for a fair bit of ship code
- - Makes Very Big ships have less janky transit zones
- - Checking if a ship can dock to an adjustable dock doesn't actually
said dock anymore, saving perf and making adjust. docking port bugs less
common
- Quick dock is now Actually Quick. it should search all docking ports
on an overmap object (barring outposts, those have their own handling)
to find one that you can actually dock to
- Uploading shuttle map templates no longer breaks the overmap sprite
due to missing faction datum

Needs TM During an early round due to it touching pretty vital code.
Otherwise, it shouldn't be noticable too much.

## Why It's Good For The Game
Working shipcode that works better is good.

## Changelog

:cl:
add: Quick dock now searches for docking ports your ship can land at,
rather than picking the first option and failing. Quicker!
add: Makes docking port messages less vauge.
add: Adjusts transit vlevel sizes for larger ships
add: In case you are unable to dock to something, you should be given
more feedback
fix: Shuttle errors due to docking ports being stolen
fix: Edgecase handling for docking ports, should fix very rare shuttle
bugs
fix: Kali, Corona, Dwayne, Firefly, Scarab, Venetia, Typhoon, June, and
especially the Quasar have either proper docking ports or fixed docking
ports
fix: Firefly is now not extremely dangerous to dock to
fix: Shuttle code should be less prone to breaking in general

/:cl:

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---------

Signed-off-by: rye-rice <58402542+rye-rice@users.noreply.github.com>
Co-authored-by: retlaw34 <58402542+retlaw34@users.noreply.github.com>
Co-authored-by: Sarah C <93578146+SapphicOverload@users.noreply.github.com>
🆑
fix: Fixed new languages added to the game not showing up in character
preferences
/🆑
## About The Pull Request

Adjusts ingredient diversity in the fridges so you can make like 3 or 4
recipes about

Added two oxygen closets along the main hallway in the Cirrus

Added bathroom lock to the crew bathroom and made the command bathroom
not lock the crew bathroom

Removes a duplicate recharger on Nimbus

## Why It's Good For The Game

Just some minor quality of life

## Changelog

:cl:
add: Added more ingredients to Cirrus / Nimbus
add: Oxygen closets in Cirrus
fix: Cirrus command bathroom no longer locks crew bathroom, lock to crew
bathroom
fix: Removed duplicate recharger on Nimbus
/:cl:
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not be viewable. -->
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request process. -->

## About The Pull Request

replaces a missing console on the kiwi
<img width="798" height="676" alt="image"
src="https://github.com/user-attachments/assets/94361589-a4c6-4aad-8d18-0a20aab6df39"
/>

## Why It's Good For The Game

replaces a missing console on the kiwi

## Changelog

:cl:
fix: replaces a missing console on the kiwi
/:cl:

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I feel like this is better to be in the hands of your own agency rather
than being a gamey quirk you, the player, has no control over

:cl:
del: Removed phobia trait
/:cl:
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not be viewable. -->
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request process. -->

## About The Pull Request

Minor changes to the description of the Woeful Cthonian for
spelling/grammar.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

clarity and ease of reading
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
spellcheck: cthonian-class description
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
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---------

Signed-off-by: OnlineGirlfriend <50865623+OnlineGirlfriend@users.noreply.github.com>
Co-authored-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
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## About The Pull Request

outposts now have proper baseturfs minus Trifuge, since that would
require actual map changes and i just want to ping someone and have this
merged

resolves #2526 

## Why It's Good For The Game

Any kind of situation where a turf on an outpost gets destroyed for any
reasons reveals that every outpost doesn't have a proper baseturf set up

## Changelog

:cl:
fix: Outposts now have proper baseturfs
/:cl:

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Co-authored-by: retlaw34 <58402542+retlaw34@users.noreply.github.com>
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not be viewable. -->
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request process. -->

## About The Pull Request

Adds missing directionals for SUNS bedsheet.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

This was the only bedsheet that didn't have directionals, now you will
be able to enjoy a cozy SUNS bedsheet facing east and south as well
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: add directionals for SUNS bedsheet
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
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## About The Pull Request

Spellchecks drink_reagents.dm and makes small edits for consistency.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

Readability, you love to see it!
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
spellcheck: drink_reagents.dm
/:cl:

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---------

Signed-off-by: OnlineGirlfriend <50865623+OnlineGirlfriend@users.noreply.github.com>
Co-authored-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
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request process. -->

## About The Pull Request

Spellchecks weapons.dm for black market weapon supply packs.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

Spelling, grammar, clarity.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
spellcheck: weapons black market supply packs
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
…13#5915)

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not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Changes the baked potato recipe item to only have potato and cheese,
like its ingredients imply

## Why It's Good For The Game
Food suddenly manifesting random shit in it sucks. You should know
what's in a dish before you serve someone and poison them without a clue
why
…3#5905)

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not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Fixes an incorrect icon/item state that would cause the grey spacesuit
reskin to make the suit dissapear.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Bugfix, no more space strippers. (sad I know)
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: fixed the armored grey spacesuit reskin
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Adds the HBG-7 Beam Rifle to PGF factional cargo. Increases ammo
efficiency on etherbor beam and assault beam variants. DMR mode
untouched.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Following some discussion between Cloudbreak, Jay, Thrax, and myself,
where we came to notice a certain mismatch in the potential of the
available Etherbor armory when compared with it's peers.

Finding a way to tactfully remedy this while accounting for the inherent
strength of hitscan weapons puts any dropoff or range/damage changes off
the table. Instead, increasing the energy efficiency/ammo economy of the
laser weapons helps to offset some of their limitations as well as
helping to justify the civilian beamguns premium price tags.

Likewise, the absence of an "LMG" style etherbor weapon options is a
symptom of the difficulty that would go into balancing a hitscan LMG.
Instead, the unscoped HBG-7 has been added to factional cargo for
purchase at standard LMG price.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: added the HBG-7 (unscoped) to factional cargo
balance: adjusted ammo economy on etherbor beam weapons
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
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icon ingame) and delete the unneeded ones. Despite some of the tags,
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the changes rather than a summary of the PR's contents. -->
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not be viewable. -->
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request process. -->

## About The Pull Request

This PR swaps the type of glove that Derecho Foremen wake up with from
the red insulated variant to the yellow variant.

Comparison:
| Original (Red) | New (Yellow) |
|----------------|--------------|
|<img width="72" height="67" alt="image"
src="https://github.com/user-attachments/assets/719ffb67-73a0-4837-9930-59ad19c58e7c"
/>|<img width="72" height="68" alt="image"
src="https://github.com/user-attachments/assets/a0d105c0-481c-4835-a3eb-31f1e1591c08"
/>|

Special Dependencies: None

## Why It's Good For The Game

Super duper minor thing, but I just think that the newer yellow glove
sprites look a bit better than the red ones. Ultimately not really even
a big deal because the yellow gloves are easily accessible enough to be
swapped out in-game.

## Changelog

:cl:
code: swapped the type of insulated glove that derecho foremen wake up
with
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
## About The Pull Request

1

## Why It's Good For The Game

The gun is just super hollow point. Literally like 5 bullet will
massively reduce the damage. It don't need boomslang recoil

## Changelog

:cl:
balance: Model H now has 1 instead of 2 recoil
/:cl:
## Why It's Good For The Game

Feel like these are more supposed to be an ambush mob rather than a
runs-you-down-in-the-open mob. Not sure why brown bears would be much
faster than Polar bears anyways

## Changelog

:cl:
balance: Brown bears are now the same speed as polar bears
/:cl:
## About The Pull Request

A handful of small changes to the Shrike, primarily being inclusion of 2
windows and windowed airlock to allow the captain to interact with the
crew easier whilst piloting. Outside of that, the singular missing fuel
pipe was fixed, handrails were added to the gear room with additional in
the bridge, an oven for the kitchen (Forgot to add it after newfood
machines), and a premium coffee machine. Code-wise I added 2 new
subtypes of the Negotiator (Buckshot and empty), with the empty variant
being present on the Shrike.

<details>
<summary>Shrike Changes</summary>

<img width="330" height="334" alt="image"
src="https://github.com/user-attachments/assets/67b0bf87-484f-4018-befa-e1e4cfc51668"
/>
<img width="292" height="353" alt="image"
src="https://github.com/user-attachments/assets/c6ed73c8-7363-4ce3-8663-1e318793ca92"
/>

</details>

## Why It's Good For The Game

A few small changes to the Shrike to fix a few small problems (Unable to
cook specific items without an oven, singular fuel pipe missing,
cuckbridge)

## Changelog

:cl:
add: Added 2 Negotiator Subtypes (Empty, buckshot)
add: Shrike bridge layout changed, along with additional machines in the
kitchen
fix: Shrike no longer has a missing plasma pipe
/:cl:

---------

Co-authored-by: thearbiber <135081923+thearbiber@users.noreply.github.com>
## About The Pull Request

removes deepthroat

## Why It's Good For The Game

its back again

## Changelog

:cl:
del: removes deepthroat
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
…5853)

## About The Pull Request
directional attacks will no longer select your own mob as a valid target

## Changelog

:cl:
fix: you can no longer randomly melee yourself with directional melee
/:cl:
Refactors ipc chassis prosthetic selection into being a subtype of a
generic bodytype, opening up potential to use the system for other limbs

:cl:
code: Refactors ipc chassis prosthetic selection into being a subtype of
a generic bodytype, opening up potential to use the system for other
limbs
/:cl:
This adds several new wound types applicable to robotic limbs, and ports
some wound refactoring from /tg/ to do so.

I've also made some additional code changes to allow rolling for and
applying multiple wound types at once, and applying slash/pierce wounds
with burn damage weapons that have the correct sharpness.

New wound types:
- Buckling - The limb is dented, buckled inward, or sheared, making
movement more difficult. Caused by brute damage, more commonly by blunt
weaponry.
- Heat Warping - The limb has been warped by thermal stress, reducing
the limb's maximum integrity. Caused by burn damage.
- Electrical - The limb's internal electronics have been damaged,
causing loss of limb function and damaging internal components. Caused
by all damage but especially bullets and lasers.

<details>
<summary>Treatments:</summary>

BUCKLING:

- Dented Plating (Moderate Buckling) - Apply a crowbar to bend the
plating back into place.
- Buckled Chassis (Severe Buckling) - 1) Cut off the external plating
with a welding tool, angle grinder, or plasma cutter. 2) Add new
titanium, plasteel, or plastitanium plating. 3) Weld the new plating on
with a welding tool.
- Sheared Frame (Critical Buckling) - 1) Cut off the external plating.
2) Disconnect the internal frame with a wrench. 3) Add new rods to
replace the damaged frame. 4) Secure the new frame with a wrench. 5) Add
the new plating. 6) Weld the new plating on.

 HEAT-WARPING:

- Surface Oxidization (Moderate Heat-Warping) - Apply a welding tool or
similarly hot object to burn off the oxidized layer.
- Warped Plating (Severe Heat-Warping) - Apply a welding tool or other
source of high heat to re-heat the plating, then bend it back into shape
with a crowbar.
- Deformed Chassis (Critical Heat-Warping) - 1) Cut off the external
plating. 2) Disconnect the internal frame with a wrench. 3) Add new rods
to replace the damaged frame. 4) Secure the new frame with a wrench. 5)
Add the new plating. 6) Weld the new plating on.

ELECTRICAL:

- Damaged Electronics (Severe Electrical) - 1) Unscrew the part's shell.
2) Open the hatch. 3) Replace the internal wiring. 4) Re-heat the solder
with a welding tool, or apply liquid solder. 5) Close the hatch. 6)
Screw the shell back together.
- Short Circuit (Critical Electrical) - 1) Unscrew the part's shell. 2)
Open the hatch. 3) Prepare the electronics with a multitool. 4) Replace
the capacitor in the electronics. 5) Replace the internal wiring. 6)
Re-heat the solder with a welding tool, or apply liquid solder. 7) Close
the hatch. 8) Screw the shell back together.

</details>

TODO:
- [x] More backend refactoring
- [x] Document repairs for each wound
- [x] Improve in-game descriptions
- [ ] Test on live

Robotic limbs ignoring the wounds system puts them in a very strange
position balance-wise, while also making them a lot less interesting.
This corrects both.

:cl:
add: Added several new wound types for robotic limbs.
balance: Fire stacks now apply wounds normally instead of instantly
applying the highest one possible.
code: Multiple wound types can be rolled for and applied simultaneously.
code: Burn damage weapons can now apply slash/pierce wounds with the
correct sharpness.
fix: Fixed IPCs taking far more damage in crit than intended.
/:cl:
Being shot or stabbed in the eyes without wearing eye protection now has
a small chance to cause an eye injury, impairing vision. Scarring on
both eyes causes total blindness.

<img width="148" height="146" alt="akesi_moment"
src="https://github.com/user-attachments/assets/8dd3f32f-8905-49aa-bc81-878ac7eee422"
/>

<img width="460" height="460" alt="image"
src="https://github.com/user-attachments/assets/69f6c47f-91b4-440a-9212-81fb7a7b7eb6"
/>

This also adds a new quirk that applies a scar on one eye or both.

Largely ported from tgstation/tgstation#87209 by SmArtKar

From the original PR:
> Its a neat lil' feature that makes the game more immersive, and
unlocks more roleplay opportunities for players. New quirk gives access
to this feature for players who want to make it a part of their
character's backstory (or maybe as a part of permanent scar
roleplaying).

:cl: smartkar, sapphicoverload
add: Added eye injuries, remember your safety goggles!
fix: Fixed eye damage overlay not being cleared when removing/replacing
damaged eyes.
/:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
Adds in exactly 47 greebles for jungleworlds. Majority of them were made
by Sun-Soaked in like 2023, and were updated by me.
The rest I made myself.

<details><summary>Every Single Greeble</summary>
<p>
<img width="256" height="256" alt="image"
src="https://github.com/user-attachments/assets/ea41bc59-7ce4-479f-96b0-fdb613136d4d"
/>
<img width="256" height="256" alt="image"
src="https://github.com/user-attachments/assets/792cb1b3-4bcd-407e-b884-6fc7cf9c7122"
/>
<img width="256" height="288" alt="image"
src="https://github.com/user-attachments/assets/d17525cb-b133-49bc-aca4-a090fad39f4d"
/>
<img width="224" height="224" alt="image"
src="https://github.com/user-attachments/assets/d39b2984-768d-4ba0-a33b-d1117a696dc4"
/>
<img width="192" height="192" alt="image"
src="https://github.com/user-attachments/assets/ad778e3b-0149-4ab0-923b-559904fb4140"
/>
<img width="192" height="192" alt="image"
src="https://github.com/user-attachments/assets/1b0e077b-b00e-414e-9f71-251b6f5e1798"
/>
<img width="192" height="192" alt="image"
src="https://github.com/user-attachments/assets/5f93e302-4101-4e6f-be30-3f055816ff56"
/>
<img width="256" height="160" alt="image"
src="https://github.com/user-attachments/assets/206d9dd5-e6c9-4bff-a8da-b21a23cae45c"
/>
<img width="288" height="288" alt="image"
src="https://github.com/user-attachments/assets/28ee5b43-4f73-4d4b-b242-8712e95e0ed3"
/>
<img width="352" height="384" alt="image"
src="https://github.com/user-attachments/assets/f083d5c1-eeba-41e5-b0ba-4acf53acdd14"
/>
<img width="96" height="160" alt="image"
src="https://github.com/user-attachments/assets/ebffe9d3-11a4-4086-a513-78be55206130"
/>
<img width="256" height="256" alt="image"
src="https://github.com/user-attachments/assets/eae52dc5-df03-476b-8caa-0d33edb718f4"
/>
<img width="384" height="288" alt="image"
src="https://github.com/user-attachments/assets/d30c9d93-e646-4b80-9249-b83df1a24249"
/>
<img width="224" height="224" alt="image"
src="https://github.com/user-attachments/assets/fe910cc6-be82-45bc-9b12-1e00809bdc43"
/>
<img width="288" height="256" alt="image"
src="https://github.com/user-attachments/assets/54a57967-3bad-4736-bbc7-87da3edd4c34"
/>
<img width="288" height="288" alt="image"
src="https://github.com/user-attachments/assets/f16e2777-b588-4672-97d6-deeaf4919ed9"
/>
<img width="256" height="256" alt="image"
src="https://github.com/user-attachments/assets/485f47a2-a209-428b-8fcb-1579c4e6465a"
/>
<img width="288" height="288" alt="image"
src="https://github.com/user-attachments/assets/71bc58f3-46fc-4267-a98f-85d61e523352"
/>
<img width="256" height="256" alt="image"
src="https://github.com/user-attachments/assets/eb13bef7-0fce-4bcc-98d0-cc5314fdb38c"
/>
<img width="256" height="256" alt="image"
src="https://github.com/user-attachments/assets/2cea9ba1-a548-40f7-a63b-54f6151ea7b6"
/>
<img width="224" height="224" alt="image"
src="https://github.com/user-attachments/assets/4f2a9aaf-d605-4c2d-8988-6255f6bae21e"
/>
<img width="352" height="256" alt="image"
src="https://github.com/user-attachments/assets/2b3e7a33-996f-426d-a300-bbd240fefd9a"
/>
<img width="256" height="288" alt="image"
src="https://github.com/user-attachments/assets/83b34ca2-9b85-47dd-bbec-ec177f6fa3d0"
/>
<img width="224" height="224" alt="image"
src="https://github.com/user-attachments/assets/36fcd073-a424-4bfa-935c-237b66dd3a46"
/>
<img width="192" height="224" alt="image"
src="https://github.com/user-attachments/assets/ce1998cd-d04d-4faf-9acf-05eb5f667829"
/>
<img width="224" height="224" alt="image"
src="https://github.com/user-attachments/assets/aacc2c39-9f6f-48b4-b61c-88958968a834"
/>
<img width="160" height="160" alt="image"
src="https://github.com/user-attachments/assets/629b208e-283b-47ab-bde4-36a42d37d1cd"
/>
<img width="224" height="160" alt="image"
src="https://github.com/user-attachments/assets/a3c5d7e9-0be2-4cd4-b965-577de40c069a"
/>
<img width="288" height="320" alt="image"
src="https://github.com/user-attachments/assets/69f30f6f-2fd8-437e-9cba-b3d2b36441fc"
/>
<img width="224" height="224" alt="image"
src="https://github.com/user-attachments/assets/e7dff920-bb18-4d28-b8ec-689c5a469079"
/>
<img width="160" height="160" alt="image"
src="https://github.com/user-attachments/assets/2ae8830f-9b2d-449c-ad03-26e95757d736"
/>
<img width="224" height="224" alt="image"
src="https://github.com/user-attachments/assets/f9a2ecf8-013d-491e-9c6c-ad06bfe2b08d"
/>
<img width="256" height="320" alt="image"
src="https://github.com/user-attachments/assets/3e33adf0-e81d-4e10-b3b7-4948f0287878"
/>
<img width="256" height="224" alt="image"
src="https://github.com/user-attachments/assets/3357b8e9-f92f-4686-b1c1-eb1bbbbfba93"
/>
<img width="256" height="288" alt="image"
src="https://github.com/user-attachments/assets/1c52875e-d2fd-41aa-8a2f-b6f798bb0e19"
/>
<img width="256" height="256" alt="image"
src="https://github.com/user-attachments/assets/c300d005-41a3-45e5-91f9-59a880669d92"
/>
<img width="256" height="288" alt="image"
src="https://github.com/user-attachments/assets/e7aae85d-a4a9-4e79-ba04-7a7b5efe44ba"
/>
<img width="256" height="256" alt="image"
src="https://github.com/user-attachments/assets/bb9fff57-cb01-4302-ad9a-1d4cee522800"
/>
<img width="256" height="256" alt="image"
src="https://github.com/user-attachments/assets/b7072c8b-8053-4a4a-8c59-5fedfbf4182e"
/>
<img width="224" height="192" alt="image"
src="https://github.com/user-attachments/assets/0e446d33-3bc6-40d8-bec0-593c7349d986"
/>
<img width="256" height="256" alt="image"
src="https://github.com/user-attachments/assets/be0d76e7-9251-42e6-a089-d549509d04a2"
/>
<img width="160" height="160" alt="image"
src="https://github.com/user-attachments/assets/531c20c0-3333-4b7b-b411-2f616e5cca5e"
/>
<img width="576" height="384" alt="image"
src="https://github.com/user-attachments/assets/075297bd-0209-4bcf-b41c-cfb5004996d6"
/>
<img width="224" height="288" alt="image"
src="https://github.com/user-attachments/assets/43868bfb-321b-4b4f-8101-fff0bdb6c76c"
/>
<img width="544" height="448" alt="image"
src="https://github.com/user-attachments/assets/b57fa409-be8c-4b3a-8549-f10bc2df5f62"
/>
<img width="416" height="320" alt="image"
src="https://github.com/user-attachments/assets/c4e617c0-de94-4f51-8b80-d5d0053ca93b"
/>
<img width="576" height="480" alt="image"
src="https://github.com/user-attachments/assets/efc14792-8acd-4d9c-996e-014339a05cdb"
/>

</p>
</details>

:cl: Erikafox, Sun-Soaked
add: new effect for static anomalies
add: evil green glow to heartbeat anomalies
add: blood turf
add: Greebles to jungle-worlds.
/:cl:

---------

Co-authored-by: thearbiber <135081923+thearbiber@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Adjusts the docking ports (with help from @rye-rice) of all existing
Inteq ships to enable docking compatibility with each other and
potentially other ships.

## Screenshots
<details>
<summary>Apso Docking</summary>
<img width="1828" height="781" alt="apsos docking"
src="https://github.com/user-attachments/assets/94238932-3f54-44a9-b6c3-0769de8aae6f"
/>
<img width="1890" height="879" alt="apso to vaquero"
src="https://github.com/user-attachments/assets/43ff8d29-97b4-4e9c-a20f-03596d099b22"
/>
<img width="1608" height="1862" alt="apso to colossus"
src="https://github.com/user-attachments/assets/c2cf3f34-11d6-4b52-833d-a645a94a7251"
/>
</details>

<details>
<summary>Vaquero Docking</summary>
<img width="2004" height="787" alt="vaqueros docking"
src="https://github.com/user-attachments/assets/618f5947-04a1-4c93-9799-9c769e810142"
/>
<img width="2034" height="962" alt="vaquero to apso"
src="https://github.com/user-attachments/assets/3fff0d43-4157-4671-8344-21ca7f4708ad"
/>
<img width="1423" height="1933" alt="vaquero to colossus"
src="https://github.com/user-attachments/assets/6edcc6be-76d9-42e5-8883-dea58771350d"
/>
</details>

<details>
<summary>Colossus Docking</summary>
<img width="1775" height="1820" alt="colossi docking"
src="https://github.com/user-attachments/assets/eea4e82d-bc32-4e33-888a-0ec8339bcc7e"
/>
<img width="1825" height="1431" alt="colossus to apso"
src="https://github.com/user-attachments/assets/199a89b4-0ddb-4b36-b022-a10eb5b20a18"
/>
<img width="1946" height="1430" alt="colossus to vaquero"
src="https://github.com/user-attachments/assets/0cfdea71-7ef6-484c-860c-492466db8439"
/>
</details>

## Why It's Good For The Game

Ship docking greatly improves the quality and expediency of ship-to-ship
interactions from anything between boarding, trading, or meeting.
Improves the entire faction's capability to cooperate with other ships
without having to do the Outpost Elevator Shuffle, Not Enough Spacesuits
Trade, or Comms Relay Run.

## Changelog

:cl:moffball, ryerice
add: The IRMG has updated their fleet's docking port mechanisms.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
meemofcourse and others added 17 commits June 7, 2026 17:17
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not be viewable. -->
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request process. -->

## About The Pull Request

<img width="872" height="56" alt="image"
src="https://github.com/user-attachments/assets/c901d4da-5248-4f82-b48c-f781f65ca4e6"
/>

* Adds an icon for Gezenan (by rye-rice)


<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

looks nice

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl: MeeM, Rye
imageadd: Adds an icon (by rye-rice) for Gezenan
/:cl:

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icon ingame) and delete the unneeded ones. Despite some of the tags,
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the changes rather than a summary of the PR's contents. -->
Hardliners have been bestowed... Vox sprites.

<img width="83" height="123" alt="image"
src="https://github.com/user-attachments/assets/3f12573b-e005-4782-a405-10b92cf4142c"
/>
<img width="109" height="153" alt="image"
src="https://github.com/user-attachments/assets/3674e5ab-cc2a-4d84-93c6-108c8e0c3db8"
/>
<img width="112" height="119" alt="image"
src="https://github.com/user-attachments/assets/c603ed04-c828-40ff-8bc0-267615ec7ed8"
/>
<img width="160" height="150" alt="image"
src="https://github.com/user-attachments/assets/18e5b27f-ad95-43f7-946f-e9a52d6e1b05"
/>
<img width="127" height="134" alt="image"
src="https://github.com/user-attachments/assets/16f97f31-05c4-46f4-ba3f-ebca17068da8"
/>
<img width="205" height="207" alt="image"
src="https://github.com/user-attachments/assets/21e34ac3-a38b-418c-9986-b488ebb0a145"
/>
<img width="212" height="118" alt="image"
src="https://github.com/user-attachments/assets/8e14d35d-6446-41fd-8935-34d9c54541b7"
/>

<img width="191" height="163" alt="image"
src="https://github.com/user-attachments/assets/88508046-7d07-4dd4-8eaf-dc4c8ce082f4"
/>

:cl:
add: Brand new sprites for Vox - a good majority of the most commonly
used Hardliner faction items now have sprites!
/:cl:
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not be viewable. -->
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request process. -->

Adds a couple new recolourable clothing items in form of overcoats, long
gloves, and a generic brimmed hat. Adds these items to the loadout as
well as the clothesmate vendor.
<details>
<summary>Bonus Screenshots</summary>

<img width="258" height="194" alt="examples 1"
src="https://github.com/user-attachments/assets/28a90c73-ed3a-4fee-b92d-a8ad10e329f7"
/>
<br>
<img width="194" height="192" alt="detectivegrey"
src="https://github.com/user-attachments/assets/c7126a1c-d353-4569-bdd4-c2e1e0fe1c98"
/>
<br>
<img width="258" height="258" alt="brimmed hat colour wheel"
src="https://github.com/user-attachments/assets/8e1b0d7d-c799-4937-9fa4-cbc251098500"
/>
<br>
<img width="258" height="258" alt="overcoat colour wheel"
src="https://github.com/user-attachments/assets/094ba3c9-2ed7-4fef-a64e-c92c03eac498"
/>

</details>
<img width="1756" height="793" alt="coats main"
src="https://github.com/user-attachments/assets/8fcfc9c7-dbd5-49b9-a92c-efd8a67cc072"
/>

fashion for all

:cl:
add: overcoats, brimmed hats, and long gloves have been added to the
loadout menu and clothesmate
/:cl:

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request process. -->

Adds imagino's updated cybersun sprites and cleans up cybersun related
outfit code

<img width="705" height="433" alt="image"
src="https://github.com/user-attachments/assets/6c006b71-f94a-4c40-beee-9a8dd91fad64"
/>
's cool

:cl: Imaginos, Erika
add: new sprites for cybersun
add: cybersun themed armor
/:cl:
…3#5950)

Forgor I moved this variable to pregen data

:cl:
fix: Fixed muscle wounds being applied to the chest and head
/:cl:

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The type here should correspond to the associated value, not the key

:cl:
fix: Fixed a compile warning
/:cl:

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request process. -->

## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
Title

## Why It's Good For The Game

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

They're kinda crufty, and we already removed most player accessible
vehicles due to movespeed concerns.

## Changelog

:cl:
del: Serene Hunts lawnmower
/:cl:

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not be viewable. -->
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request process. -->

## About The Pull Request
Literal 2 pixel change to make it so the eye is fully visible on the
left (uncovered) side.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
One dot eyes bad, we have sclera for a reason!!!
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl: PositiveEntropy
fix: Messy Chop properly shows the full eye.
/:cl:

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## About The Pull Request

Reverts undocumented armor changes to the Neutron Star hardsuit in
shiptest-ss13#5937. I'm fairly certain these were pushed on accident as we have an
unmerged balance PR that touches these numbers right now.

## Why It's Good For The Game

Reverts most likely accidental undocumented balance changes to the
neutron star hardsuit.

## Changelog

:cl:
balance: Reverted undocumented changes to the Neutron Star hardsuit.
/:cl:

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request process. -->

## About The Pull Request

Makes the Himehabu tiny how it was before.

## Why It's Good For The Game
I've been thinking about it alot, while people really liked to show off
themselves stashing like 120 himehabus in a bag back then... this rarely
if ever happened during actual rounds.

While I understood the change when it happened a few years ago, the
landscape has changed a lot more. 22lr is worse by how much better and
more common every other weapon has gotten. This thing's meant to be an
ultracompact spy pistol... it may as well be able to be stored in very
concealable places as a gimmick.

## Changelog

:cl:
add: Himehabu is now tiny sized.
/:cl:

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---------

Co-authored-by: retlaw34 <58402542+retlaw34@users.noreply.github.com>
## About The Pull Request

Buffs the Neutron Hardsuit's laser protection above the elites, because
well, thats the entire point of the hardsuit, and also slightly
increases its bullet and melee resistance so it can hold up in space
engagements against other factions
## Why It's Good For The Game
Cybersun's only hardsuit should actually be the best in its own gimmick,
and still able to not instantly die to bullets, they need this
## Changelog

:cl:

balance: Buffed the Cybersun Neutron Star Hardsuit alittle

/:cl:
## Changelog

:cl:
fix: venetia double dock
/:cl:
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not be viewable. -->
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request process. -->

## About The Pull Request
Makes cybersun bulletproof armor actually accessible by correcting typos
in cargo orders. Also fixes Neutron-star hardsuit icons for inventory
and floor state
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
fixes good
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benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: fixed both bulletproof armor supply packs for cybersun
fix: neutron-star hardsuit now uses proper icons
spellcheck: fixed name for trauma team x11 helmet
/:cl:

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## Changelog

:cl:
fix: t4 drill readout displays correct percentage
/:cl:
## About The Pull Request
Planet names can only be picked once in a round. This reduces the
chances of 7 planets named Durandal.
## Changelog

:cl:
fix: Each unique planet name can only be used once per round.
/:cl:
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not be viewable. -->
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## About The Pull Request

Fixes coffee cup reagent fill state

## Why It's Good For The Game

Fixes another bug with coffee machines.

## Changelog

:cl:
fix: Coffee cups show stuff in them now.
/:cl:

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## About The Pull Request

Replaces buggy E-50 attachment inside the Abandoned Crate with an E-10,
also allowing that number to actually give you an item if you roll it.

## Why It's Good For The Game

If you gamble you should probably get at least pennies for your time.

## Changelog

:cl: Cloudbreak
balance: 1% Chance for an E-10 in abandoned crates 
/:cl:

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@MysticalFaceLesS MysticalFaceLesS added the ☠Слияние с ОФАМИ☠ PR говорит сам за себя. Подтягиваем последние обновы офов... Да хранит нас дядя Целадонский label Jun 7, 2026
@MysticalFaceLesS MysticalFaceLesS requested a review from a team as a code owner June 7, 2026 15:38
@Celadon-Bot Celadon-Bot added 🗺 Маппинг 🗺 Это чисто карты, карта... 🎨 Спрайты 🎨 Есть спрайты 🔊 Звуки 🔊 Изменения звуков 🧱 Код 🧱 Изменения .dm файлов 🏭 Github 🏭 Изменения .github файлов 🪓 ТРОГАЛИ CORE-CODE 🪓 Ты трогал офовский кор код! Внимание! 🚀 Корабли 🚀 Изменения кораблей, либо их конфигов 🏔 Руинки 🏔 Изменение карт с руинами labels Jun 7, 2026
iamthesilly and others added 3 commits June 7, 2026 18:51
`series_collection` was empty due to incorrect arguments passed to
`typecacheof`, so `cause_wound_of_type_and_severity` could not apply any
wounds.

:cl:
fix: Fixed neck slice not working as intended
/:cl:

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☠Слияние с ОФАМИ☠ PR говорит сам за себя. Подтягиваем последние обновы офов... Да хранит нас дядя Целадонский 🎨 Спрайты 🎨 Есть спрайты 🏔 Руинки 🏔 Изменение карт с руинами 🏭 Github 🏭 Изменения .github файлов 🔊 Звуки 🔊 Изменения звуков 🗺 Маппинг 🗺 Это чисто карты, карта... 🚀 Корабли 🚀 Изменения кораблей, либо их конфигов 🧱 Код 🧱 Изменения .dm файлов 🪓 ТРОГАЛИ CORE-CODE 🪓 Ты трогал офовский кор код! Внимание!

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