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当前制约Avalonia在鸿蒙模拟器上GPU渲染的原因有哪些?我能否为你提供一些帮助?
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目前有相比GPU渲染更棘手的问题,真机好像有比模拟器更加严格的限制,导致nativeaot有一系列的崩溃。 相关issue:dotnet/runtime#110074 (comment)
这个问题影响coreclr和nativeaot两种运行时。 mono的话,我也在尝试,目前同样在真机初始化时有一些问题,不过mono的问题还没确定具体是什么原因导致的。
所以我最近的重心会在.NET运行时上。
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当前制约Avalonia在鸿蒙模拟器上GPU渲染的原因有哪些?我能否为你提供一些帮助?
The text was updated successfully, but these errors were encountered: