diff --git a/code/modules/jobs/job_types/roguetown/adventurer/types/antag/hag.dm b/code/modules/jobs/job_types/roguetown/adventurer/types/antag/hag.dm index 32580eb1dcc..484e80b503a 100644 --- a/code/modules/jobs/job_types/roguetown/adventurer/types/antag/hag.dm +++ b/code/modules/jobs/job_types/roguetown/adventurer/types/antag/hag.dm @@ -30,12 +30,14 @@ same_job_respawn_delay = 1 MINUTES virtue_restrictions = list( /datum/virtue/utility/noble, - /datum/virtue/combat/dualwielder, //Claws are too powerful, abusable - /datum/virtue/combat/combat_virtue, //They do not need shield skills or anything in here - /datum/virtue/utility/notable, //No resident (????) or free-money-stash gnolls - /datum/virtue/utility/bronzelimbs, //They should feel pain in their limbs given their state - /datum/virtue/movement/acrobatic, //This should be given to them when they are actually after a Hunted - /datum/virtue/utility/woodwalker, //This should be given to them when they are actually after a Hunted + // CC edit -- Whoever made the hag just copy pasted all the restrictions from the gnolls. kinda odd + // /datum/virtue/combat/dualwielder, //Claws are too powerful, abusable + // /datum/virtue/combat/combat_virtue, //They do not need shield skills or anything in here + // /datum/virtue/utility/notable, //No resident (????) or free-money-stash gnolls + // /datum/virtue/utility/bronzelimbs, //They should feel pain in their limbs given their state + // /datum/virtue/movement/acrobatic, //This should be given to them when they are actually after a Hunted + // /datum/virtue/utility/woodwalker, //This should be given to them when they are actually after a Hunted + // CC edit end // /datum/virtue/combat/crossbowman, //Absolutely not on a class like this // /datum/virtue/combat/bowman, /datum/virtue/utility/feytouched