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Player V2
Michal Mikulec edited this page Feb 17, 2022
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4 revisions
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id
str
โ Ubi user ID -
profile_pic_url_146
str
โ 146px ร 146px profile pic URL -
profile_pic_url_256
str
โ 256px ร 256px profile pic URL -
profile_pic_url_500
str
โ 500px ร 500px profile pic URL -
profile_pic_url
str
โ Alias forprofile_pic_256
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name
str
โ Players' current Ubisoft username -
level
int
โ Current level -
alpha_pack
int
โ Current alpha pack % -
deaths
int
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penetration_kills
int
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matches_won
int
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bullets_hit
int
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melee_kills
int
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matches_played
int
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kill_assists
int
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time_played
int
โ In seconds -
pvp_time_played
int
โ In seconds -
pve_time_played
int
โ In seconds -
revives
int
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kills
int
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headshots
int
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matches_lost
int
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dbno_assists
int
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suicides
int
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barricades_deployed
int
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reinforcements_deployed
int
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total_xp
int
โ For some users doesn't quite add up -
rappel_breaches
int
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distance_travelled
int
โ Could be overflown... -
revives_denied
int
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dbnos
int
โ Down But Not Out -
gadgets_destroyed
int
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blind_kills
int
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ranks
dict
โ Ranked seasons data is stored here -
casuals
dict
โ Casual seasons data is stored here -
operators
dict
โ Total operator stats -
weapon_types
list[WeaponType]
โ Weapon Type stats (WeaponType) -
weapons
Weapons
โ Weapons -
casual
Gamemode
โ Lifetime casual stats (Gamemode) -
ranked
Gamemode
โ Lifetime ranked stats (Gamemode) -
thunt
Gamemode
โ Lifetime thunt stats (Gamemode) -
trends
Trends
โ Lifetime thunt stats (Trends)
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load_weapons() -> Weapons
- Loads stats for individual weapons
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is_currently_online(self) -> dict[str: bool | str]
- Checks if the user is currently online and in Siege
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load_general() -> None
Loads these general stats
Stat Stat .deaths
.kills
.kill_assists
.penetration_kills
.matches_won
.bullets_hit
.melee_kills
.matches_played
.revives
.headshots
.matches_lost
.dbno_assists
.suicides
.barricades_deployed
.reinforcements_deployed
.total_xp
.rappel_breaches
.distance_travelled
.revives_denied
.dbnos
.gadgets_destroyed
.blind_kills
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load_trends(block_duration: TrendBlockDuration = TrendBlockDuration.WEEKLY) -> Trends
- Loads Trend data to
Player.trends
and returns said data -
TrendBlockDuration
can be one of the following.DAILY
/.WEEKLY
/.MONTHLY
- Loads Trend data to
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load_level() -> int
- Loads the users level to
Player.level
and returns it
- Loads the users level to
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load_level() -> (int, int, int)
- Loads the users playtimes to
Player.pvp_time_played
,Player.pve_time_played
&Player.time_played
- Returns the data in the following order:
pvp_time_played, pve_time_played, time_played
- Loads the users playtimes to
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load_alpha_pack() -> int
- Loads and returns
Player.alpha_pack
- 550 ๐ 5.5%
- 6900 ๐ 69%
- Loads and returns
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load_casual(region='emea', season=-1, data=None) -> Rank
- Loads and returns the casual Rank object for the specified region and season (-1 = latest season)
Valid region names are emea, ncsa & apac
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load_rank(region='emea', season=-1, data=None) -> Rank
- Loads and returns the ranked Rank object for the specified region and season (-1 = latest season)
Valid region names are emea, ncsa & apac
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load_gamemodes() -> (Gamemode, Gamemode, Gamemode)
- Loads ranked, casual and thunt
Gamemode
objects - Returns
ranked
,casual
,thunt
- Loads ranked, casual and thunt
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load_weapon_types(data=None) -> list[WeaponType]
- Loads and returns
WeaponType
stats intoPlayer.weapon_types
- Loads and returns
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load_operators() -> dict[str: Operator]
- Loads and returns all time
Operator
stats dict
- Loads and returns all time