diff --git a/projects/1.20-fabric/assets/hexweb/hexweb/lang/en_us.json b/projects/1.20-fabric/assets/hexweb/hexweb/lang/en_us.json index 4fb88f969ec9..dadb0d61e5af 100644 --- a/projects/1.20-fabric/assets/hexweb/hexweb/lang/en_us.json +++ b/projects/1.20-fabric/assets/hexweb/hexweb/lang/en_us.json @@ -26,5 +26,5 @@ "hexcasting.action.hexweb:request": "Request", "hexweb.page.http_spells.request": "Sends an HTTP request made of the given data, method, and headers to the provided URL.$(br2)The Response is truthy if a response is received.", "hexcasting.action.hexweb:get_response": "Get Response", - "hexweb.page.http_spells.get_response": "Given a Response Iota, attempt to parse the results. Will Mishap if too early or an IOException is thrown." + "hexweb.page.http_spells.get_response": "Given a Response Iota, attempt to parse the results. Will Mishap if too early or an error is thrown." } \ No newline at end of file diff --git a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/en_us.json b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/en_us.json index 06179d116fa0..a804453b6870 100644 --- a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/en_us.json +++ b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/en_us.json @@ -7,20 +7,47 @@ "item.lapisworks.wizard_diaries": "Ancient Tome", "item.lapisworks.staves.amel_staff": "Staff of Amethyst Lazuli", + "item.lapisworks.staves.amel_wand": "Wand of Amethyst Lazuli", "item.lapisworks.staves.incomplete.generic": "Incomplete Staff of Amethyst Lazuli", + "item.lapisworks.staves.incomplete.generic_wand": "Incomplete Wand of Amethyst Lazuli", "item.lapisworks.staves.incomplete.acacia": "Infused Acacia Staff", + "item.lapisworks.staves.incomplete.acacia_wand": "Infused Acacia Wand", "item.lapisworks.staves.incomplete.bamboo": "Infused Bamboo Staff", + "item.lapisworks.staves.incomplete.bamboo_wand": "Infused Bamboo Wand", "item.lapisworks.staves.incomplete.birch": "Infused Birch Staff", + "item.lapisworks.staves.incomplete.birch_wand": "Infused Birch Wand", "item.lapisworks.staves.incomplete.cherry": "Infused Cherry Staff", + "item.lapisworks.staves.incomplete.cherry_wand": "Infused Cherry Wand", "item.lapisworks.staves.incomplete.crimson": "Infused Crimson Staff", + "item.lapisworks.staves.incomplete.crimson_wand": "Infused Crimson Wand", "item.lapisworks.staves.incomplete.dark_oak": "Infused Dark Oak Staff", + "item.lapisworks.staves.incomplete.dark_oak_wand": "Infused Dark Oak Wand", "item.lapisworks.staves.incomplete.edified": "Infused Edified Staff", + "item.lapisworks.staves.incomplete.edified_wand": "Infused Edified Wand", "item.lapisworks.staves.incomplete.jungle": "Infused Jungle Staff", + "item.lapisworks.staves.incomplete.jungle_wand": "Infused Jungle Wand", "item.lapisworks.staves.incomplete.mangrove": "Infused Mangrove Staff", + "item.lapisworks.staves.incomplete.mangrove_wand": "Infused Mangrove Wand", "item.lapisworks.staves.incomplete.mindsplice": "Infused Mindsplice Staff", + "item.lapisworks.staves.incomplete.mindsplice_wand": "Infused Mindsplice Wand", "item.lapisworks.staves.incomplete.oak": "Infused Oak Staff", + "item.lapisworks.staves.incomplete.oak_wand": "Infused Oak Wand", "item.lapisworks.staves.incomplete.spruce": "Infused Spruce Staff", + "item.lapisworks.staves.incomplete.spruce_wand": "Infused Spruce Wand", + "item.lapisworks.staves.incomplete.moss": "Infused Moss Staff", + "item.lapisworks.staves.incomplete.moss_wand": "Infused Moss Wand", + "item.lapisworks.staves.incomplete.flowered_moss": "Infused Flowered Moss Staff", + "item.lapisworks.staves.incomplete.flowered_moss_wand": "Infused Flowered Moss Wand", + "item.lapisworks.staves.incomplete.prismarine": "Infused Prismarine Staff", + "item.lapisworks.staves.incomplete.prismarine_wand": "Infused Prismarine Wand", + "item.lapisworks.staves.incomplete.dark_prismarine": "Infused Dark Prismarine Staff", + "item.lapisworks.staves.incomplete.dark_prismarine_wand": "Infused Dark Prismarine Wand", + "item.lapisworks.staves.incomplete.purpur": "Infused Purpur Staff", + "item.lapisworks.staves.incomplete.purpur_wand": "Infused Purpur Wand", + "item.lapisworks.staves.incomplete.obsidian": "Infused Obsidian Staff", + "item.lapisworks.staves.incomplete.obsidian_wand": "Infused Obsidian Wand", "item.lapisworks.staves.incomplete.warped": "Infused Warped Staff", + "item.lapisworks.staves.incomplete.warped_wand": "Infused Warped Wand", "item.lapisworks.staves.amel_ring": "Ring of Amethyst Lazuli", "item.lapisworks.staves.amel_ring2": "Ring of Amethyst Lazuli", @@ -29,6 +56,7 @@ "item.lapisworks.amel_constructs.diamond_sword": "Amel-Infused Diamond Sword", "item.lapisworks.amel_constructs.iron_sword": "Amel-Infused Iron Sword", "item.lapisworks.amel_constructs.gold_sword": "Amel-Infused Golden Sword", + "item.lapisworks.amel_constructs.amel_orb": "Amel-tuned Orb", "tooltips.lapisworks.wizard_diaries.1": "An Ancient Tome that was last owned by the maniac wizard,", @@ -36,20 +64,40 @@ "tooltips.lapisworks.wizard_diaries.3": "are charred black, but there must be SOMETHING left to divine", "tooltips.lapisworks.wizard_diaries.4": "from.", + "tooltips.lapisworks.amel_orb.pre": "Stored Place: ", + "tooltips.lapisworks.amel_orb.none": "None", + "tooltips.lapisworks.amel_orb.set": "(%d, %d, %d)", + "block.lapisworks.conjureable": "Conjured Solid Color", + "block.lapisworks.mind": "Simple Mind Container", + "block.lapisworks.amel_constructs.live_jukebox": "Live Jukebox", + "block.lapisworks.amel_constructs.jumpslate.am1": "Jump Slate", + "block.lapisworks.amel_constructs.jumpslate.am2": "Jump Slate", + "block.lapisworks.amel_constructs.jumpslate.ameth": "Jump Slate", + "block.lapisworks.amel_constructs.jumpslate.lapis": "Jump Slate", + "block.lapisworks.amel_constructs.jumpslate.rebound_1": "Rebound Slate", + "block.lapisworks.amel_constructs.jumpslate.rebound_2": "Rebound Slate", "advancements.lapisworks.gotlapis.name": "Lapisworks Research", "advancements.lapisworks.gotlapis.description": "A deep blue, precious mineral. Just as they wrote..", "advancements.lapisworks.rediscover_enchsent.name": "Enchanted Sentinel", "advancements.lapisworks.rediscover_enchsent.description": "A Great Spell forcefully and violently changed and twisted into something else.", + "advancements.lapisworks.rediscover_flay_artmind.name": "Imbue Mind", + "advancements.lapisworks.rediscover_flay_artmind.description": "Story burned, I can only speculate.", + "advancements.lapisworks.rediscover_hastenature.name": "Hastenature", + "advancements.lapisworks.rediscover_hastenature.description": "A better pattern's inferior cousin left behind. I suppose I can work with this.", "key_category.lapisworks.lapisworks": "Lapisworks", "keys.lapisworks.use_casting_ring": "Use Casting Ring", + "render.lapisworks.scryinglens.mind.start": "Mind Completion: ", + "render.lapisworks.scryinglens.mind.end": "%", + + "hexcasting.action.lapisworks:imbue_lap": "Imbue Lapis", "hexcasting.action.book.lapisworks:imbue_lap": "Imbue Lapis", "hexcasting.action.lapisworks:swap_amel": "Mold Amel", @@ -82,39 +130,61 @@ "hexcasting.action.book.lapisworks:imbue_amel": "Imbue with Amel", "hexcasting.action.lapisworks:conjure_color": "Conjure Solid Color", "hexcasting.action.book.lapisworks:conjure_color": "Conjure Solid Color", - "hexcasting.action.lapisworks:spherical_dstl": "Spherical Gambit", - "hexcasting.action.book.lapisworks:spherical_dstl": "Spherical Gambit", - "hexcasting.action.lapisworks:cubic_exalt": "Cubic Gambit", - "hexcasting.action.book.lapisworks.cubic_exalt": "Cubic Gambit", + "hexcasting.action.lapisworks:spherical_dstl": "Spherical Exaltation", + "hexcasting.action.book.lapisworks:spherical_dstl": "Spherical Exaltation", + "hexcasting.action.lapisworks:cubic_exalt": "Cubic Exaltation", + "hexcasting.action.book.lapisworks.cubic_exalt": "Cubic Exaltation", "hexcasting.action.lapisworks:visible_dstl": "Visible Distillation", "hexcasting.action.book.lapisworks:visible_dstl": "Visible Distillation", "hexcasting.action.lapisworks:empty_prfn": "Empty Purification", "hexcasting.action.book.lapisworks:empty_prfn": "Empty Prfn.", - "hexcasting.action.lapisworks:read_mainhand": "Secretary's Reflection", - "hexcasting.action.book.lapisworks:read_mainhand": "Secretary's Reflection", - "hexcasting.action.lapisworks:readable_mainhand": "Reviewer's Reflection", - "hexcasting.action.book.lapisworks:readable_mainhand": "Reviewer's Reflection", - "hexcasting.action.lapisworks:write_mainhand": "Amanuensis' Gambit", - "hexcasting.action.book.lapisworks:write_mainhand": "Amanuensis' Gambit", - "hexcasting.action.lapisworks:writable_mainhand": "Sanctioner's Reflection", - "hexcasting.action.book.lapisworks:writable_mainhand": "Sanctioner's Reflection", - + "hexcasting.action.lapisworks:equiv_block": "Block Equivalency Distillation", + "hexcasting.action.book.lapisworks:equiv_block": "Block Equivalency D.", + "hexcasting.action.lapisworks:equal_block": "Block Equality Distillation", + "hexcasting.action.book.lapisworks:equal_block": "Block Equality Dist.", + "hexcasting.action.lapisworks:read_spechand": "Secretary's Purification", + "hexcasting.action.book.lapisworks:read_spechand": "Secretary's Prfn.", + "hexcasting.action.lapisworks:readable_spechand": "Reviewer's Purification", + "hexcasting.action.book.lapisworks:readable_spechand": "Reviewer's Prfn.", + "hexcasting.action.lapisworks:write_spechand": "Amanuensis' Gambit", + "hexcasting.action.book.lapisworks:write_spechand": "Amanuensis' Gambit", + "hexcasting.action.lapisworks:writable_spechand": "Sanctioner's Purification", + "hexcasting.action.book.lapisworks:writable_spechand": "Sanctioner's Prfn.", + + "hexcasting.action.lapisworks:thought_sieve": "Sieve Thoughts", + "hexcasting.action.book.lapisworks:thought_sieve": "Sieve Thoughts", + "hexcasting.action.lapisworks:absorb_mind": "Mind Liquefaction", + "hexcasting.action.book.lapisworks:absorb_mind": "Mind Liquefaction", + "hexcasting.action.lapisworks:check_mind": "Cognition Purification", + "hexcasting.action.book.lapisworks:check_mind": "Cognition Purification", + + "hexcasting.action.lapisworks:teach_song": "Teach Song", + "hexcasting.action.book.lapisworks:teach_song": "Teach Song", + + "hexcasting.action.lapisworks:create_enchsent0": "Summon Enchanted Sentinel", "hexcasting.action.lapisworks:create_enchsent1": "Summon Enchanted Sentinel", - "hexcasting.action.book.lapisworks:create_enchsent1": "Summon", "hexcasting.action.lapisworks:create_enchsent2": "Summon Enchanted Sentinel", - "hexcasting.action.book.lapisworks:create_enchsent2": "Summon", "hexcasting.action.lapisworks:create_enchsent3": "Summon Enchanted Sentinel", - "hexcasting.action.book.lapisworks:create_enchsent3": "Summon", "hexcasting.action.lapisworks:create_enchsent4": "Summon Enchanted Sentinel", - "hexcasting.action.book.lapisworks:create_enchsent4": "Summon", "hexcasting.action.lapisworks:create_enchsent5": "Summon Enchanted Sentinel", - "hexcasting.action.book.lapisworks:create_enchsent5": "Summon", - "hexcasting.action.lapisworks:create_enchsent6": "Summon Enchanted Sentinel", - "hexcasting.action.book.lapisworks:create_enchsent6": "Summon", + "hexcasting.action.book.lapisworks:create_enchsent": "Summon", "hexcasting.action.lapisworks:banish_my_enchsent": "Banish Own Enchanted Sentinel", "hexcasting.action.book.lapisworks:banish_my_enchsent": "Banish Own", "hexcasting.action.lapisworks:banish_other_enchsent": "Banish Other's Enchanted Sentinel", "hexcasting.action.book.lapisworks:banish_other_enchsent": "Banish Other's", + "hexcasting.action.lapisworks:flay_artmind0": "Imbue Mind", + "hexcasting.action.lapisworks:flay_artmind1": "Imbue Mind", + "hexcasting.action.lapisworks:flay_artmind2": "Imbue Mind", + "hexcasting.action.lapisworks:flay_artmind3": "Imbue Mind", + "hexcasting.action.lapisworks:flay_artmind4": "Imbue Mind", + "hexcasting.action.book.lapisworks:flay_artmind": "Imbue Mind", + "hexcasting.action.lapisworks:hastenature0": "Hastenature", + "hexcasting.action.lapisworks:hastenature1": "Hastenature", + "hexcasting.action.lapisworks:hastenature2": "Hastenature", + "hexcasting.action.lapisworks:hastenature3": "Hastenature", + "hexcasting.action.lapisworks:hastenature4": "Hastenature", + "hexcasting.action.lapisworks:hastenature5": "Hastenature", + "hexcasting.action.book.lapisworks:hastenature": "Hastenature", "lapisenchantments.lapisworks.fireyfists": "FireyFists", @@ -127,17 +197,30 @@ "hexcasting.mishap.bad_item.lapis_lazuli": "Lapis Lazuli", "hexcasting.mishap.bad_item.amel": "Amethyst Lazuli", - "mishaps.lapisworks.not_enough_offhand_items": "At least %dx %s required, but only %dx %s found in offhand.", + "mishaps.lapisworks.not_enough_items": "At least %dx %s required, but only %dx %s found in the hands.", "mishaps.lapisworks.already_enchanted": "Cannot enchant %s with %s, as it is already enchanted with the maximum level of %s it can have right now (%d).", - "mishaps.lapisworks.no_item.mainhand": "Expected %s in the main hand, but found nothing.", - "mishaps.lapisworks.bad_item.mainhand": "Expected %s in the main hand, but found %dx %s%s", - - "mishaps.lapisworks.bad_item.mainhand.imbueable": "any item imbueable with Amethyst Lazuli (e.g. a staff)", - "mishaps.lapisworks.bad_item.mainhand.readable": "a readable Iota holder (e.g. a Focus or a Thought-knot)", - "mishaps.lapisworks.bad_item.mainhand.writeable": "a writeable Iota holder (e.g. a Focus)", - "mishaps.lapisworks.bad_item.mainhand.noniotaholder": ". (not an Iota holder)", - "mishaps.lapisworks.bad_item.mainhand.readonly": ". (a read-only Iota holder)", - + "mishaps.lapisworks.some_hand.no_item": "Expected %s in the %s, but found nothing.", + "mishaps.lapisworks.some_hand.bad_item": "Expected %s in the %s, but found (%s) %dx %s", + "hands.lapisworks.main": "main-hand", + "hands.lapisworks.off": "off-hand", + "hands.lapisworks.3": "third-hand", + "hands.lapisworks.4": "fourth-hand", + "mishaps.lapisworks.some_hand.bad_item.generic": "an incorrect item", + "mishaps.lapisworks.descs.imbueable": "any item imbueable with Amethyst Lazuli (e.g. a staff)", + "mishaps.lapisworks.descs.readable": "a readable Iota holder (e.g. a Focus or a Thought-knot)", + "mishaps.lapisworks.descs.writeable": "a writeable Iota holder (e.g. a Focus)", + "mishaps.lapisworks.descs.noniotaholder": "not an Iota holder", + "mishaps.lapisworks.descs.readonly": "a read-only Iota holder", + "mishaps.lapisworks.descs.scrolls": "a scroll", + "mishaps.lapisworks.descs.scroll_with_pat": "a scroll with a pattern iota", + "mishaps.lapisworks.descs.scroll_with_gs": "a scroll with a pattern on it that resembles a Great Spell but does not necessarily have the correct stroke order", + "mishaps.lapisworks.descs.oneench_enchbook": "an enchanted book with only ONE enchantment", + "mishaps.lapisworks.descs.moreench_enchbook": "an enchanted book with MORE (or less) than one enchantment", + "mishaps.lapisworks.bad_block.full_mind": "FULL Simple Mind Container", + "mishaps.lapisworks.imbue_artmind.need_imbueable": "a block that can accept a simple mind right now", + "mishaps.lapisworks.invalid_iota.need_notelist.intlist": "[0-24] (need WHOLE NUMBERS!)", + "mishaps.lapisworks.invalid_iota.need_notelist.outofrange": "[0-24] (must be 0-24!)", + "mishaps.lapisworks.invalid_iota.need_notelist.intlistmotherfucker": "[0-24] (need WHOLE NUMBERS, not decimals!)", "notif.lapisworks.wizard_diaries.all_gotten": "It seems I have rediscovered all the surviving ancient tomes.", @@ -154,57 +237,60 @@ "pages.lapisworks.lapisworks_lore.page3": "This allows any outside media to suck out all the enchantment energy of the Lapis Lazuli by interacting with the Amel's media layer. While I have found many patterns (documented just beside this entry), some pages of the texts remain blank and not even rubbing with Lapis Lazuli or Amel can decipher them. I suppose I will find out soon enough (or even never as the deciphering could be lost to time) and must be content with what I have now.", "pages.lapisworks.lapisworks_patterns.title": "Lapisworks Patterns", - "pages.lapisworks.lapisworks_patterns.imbue_lap.summary": "Transform all the Lapis Lazuli in my offhand into a loosely-held material called Amethyst Lazuli or Amel for short. Costs twice the number of Amethyst Shards as Lapis Lazuli in my offhand.", + "pages.lapisworks.lapisworks_patterns.imbue_lap.summary": "Transform all the Lapis Lazuli in my other hand into a loosely-held material called Amethyst Lazuli or Amel for short. Costs twice the number of Amethyst Shards as Lapis Lazuli in my offhand.", "pages.lapisworks.lapisworks_patterns.swap_amel.summary": "While I could shape Amel into whatever I want, I have decided on three primary shapes which are familiar to me. I can use this pattern to mold the Amel in my offhand for free.", - "pages.lapisworks.lapisworks_patterns.bodily_enchantments_wait": "It is worth noting here that the next patterns can enchant my body, but the enchantments disappear upon death.", - "pages.lapisworks.lapisworks_patterns.moar_health.summary": "Pass in an entity and a number of half-hearts, and it enchants that entity's skin thus increasing their health. The amount of expended Amel is the number given and the cost in media is twice the expended Amel. Continued..", - "pages.lapisworks.lapisworks_patterns.moar_health.detailed": "The limit to this is twice the entity's maximum healthiness and it will not expend any Amel or media above that limit (no wastefulness). Curiously, the enchanted skin also protects against Nature taking it's due, making it impossible for Nature to take a piece of the entity's mind. Interestingly enough, old texts suggest that beyond a certain level of power mages would lose sanity, and this is how certain powerful mages were able to keep their sanity. In any case my maximum healthiness is about twenty half-hearts.", - "pages.lapisworks.lapisworks_patterns.moar_attack.summary": "Pass in an entity and a number of half-hearts, and it enchants that entity's fists thus increasing their physical damage upon hit. Expends one Amel and five Amethyst Shards per half-heart. Limit is four times the norm or just four for me.", + "pages.lapisworks.lapisworks_patterns.bodily_enchantments_wait": "The next patterns enchant various parts of my body, but cost some Amel and media in return. They have no waste, so if I provide a number higher than the limit it does not cost media or Amel above that limit, but it also does not enchant above that limit.$(br2)It is worth noting here that the next patterns can enchant my body, but the enchantments disappear upon death. $(o)It's a good thing every \"death\" of mine has so far been a bad dream.$()", + "pages.lapisworks.lapisworks_patterns.moar_health.summary": "Pass in an entity and a number of half-hearts, and it enchants that entity's skin thus increasing their health. The Amel cost is the number given and the cost in media is twice the expended Amel.", + "pages.lapisworks.lapisworks_patterns.moar_health.detailed": "The limit to this is 2x the entity's maximum health. Curiously, the enchanted skin also protects against Nature taking it's due meaning it becomes impossible for Nature to take a piece of the entity's mind. Interestingly enough, old texts suggest that beyond a certain level of power mages would lose sanity, and this is how certain powerful mages were able to keep their sanity. In any case my maximum healthiness is about 20 half-hearts.", + "pages.lapisworks.lapisworks_patterns.moar_attack.summary": "Pass in an entity and a number of half-hearts, and it enchants that entity's fists thus increasing their damage per hit. One Amel and five Amethyst Shards per half-heart. Limit is four times the norm or just four for me.", "pages.lapisworks.lapisworks_patterns.moar_speed.summary": "Enchants the given entity's feet to increase their movement speed. Costs 1x Amel and 5x Amethyst Shards. Limit is 3x the norm. The norm for me is about 1.", "pages.lapisworks.lapisworks_patterns.gib_dexterity.summary": "Enchants the given $(o)player's$() arms, increasing their attack speed. Costs 1x Amel and 16x Amethyst Shards. Limit is 4 PLUS the norm.", "pages.lapisworks.lapisworks_patterns.check_attr.summary": "Gives you the amount the given entity has been enhanced in the given area (specified by number). The patterns before were sorted so 0 gives max health, 1 gives attack damage and so on. Negligible media cost.", "pages.lapisworks.lapisworks_great.title": "ENCHANTMENTS", "pages.lapisworks.lapisworks_great.aahhhhelp": "I HAVE SEEN I HAVE SEEN I NEED IT I NEED MY SANITY BACK ENCHANT SKIN CAN I ENCHANT MIND PLEASE MUST NOT LOSE SELF TAKE FIVE MINTUE BREAK NO HAVE NO TIME MUST DOCUMENT BEFORE", - "pages.lapisworks.lapisworks_great.explanation": "THE EMPTY PAGES. WINKS OF MEDIA IN THE CORNERS MY EYES GATHERED TOGETHER. I CAN SEE I CAN SEE I CAN READ MUST WRITE DOWN. ALL OF THESE PATTERNS COST 64 AMEL FROM MY OFFHAND IF NOT STATED, AND THE ENCHANTMENTS DO NOT CARRY OVER BAD DREAMS IN WHICH I DIE.", + "pages.lapisworks.lapisworks_great.explanation": "THE EMPTY PAGES. THE RADIANCE IN THE CORNERS OF MY VISION GATHERED TOGETHER. DEBILITATING EFFECT ON MY SANITY, I FEEL LIKE I'M ABOUT TO I CAN SEE I CAN SEE I CAN READ MUST WRITE DOWN. ALL OF THESE PATTERNS COST 64 AMEL FROM MY OFFHAND IF NOT STATED, AND THE ENCHANTMENTS DO NOT CARRY OVER BAD DREAMS IN WHICH I DIE.", "pages.lapisworks.lapisworks_great.checkenchant.summary": "GIVEN AN ENTITY AND AN ENCHANTMENT ID, GIVES THE LEVEL OF THE ENCHANTMENT ON THE ENTITY FOR NEGLIGIBLE COST. NO AMEL REQUIRED. DOES NOT REQUIRE AN ENLIGHTENED MIND.", "pages.lapisworks.lapisworks_great.fireyfists.summary": "ENCHANT AN ENTITY'S FISTS WITH FIRE, AND IT WILL HENCEFORTH LIGHT ANY ENTITIES IT HITS ON FIRE FOR THREE SECONDS. CONSUMES 10 CHARGED AMETHYST. HAS 1 LEVEL. ID = 0.", "pages.lapisworks.lapisworks_great.lightningbending.summary": "ENCHANT AN ENTITY'S FISTS WITH LIGHTNING. CONSUMES 20 CHARGED AMETHYST PER LEVEL. 3 LEVELS, EACH IMPROVING THE USER'S ABILITY TO CHANNEL LIGHTNING. ID = 1.", "pages.lapisworks.lapisworks_great.lightningbending.detailed": "LEVEL ONE: EACH STRIKE CHANNELS THE LIGHTNING IN A THUNDERSTORM TO THE STRUCK VICTIM.$(br2)LEVEL TWO: STRIKES HIT WITH LIGHTNING UNDER RAIN AS WELL.$(br2)LEVEL THREE: SO GREAT EACH STRIKE IS EMPOWERED WITH LIGHTNING, NO MATTER THE WEATHER CONDITIONS.", "pages.lapisworks.lapisworks_great.falldmgres.summary": "ENVELOP FEET WITH AMEL THAT SPROUTS OUT TO BREAK ANY FALL 10 BLOCKS (PER LEVEL) OR BELOW. NO DAMAGE REDUCTION. TWO LEVELS. 5 CHARGED AMETHYST AND 32 AMEL PER LEVEL. ID = 2.", "pages.lapisworks.lapisworks_great.longbreath.summary": "GIVES ME MORE LUNG CAPACITY, SIMILAR TO THE RESPIRATION ENCHANTMENT BUT TWICE AS STRONG. TWO LEVELS. 1 CHARGED AMETHYST AND 10 AMEL PER LEVEL. ID = 3.", - "pages.lapisworks.lapisworks_great.fireresist.summary": "WIELD THE ENERGY OF AN ENTIRE STACK OF AMEL AND TEN PIECES OF CHARGED AMETHYST TO MAKE ONE HELL-BORN! ID = 4.", + "pages.lapisworks.lapisworks_great.fireresist.summary": "WIELD THE ENERGY OF AN ENTIRE STACK OF AMEL AND TEN PIECES OF CHARGED AMETHYST TO MAKE ONE HELL-BORNE! (FIRE WILL NO LONGER HURT THEM) ID = 4.", "pages.lapisworks.lapisworks_misc.title": "Enchanted Patterns", - "pages.lapisworks.lapisworks_misc.intro": "These ancient texts recount an old and wise wizard, extremely knowledgeable of all sorcery, yet spiteful of all creatures living, dead, undead or unborn. It is told he was poor in sources of media and many came after him, but he always managed to survive. This wizard left behind a treasure trove of knowledge on his demise (collected by curious adventurers) including $(thing)Enchanted Patterns.$()$(br)$(o)Will I ever be capable of this feat?$()", - "pages.lapisworks.lapisworks_misc.intro2": "Frustratingly enough, the wizard attempted to burn most of them and was extremely successful, leaving only a few that were recovered by the heroes that defeated him. Among these few are enhanced forms of $(l:patterns/spells/blockworks#hexcasting:conjure_block)Conjure Block$(), $(l:patterns/consts#hexcasting:const/vec/0)some Vector patterns$(), $(l:patterns/basics#hexcasting:raycast)Archer's Distillation$(), among some others.", + "pages.lapisworks.lapisworks_misc.intro": "These ancient texts recount an old and wise wizard, extremely knowledgeable of all sorcery, yet spiteful of all creatures living, dead, undead or unborn. It is told they were poor in sources of media and many came after them, but theyalways managed to survive. This wizard left behind a treasure trove of knowledge on their demise (collected by curious adventurers) including $(thing)Enchanted Patterns.$()$(br)$(o)Will I ever be capable of this feat?$()", + "pages.lapisworks.lapisworks_misc.intro2": "Frustratingly enough, the wizard attempted to burn most of them and was extremely successful, leaving only a few that were recovered by the heroes that defeated them. Among these few are enhanced forms of $(l:patterns/spells/blockworks#hexcasting:conjure_block)Conjure Block$(), $(l:patterns/consts#hexcasting:const/vec/0)some Vector patterns$(), $(l:patterns/basics#hexcasting:raycast)Archer's Distillation$(), among some others.", "pages.lapisworks.lapisworks_misc.conjure_color.summary": "Pass in a vector within Ambit and a dye color, to conjure a fragile but solid, colored block. This costs two amethyst dust and the number states which dye I want to dye the colored block. More explanation on the next page.", "pages.lapisworks.lapisworks_misc.conjure_color.detail": "The number states the index (starting from 0) of the dye I wish to use if they were all sorted alphabetically. All mappings:$(br)0 - Black 1 - Blue $(br)2 - Brown 3 - Cyan $(br)4 - Gray 5 - Green $(br)6 - Light Blue 7 - Light Gray$(br)8 - Lime 9 - Magenta $(br)10 - Orange 11 - Pink $(br)12 - Purple 13 - Red $(br)14 - White 15 - Yellow$(br)Additionally the block glows with the $(o)dye$() of my pigment's color and purple if no such dye exists.", - "pages.lapisworks.lapisworks_misc.spherical_dstl.summary": "Evaluates (exactly like Thoth's Gambit) the given pattern list over a sphere with the given radius (non-decimal, at least 1, at most 64) around the given position.", + "pages.lapisworks.lapisworks_misc.spherical_dstl.summary": "Evaluates (exactly like Thoth's Gambit) the given pattern list over a hollow sphere with the given radius (non-decimal, at least 1, at most 64) around the given position.", "pages.lapisworks.lapisworks_misc.cubic_exalt.summary": "Evaluates (exactly like Thoth's Gambit) the given pattern list over a (hollow if given True) cube-ish area from the given points A to B.", "pages.lapisworks.lapisworks_misc.visible_dstl.summary": "Negligible cost. Answers the question, \"is there nothing there or between this place and there?\". Both vectors must be in my ambit. Requires a player to cast it.", "pages.lapisworks.lapisworks_misc.empty_prfn.summary": "Answers the question, \"is there only air there?\" for negligible media cost. Vector must be in my ambit.", - "pages.lapisworks.lapisworks_misc.rwpatternsheadsup": "The next four patterns pertain to reading and writing or checking exclusively my main hand and no other hand. This is also a good time to note that $(thing)Enchanted Patterns$() aren't always \"better\" than the original.", - "pages.lapisworks.lapisworks_misc.read_mainhand.summary": "Main hand version of Scribe's Reflection. Pushes the Iota stored in the Iota holder in my main hand to the stack.", - "pages.lapisworks.lapisworks_misc.readable_mainhand.summary": "Main hand version of Auditor's Reflection. Pushes whether the item in my main hand can be read from or not.", - "pages.lapisworks.lapisworks_misc.write_mainhand.summary": "Main hand version of Scribe's Gambit. Writes the given Iota to the Iota holder in my main hand.", - "pages.lapisworks.lapisworks_misc.writable_mainhand.summary": "Main hand version of Assessor's Reflection. Pusher whether the item in my main hand can be written to or not.", + "pages.lapisworks.lapisworks_misc.equiv_block.summary": "Returns whether the two blocks are equivalent/roughly equal (the same kind of block), so wheat seeds equals a full wheat crop. Both blocks must be within my ambit.", + "pages.lapisworks.lapisworks_misc.equal_block.summary": "Returns whether the two blocks are $(l)exactly$() equal, so wheat seeds do NOT equal a full wheat crop. Blocks must be within my ambit.", + "pages.lapisworks.lapisworks_misc.rwpatternsheadsup": "It seems Nature defines \"other hand\" as \"the first hand (hands sorted by importance so main, off-, etc.) which has the valid item\", which can be quite troublesome when (e.g.) I have a Focus in both hands. The next four patterns pertain to reading and writing or checking any specific hand of mine (specified in order of importance, so 0 for main, 1 for offhand). This is also a good time to note that $(thing)Enchanted Patterns$() aren't always \"better\" than the original. $(o)I wonder, if I had three arms, would these support the third as well?$()", + "pages.lapisworks.lapisworks_misc.read_spechand.summary": "Specific hand version of Scribe's Reflection. Pushes the Iota stored in the Iota holder in the specified hand to the stack.", + "pages.lapisworks.lapisworks_misc.readable_spechand.summary": "Specific hand version of Auditor's Reflection. Pushes whether the item in the specified hand can be read from or not.", + "pages.lapisworks.lapisworks_misc.write_spechand.summary": "Specific hand version of Scribe's Gambit. Writes the given Iota to the Iota holder in the specified hand.", + "pages.lapisworks.lapisworks_misc.writable_spechand.summary": "Specific hand version of Assessor's Reflection. Pusher whether the item in the specified hand can be written to or not.", "pages.lapisworks.lapisworks_mishaps.title": "Lapisworks Mishaps", "pages.lapisworks.lapisworks_mishaps.summary": "With a new branch of Hex Casting comes new mishaps. I've documented them here.", "pages.lapisworks.lapisworks_mishaps.notenoughamel.title": "Not Enough Items", - "pages.lapisworks.lapisworks_mishaps.notenoughamel.summary": "I have the correct item in my offhand, but not enough of it. Brown particles. Upends my held items and throws them to the ground.", - "pages.lapisworks.lapisworks_mishaps.leveltoohigh.title": "Already at Maximum Level", + "pages.lapisworks.lapisworks_mishaps.notenoughamel.summary": "I have the correct item in one of my hands, but not enough of it. Brown particles. Upends my held items and throws them to the ground.", + "pages.lapisworks.lapisworks_mishaps.leveltoohigh.title": "At Maximum Level", "pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "Perhaps real enchantments like those on my tools was what those empty pages were about? Anyway. This means the entity is already enchanted at the maximum level of this enchantment. Differing particles for each enchantment, and no punishment.", - "pages.lapisworks.lapisworks_mishaps.badmainhand.title": "Incorrect Item (Main-hand)", - "pages.lapisworks.lapisworks_mishaps.badmainhand.summary": "This is for when I have an incorrect item in my MAIN-hand, usually caused by attempting to Imbue Amethyst Lazuli into a tool that can't be enchanted by Amethyst Lazuli. Drops my held items to the ground and causes brown particles to appear.", + "pages.lapisworks.lapisworks_mishaps.badspechand.title": "Wrong Item in Hand", + "pages.lapisworks.lapisworks_mishaps.badspechand.summary": "This is for when I have an incorrect item in a specific hand. Drops my held items to the ground and causes brown particles to appear, while specifying what hand caused the error.", "categories.lapisworks.lapisworks.imbuement": "Imbuement", "categories.lapisworks.lapisworks.imbuement.desc": "Despite Lapisworks being primarily focused on the enhancement of the body, some people have found ways to use it to enhance tools as well. Apparently some of the materials of this world have differing interactions with media. Let's see..", "pages.lapisworks.imbuement_spell.title": "Imbue Amel", - "pages.lapisworks.imbuement_spell.summary": "Imbue the item in my main-hand with the amount of Amel specified from my off-hand. Not wasteful like the Imbue Lapis spell. The ancient \"Lapisworkers\" would use this spell to imbue their tools with Amel. Costs twice the amount of Amel I wish to infuse, in shards.", + "pages.lapisworks.imbuement_spell.summary": "Imbue the item in my main-hand with the specified amount of Amel from my off-hand. Not wasteful like the Enchant X spells. The ancient \"Lapisworkers\" would use this to imbue their tools with Amel. Costs 2x the amount of Amel being infused, in shards.", + "pages.lapisworks.imbuement_spell.specialhandlers": "Besides turning one item into another, this spell can also be used to enchant things instead. For example: one use I've found is to enchant Enchanted Books that have only one enchantment. It enchants the level of the lone enchantment on the book by $(thing)1$() for $(thing)20 * previous level$() Amel and about five charged crystals of Amethyst.", "pages.lapisworks.imbuement_rings.title": "Casting Rings", "pages.lapisworks.imbuement_rings.lore": "One of the main limitations that has kept me from making a ring to cast with is that the ring would be much too small and perhaps even inefficient. However now that I'm reviewing these texts I can see workarounds that at least limit the ring's negative effects. Some materials apparently have special interactions with media. Two examples of such materials are documented on the next page.", @@ -225,29 +311,70 @@ "pages.lapisworks.imbuement_staves.full_amel_staff.text": "The fully infused staff is less precise than the incomplete ones (has a smaller hex grid boost) but actually lasts. I suppose there is some merit, then, to having an incomplete staff and constantly feeding it low amounts of Amel so it does not decay. It takes about 10 Amel to make this.", "pages.lapisworks.imbuement_swords.title": "Imbuing Swords", - "pages.lapisworks.imbuement_swords.intro": "The Casting Rings started my brain walking. The staves got it running. Now I can't stop, it's simply too enjoyable to re-invent the weapons of the past. This time I got curious about what kinds of swords could be made, so I designed some and documented them here. Each takes 32 Amel to make (with no incomplete version) and can be repaired with Amel when above 90%% durability.", + "pages.lapisworks.imbuement_swords.intro": "The Casting Rings started my brain walking. The staves got it running. Now I can't stop, it's simply too enjoyable to re-invent the weapons of the past. This time I got curious about what kinds of swords could be made, so I designed some and documented them here. Each takes 32 Amel to make (with no incomplete version) and are repaired with Amel above 90%% durability, but the normal material when below that.", "pages.lapisworks.imbuement_swords.diamond.title": "Diamond", "pages.lapisworks.imbuement_swords.diamond.desc": "Infusing Amel into a diamond gives it the ability to sacrifice its durability to shoot out extremely quick and focused jets of media that deal as much damage as the sword itself, when I squeeze the handle. This has a range of 10 blocks. I should infuse the Amel through the top, to sharpen it.", "pages.lapisworks.imbuement_swords.iron.title": "Iron", "pages.lapisworks.imbuement_swords.iron.desc": "Iron's interaction with Amethyst Lazuli Infusion seems to be that the Amethyst Lazuli reinforces it to twice as much durability, allowing it to be feasibly used as a shield. Additionally attempting to block with it momentarily charges up the Amel like with the Amel-Infused Diamond Sword for a quarter of a second, and if hit at that point the Amel lashes out. I guess I could call this ability \"parrying\".", "pages.lapisworks.imbuement_swords.iron.desc2": "The Amel lashes out towards the other person and absorbs some pieces gaining 20 \"points\" of durability. It also hits the enemy with half the power of the sword (launching them away from me as well). If their tool breaks, it steals every piece, gaining 100 \"points\" instead of just 20. Additonally the enemy feels their tool was hit so hard they have to make sure it's not completely broken for a second or two, almost always.", - "pages.lapisworks.imbuement_swords.iron.desc3": "The Amel has enough energy that it can even withstand an axe hit and go straight for its handle, making the enemy tool take 100 \"points\" of damage instead of just 20. However if I fail to parry the axe $(o)My$() tool takes 20 \"points\" of damage and $(o)I$() get flung away. Additionally the Amel on my sword is rendered useless for a second due to suffering so much damage while unprepared for it.", + "pages.lapisworks.imbuement_swords.iron.desc3": "The Amel has enough energy that it can even withstand an axe hit and go straight for its handle, making the enemy tool take 100 \"points\" of damage instead of just 20. However if I fail to parry the axe $(o)my$() tool takes 20 \"points\" of damage and $(o)I$() get flung away. Additionally the Amel on my sword is rendered useless for a second due to suffering so much damage while unprepared for it.", "pages.lapisworks.imbuement_swords.gold.title": "Gold", "pages.lapisworks.imbuement_swords.gold.desc": "Gold is a media insulator, so I can't quite infuse Amel into a sword made of it. Still, Amel is a natural toxin to most living beings so I can pour over it and attempt to infuse it so it doesn't slide right off. Hitting entities with this makes the Amel lash out and go into them (destroying a relatively major piece of the sword as well), poisoning them for about ten seconds. Quite a nice glass cannon if I say so myself.", + "pages.lapisworks.imbuement_artmind.title": "Simple Artificial Minds", + "pages.lapisworks.imbuement_artmind.whatwhyhow": "When I first read of the mind and that it produces trace amounts of media, I wondered, \"is it possible to create a mind..?\" Now after my experience with Amel imbuement, I think it is. In my experience a heap of media does not on its own start thinking, which can be explained by the fact media is merely the energy of thought. The energy must, however, be moved and used to think.", + "pages.lapisworks.imbuement_artmind.whatwhyhow2": "If I were to make a machine that pulls at and copies the flow of media in other organisms, such a machine would surely, with time, gain a mind. For this purpose I believe villagers are most efficient as they are not outright nearly braindead but also not truly sapient. The resultant mind will probably be concious, sapient and will bear emotions (be sentient).", + "pages.lapisworks.imbuement_artmind.recipe.text": "The Amel will let the machine eat bits and pieces of villager minds, taking \"snapshots\" of the flow of media within. A Diamond should focus it enough to mimic the precision of natural minds. The Charged Amethyst will hold the mind.", + "pages.lapisworks.imbuement_artmind.howtouse": "This contraption can pull from the minds of three random waking villagers at most 5 blocks away at once, filling in 20 minutes from just one. A waking villager is exhausted after 4 minutes (and heals in the same amount of time when not near this machine). Sleeping villagers, if selected first (and only when selected first), aren't able to be consumed from again for 20 minutes but fill 15%% of the mind container.", + "pages.lapisworks.imbuement_artmind.thought_sieve.detailed": "These Great Spells elude me so. There must be a better way than delving into old ruins to rediscover them. If the old ones discovered them on their own, so can I! To that end, I have found a way to directly ask Nature for the stroke order, however it only returns a torrent of information that must be sieved through by someone, or something.. Expendable. The spell eats over a quarter of the mind regardless of success or not. I can't imagine this experience not being excruciatingly painful.$(br)$(o)Should this bother me?$()", + "pages.lapisworks.imbuement_artmind.thought_sieve.summary": "Sieves the torrent of information using the (full) artificial mind at the given position. 3/5 chance of replacing the pattern in my other hand with one of the correct stroke order.", + "pages.lapisworks.imbuement_artmind.check_mind.summary": "Pushes the percentage filled of the mind container at the given position to the stack.", + "pages.lapisworks.imbuement_artmind.absorb_mind.summary": "Absorbs the entirety of the mind within the container into the rechargeable item in my other hand. If there is any extra, it is discarded. A full container yields one Charged Amethyst.", + "pages.lapisworks.imbuement_artmind.reflection": "This whole thing.. It doesn't feel ethical. I am creating conscious beings, a miracle in and of itself, and my uses for them are to $(o)KILL$() them for meagre amounts of media.. Like sheep if they were sapient.$(br2)Are they more? $(o)Should I care?$()", + + "pages.lapisworks.imbuement.jumpslate.title": "Jump Slate", + "pages.lapisworks.imbuement.jumpslate.enchantments_explanation": "I have learned never to open those texts that require a broken mind again. They disturb my psyche tremendously, likely due to some password being required that had since been lost to time. My psyche. They touched my sanity. They tried to hurt $(o)me$() at my pinnacle. How dare they? HOW DARE THEY?! Stop. Keep calm. Focus. Move on. History will have taught them their error in their demise.", + "pages.lapisworks.imbuement.jumpslate.intro": "The constructs made of $(l:items/slate)slates$() that were previously lost to time until $(o)I$() recovered them, also known as $(l:greatwork/spellcircles)Spell Circles$(), are truly glorious. I adore them. I can do so much with them. However.. As much as I may love my new playthings they are not perfect so. They are grand indeed! But sometimes, I feel they are $(o)too$() grand. Their color clashes with the aesthetics I desire. The $(l:greatwork/directrix)directrices$(), $(l:greatwork/impetus)impeti$(), they look so $(o)hideous$() in certain builds! It $(o)pains$() me so! But.. With $(o)Amel imbuement$() I can fix this.", + "pages.lapisworks.imbuement.jumpslate.howtomake": "Amel reigns supreme when it comes to attracting to and integrating into media, using it and enchanting constructs. An enchanted $(l:items/slate)slate$() could be produced intricately and in such a manner it turns into a media accelerator not unlike my Amel Ring. It can also be amplified by media (dynamically!) to push it further, bypassing slates. This effect, I'll coin \"jumping slates\". My original creation. $(o)Mine.$() My marvellous invention, it requires only 20 pieces of Amel and has a range of $(o)100 blocks!$()", + "pages.lapisworks.imbuement.jumpslate.thing": "It attempts to pop an integer that's not 0 or 1 off the top of the stack and take 2.5 times that in dust from the circle to jump that many blocks. Behold it's marvel, however: if it fails, it lets the flow pass straight through like it were a junction. Nothing ever escapes to the sides. What it finds a negative number? Even better, it jumps backwards and the leftover momentum makes the Spell Circle work in reverse.", + "pages.lapisworks.imbuement.jumpslate.pic.desc": "$(o)Spell Circles were revealed to ME. To ME. And I have improved Them. $(l)That's why I was granted them. I.$()", + "pages.lapisworks.imbuement.jumpslate.rebound_start": "While the Shepherd Directrix may be the most easy-to-use for making loops, it looks unwieldy to say the least. I desire something more pretty. A Jump Slate that reverses it's direction after the jump. As an Impetus can push the flow of media, I deduce a Simple Mind would be able to do much the same. Imbuing a Simple Mind into a Jump Slate should do. I'll call my invention: the Rebound Slate, as it always directs the flow of media back to itself post-jump, except when it fails.", + "pages.lapisworks.imbuement.jumpslate.rebound_pic.desc": "$(o)Through and through and right back around. The thought of that disturbs me yet keeps me sane.$()", + "categories.lapisworks.lapisworks.great": "The Wizard's Spells", "categories.lapisworks.lapisworks.great.desc": "Some intellectuals and/or adventurers saved the old wizard's diaries. I've begun to divine some of the wizard's knowledge from these ancient tomes.", "pages.lapisworks.great.go_get_treasure.title": "The Ancient Wizard", - "pages.lapisworks.great.go_get_treasure.1": "I have found rumour of an old, knowledgeable wizard that has done much evil and staved off the hordes of vigilantism, yet always had low media reserves. While he attempted to burn most of his scriptures near his demise, I've read tale of adventurers and intellectuals that had managed to save some of them from the grand fire.", + "pages.lapisworks.great.go_get_treasure.1": "I have found rumour of an old, knowledgeable wizard that has done much evil and staved off the hordes of vigilantism, yet always had low media reserves. While they attempted to burn most of their scriptures near their demise, I've read tale of adventurers and intellectuals that had managed to save some of them from the grand fire.", "pages.lapisworks.great.go_get_treasure.2": "Based off of this information I predict they may have buried the knowledge away or put it in the strongholds I've read of, such as pyramids in the desert, brick structures underground, etcetera.", "pages.lapisworks.great_enchsent.title": "Enchanted Sentinel", - "pages.lapisworks.great.enchsent_lore": "Whilst being hunted by a particularly strong group of 30-40 people consisting of professional hitmen or assassins, bounty hunters, and other mages looking to vanquish him, the mage had escaped into a castle. He needed a way to be able to deal with all of them from a huge distance or from a few floors up. Greater Sentinel's range was much too small, they would be aware it was a small trap. So out of desperation, he looked to his Amel to \"enchant\" the pattern.", + "pages.lapisworks.great.enchsent_lore": "Whilst being hunted by a particularly strong group of 30-40 people consisting of professional hitmen or assassins, bounty hunters, and other mages looking to vanquish them, the mage had escaped into a castle. They needed a way to be able to deal with all of them from a huge distance or from a few floors up. Greater Sentinel had a small area, thus small corridors would be suspicious. So out of desperation, they looked to their Amel to \"enchant\" the pattern.", "pages.lapisworks.great.create_enchsent.summary": "Summons an enchanted version of the Greater Sentinel at the given position (which must be within 32 blocks around me) and the given ambit (which can be from 1-64). Costs 5 amethyst dust to summon.", "pages.lapisworks.great.create_enchsent.detail": "This Enchanted Sentinel has much more media than a Greater Sentinel, but has chains imposed on it that make its existence dependent on me. It must always be in MY ambit (a Greater Sentinel's ambit is much too weak) or else it falls apart. It's still intangible, but it emanates particles visible to everyone. I perceive the particles as well as a media-dense being which looks like some dark purple, unnaturally twisting geometric shape.", - "pages.lapisworks.great.create_enchsent.lore": "The wizard wrote it was created by forcing Amethyst Lazuli into the original pattern and molding it violently, shaping the media within to his will. The result is a \"4-dimensional spinning hypercube projected as a tesseract!\" (what does that even mean??) which has some form of feeling and awareness. It knows it's chained to it's user, forced to follow their whims due to being dependent on their media. He writes of it fondly, as if he likes it.", + "pages.lapisworks.great.create_enchsent.lore": "The wizard wrote it was created by forcing Amethyst Lazuli into the original pattern and molding it violently, shaping the media within to their will. The result is a \"4-dimensional spinning hypercube projected as a tesseract!\" (what does that even mean??) which has some form of feeling and awareness. It knows it's chained to it's user, forced to follow their whims due to being dependent on their media. They write of it fondly, as if they take pleasure in it.", "pages.lapisworks.great.banish_my_enchsent.summary": "Peacefully put my Enchanted Sentinel to rest for a negligible amount of media, letting it rest for a time. Perhaps the ethical option, considering \"falling apart\" may not be the most painless.", - "pages.lapisworks.great.banish_other_enchsent.summary": "Banish another's Enchanted Sentinel if it's at that block for 5 dust." + "pages.lapisworks.great.banish_other_enchsent.summary": "Banish another's Enchanted Sentinel if it's at that block for 5 dust.", + + "pages.lapisworks.great.flay_artmind.title": "Imbue Mind", + "pages.lapisworks.great.flay_artmind.lore": "Most of the pages are burned, and only the pattern with it's documentation remains. Unfortunate.. In any case, I've documented the pattern on the next page and then it's uses on the pages after it.", + "pages.lapisworks.great.flay_artmind.summary": "Takes the location of a block with limited functionality and a full Simple Mind Container, and imbues the mind into the construct for five charged amethyst. $(l:patterns/great_spells/brainsweep)$(o)This shape reminds me of something..$()", + "pages.lapisworks.great.flay_artmind.budding_amethyst": "An Amethyst Block, when imbued with a simple mind, turns into a Budding Amethyst block. Due to the bottom 90%% of these pages being burnt away I can't see what the wizard had to say about them, but they all have a $(#F00)smile$() drawn in red ink next to each of them.. $(o)Should I be concerned?$()", + "pages.lapisworks.tooltips.smiley": "$(#F00)=)$() <-- doesn't work in $(t:) or whatever so i put this here for the time being while i figure out a way to get it ingame, no need to translate or anything", + "pages.lapisworks.great.flay_artmind.live_jukebox": "\"A mind so simple can be imbued into functional blocks with great ease and without stripping away unnecessary parts.\" I believe this line refers to the Jukebox on the same page (and others on other pages), which can be turned into a $(thing)Live Jukebox$(). A $(thing)Live Jukebox$() can be taught to play notes at a frequency, and then hit to play those notes.", + "pages.lapisworks.great.flay_artmind.teach_song.summary": "Teach the $(thing)Live Jukebox$() at that location these notes (a list of whole numbers 0-24) at this frequency (0-20). After being hit via $(thing)Use$(), it plays the notes like an automatic Note Block.", + + "pages.lapisworks.great.hastenature.title": "Hastenature", + "pages.lapisworks.great.hastenature.lore": "This one was created when the wizard was extremely adept at pattern infusions with Amel, their final days. They were a master of it, to the point their infusion created extra patterns, or byproducts. The main pattern here was one that was supposed to be one that'd age enemies to death, a horrifying spell the pattern for which - for better or for worse - was burned.", + "pages.lapisworks.great.hastenature.summary": "Takes a block position and a positive number, and ages the block (or how I call it, induces a random tick) there that many times for $(thing)5 * times$() cost in dust.", + + "categories.lapisworks.lapisworks.interop.title": "Interop", + "categories.lapisworks.lapisworks.interop.desc": "The branch of Lapisworks has no problem interoperating with any other addons that I have installed on my world.", + + "pages.lapisworks.interop.lapixtended.title": "Lapixtended", + "pages.lapisworks.interop.lapixtended.get_hextended_b-baka": "I feel I am on the precipice of an idea here, but I just can't grasp it...$(br2)I feel it is an extension of Hexcasting, like some kind of \"$(thing)addon$()\" to make things nicer. More specifically, an addon focusing mainly on $(o)extensions of extensions of my mind$(). An extension to Hexcasting. $(thing)Hextended$(), more specifically $(thing)Hextended Gear$(), perhaps? Whatever the case, I will rewrite these pages when I reach beyond the precipice and \"install the addon\", in a sense.", + "pages.lapisworks.interop.lapixtended.intro": "So many staves! So pretty! I must model incomplete Amel-infused versions of all of them!$(br2)$(o)I tried to give Obsidian a \"crying\" look, much like Crying Obsidian, however it was unfortunately too thin for that to look good on it.$()$(br2)$(o)Moreover, I believe the functional Amethyst staves are already good enough.$()", + "pages.lapisworks.interop.lapixtended.pic.desc": "$(o)The wands take 20 Amel to fully infuse, but are more precise.$()", + "pages.lapisworks.interop.lapixtended.orb": "The unique energy that entities give off I cannot emulate. However, Amethyst Lazuli does have a pretty large presence. Thus, the Amel-tuned Orb, made from infusing 10 Amel into a Drawing Orb. It is a device which can turn 10 Amel into particles unfathomably small at my head position, and arrange them into an ever-reshaping line between it and the orb. The line can stretch across $(o)truly vast$() distances to provide me about three blocks of ambit around the set position as long as the orb is in my hand, the mysterious forces of chunkloading notwithstanding. I should note that the Amel can never return to it's solid form." } diff --git a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json index 9275c4168ab6..8b12713d6159 100644 --- a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json @@ -7,20 +7,47 @@ "item.lapisworks.wizard_diaries": "古代宝典", "item.lapisworks.staves.amel_staff": "紫晶青金石法杖", + "item.lapisworks.staves.amel_wand": "紫晶青金石魔杖", "item.lapisworks.staves.incomplete.generic": "不完整的紫晶青金石法杖", + "item.lapisworks.staves.incomplete.generic_wand": "不完整的紫晶青金石魔杖", "item.lapisworks.staves.incomplete.acacia": "灌注金合欢木法杖", + "item.lapisworks.staves.incomplete.acacia_wand": "灌注金合欢木魔杖", "item.lapisworks.staves.incomplete.bamboo": "灌注竹法杖", + "item.lapisworks.staves.incomplete.bamboo_wand": "灌注竹魔杖", "item.lapisworks.staves.incomplete.birch": "灌注白桦木法杖", + "item.lapisworks.staves.incomplete.birch_wand": "灌注白桦木魔杖", "item.lapisworks.staves.incomplete.cherry": "灌注樱花木法杖", + "item.lapisworks.staves.incomplete.cherry_wand": "灌注樱花木魔杖", "item.lapisworks.staves.incomplete.crimson": "灌注绯红木法杖", + "item.lapisworks.staves.incomplete.crimson_wand": "灌注绯红木魔杖", "item.lapisworks.staves.incomplete.dark_oak": "灌注深色橡木法杖", + "item.lapisworks.staves.incomplete.dark_oak_wand": "灌注深色橡木魔杖", "item.lapisworks.staves.incomplete.edified": "灌注启迪木法杖", + "item.lapisworks.staves.incomplete.edified_wand": "灌注启迪木魔杖", "item.lapisworks.staves.incomplete.jungle": "灌注丛林木法杖", + "item.lapisworks.staves.incomplete.jungle_wand": "灌注丛林木魔杖", "item.lapisworks.staves.incomplete.mangrove": "灌注红树木法杖", + "item.lapisworks.staves.incomplete.mangrove_wand": "灌注红树木魔杖", "item.lapisworks.staves.incomplete.mindsplice": "灌注制念法杖", + "item.lapisworks.staves.incomplete.mindsplice_wand": "灌注制念魔杖", "item.lapisworks.staves.incomplete.oak": "灌注橡木法杖", + "item.lapisworks.staves.incomplete.oak_wand": "灌注橡木魔杖", "item.lapisworks.staves.incomplete.spruce": "灌注云杉木法杖", + "item.lapisworks.staves.incomplete.spruce_wand": "灌注云杉木魔杖", + "item.lapisworks.staves.incomplete.moss": "灌注覆苔法杖", + "item.lapisworks.staves.incomplete.moss_wand": "灌注覆苔魔杖", + "item.lapisworks.staves.incomplete.flowered_moss": "灌注盛放的覆苔法杖", + "item.lapisworks.staves.incomplete.flowered_moss_wand": "灌注盛放的覆苔魔杖", + "item.lapisworks.staves.incomplete.prismarine": "灌注海晶石法杖", + "item.lapisworks.staves.incomplete.prismarine_wand": "灌注海晶石魔杖", + "item.lapisworks.staves.incomplete.dark_prismarine": "灌注暗海晶石法杖", + "item.lapisworks.staves.incomplete.dark_prismarine_wand": "灌注暗海晶石魔杖", + "item.lapisworks.staves.incomplete.purpur": "灌注紫珀法杖", + "item.lapisworks.staves.incomplete.purpur_wand": "灌注紫珀魔杖", + "item.lapisworks.staves.incomplete.obsidian": "灌注黑曜石法杖", + "item.lapisworks.staves.incomplete.obsidian_wand": "灌注黑曜石魔杖", "item.lapisworks.staves.incomplete.warped": "灌注诡异木法杖", + "item.lapisworks.staves.incomplete.warped_wand": "灌注诡异木魔杖", "item.lapisworks.staves.amel_ring": "紫晶青金石戒指", "item.lapisworks.staves.amel_ring2": "紫晶青金石戒指", @@ -29,6 +56,7 @@ "item.lapisworks.amel_constructs.diamond_sword": "紫金灌注钻石剑", "item.lapisworks.amel_constructs.iron_sword": "紫金灌注铁剑", "item.lapisworks.amel_constructs.gold_sword": "紫金灌注金剑", + "item.lapisworks.amel_constructs.amel_orb": "紫金校准水晶球", "tooltips.lapisworks.wizard_diaries.1": "一本古代宝典,已知的最后所有者是一名疯癫的", @@ -36,20 +64,40 @@ "tooltips.lapisworks.wizard_diaries.3": "绝大多数纸页被烧得焦黑一片,但里面肯定留了", "tooltips.lapisworks.wizard_diaries.4": "些可以解读的东西。", + "tooltips.lapisworks.amel_orb.pre": "存储的位置:", + "tooltips.lapisworks.amel_orb.none": "无", + "tooltips.lapisworks.amel_orb.set": "(%d, %d, %d)", + "block.lapisworks.conjureable": "构筑的固态颜色", + "block.lapisworks.mind": "简单意识容器", + "block.lapisworks.amel_constructs.live_jukebox": "活灵唱片机", + "block.lapisworks.amel_constructs.jumpslate.am1": "跳跃石板", + "block.lapisworks.amel_constructs.jumpslate.am2": "跳跃石板", + "block.lapisworks.amel_constructs.jumpslate.ameth": "跳跃石板", + "block.lapisworks.amel_constructs.jumpslate.lapis": "跳跃石板", + "block.lapisworks.amel_constructs.jumpslate.rebound_1": "回送石板", + "block.lapisworks.amel_constructs.jumpslate.rebound_2": "回送石板", "advancements.lapisworks.gotlapis.name": "青金工程研究", "advancements.lapisworks.gotlapis.description": "珍贵的深蓝色矿物。如其所称。", "advancements.lapisworks.rediscover_enchsent.name": "附魔哨卫", "advancements.lapisworks.rediscover_enchsent.description": "一则卓越法术,被残暴的手段强制扭曲成了另一种形态。", + "advancements.lapisworks.rediscover_flay_artmind.name": "灌注意识", + "advancements.lapisworks.rediscover_flay_artmind.description": "故事已烧尽,我能做的只有猜测。", + "advancements.lapisworks.rediscover_hastenature.name": "加快流逝", + "advancements.lapisworks.rediscover_hastenature.description": "优秀图案残留下的下品亲族。我应该用得上。", "key_category.lapisworks.lapisworks": "青金工程", "keys.lapisworks.use_casting_ring": "使用施法戒指", + "render.lapisworks.scryinglens.mind.start": "意识完整度:", + "render.lapisworks.scryinglens.mind.end": "%", + + "hexcasting.action.lapisworks:imbue_lap": "灌注青金石", "hexcasting.action.book.lapisworks:imbue_lap": "灌注青金石", "hexcasting.action.lapisworks:swap_amel": "模塑紫金石", @@ -82,39 +130,61 @@ "hexcasting.action.book.lapisworks:imbue_amel": "灌注紫金石", "hexcasting.action.lapisworks:conjure_color": "构筑颜色方块", "hexcasting.action.book.lapisworks:conjure_color": "构筑颜色方块", - "hexcasting.action.lapisworks:spherical_dstl": "球壳之策略", - "hexcasting.action.book.lapisworks:spherical_dstl": "球壳之策略", - "hexcasting.action.lapisworks:cubic_exalt": "立方体之策略", - "hexcasting.action.book.lapisworks.cubic_exalt": "立方体之策略", + "hexcasting.action.lapisworks:spherical_dstl": "球壳之提整", + "hexcasting.action.book.lapisworks:spherical_dstl": "球壳之提整", + "hexcasting.action.lapisworks:cubic_exalt": "立方体之提整", + "hexcasting.action.book.lapisworks.cubic_exalt": "立方体之提整", "hexcasting.action.lapisworks:visible_dstl": "可视之馏化", "hexcasting.action.book.lapisworks:visible_dstl": "可视之馏化", "hexcasting.action.lapisworks:empty_prfn": "空位之纯化", "hexcasting.action.book.lapisworks:empty_prfn": "空位之纯化", - "hexcasting.action.lapisworks:read_mainhand": "秘书之精思", - "hexcasting.action.book.lapisworks:read_mainhand": "秘书之精思", - "hexcasting.action.lapisworks:readable_mainhand": "审阅人之精思", - "hexcasting.action.book.lapisworks:readable_mainhand": "审阅人之精思", - "hexcasting.action.lapisworks:write_mainhand": "抄书员之策略", - "hexcasting.action.book.lapisworks:write_mainhand": "抄书员之策略", - "hexcasting.action.lapisworks:writable_mainhand": "批复员之精思", - "hexcasting.action.book.lapisworks:writable_mainhand": "批复员之精思", - + "hexcasting.action.lapisworks:equiv_block": "方块等价之馏化", + "hexcasting.action.book.lapisworks:equiv_block": "方块等价之馏化", + "hexcasting.action.lapisworks:equal_block": "方块相等之馏化", + "hexcasting.action.book.lapisworks:equal_block": "方块相等之馏化", + "hexcasting.action.lapisworks:read_spechand": "秘书之纯化", + "hexcasting.action.book.lapisworks:read_spechand": "秘书之纯化", + "hexcasting.action.lapisworks:readable_spechand": "审阅人之纯化", + "hexcasting.action.book.lapisworks:readable_spechand": "审阅人之纯化", + "hexcasting.action.lapisworks:write_spechand": "抄书员之策略", + "hexcasting.action.book.lapisworks:write_spechand": "抄书员之策略", + "hexcasting.action.lapisworks:writable_spechand": "批复员之纯化", + "hexcasting.action.book.lapisworks:writable_spechand": "批复员之纯化", + + "hexcasting.action.lapisworks:thought_sieve": "筛滤思维", + "hexcasting.action.book.lapisworks:thought_sieve": "筛滤思维", + "hexcasting.action.lapisworks:absorb_mind": "液化意识", + "hexcasting.action.book.lapisworks:absorb_mind": "液化意识", + "hexcasting.action.lapisworks:check_mind": "认知之纯化", + "hexcasting.action.book.lapisworks:check_mind": "认知之纯化", + + "hexcasting.action.lapisworks:teach_song": "教导歌曲", + "hexcasting.action.book.lapisworks:teach_song": "教导歌曲", + + "hexcasting.action.lapisworks:create_enchsent0": "召唤附魔哨卫", "hexcasting.action.lapisworks:create_enchsent1": "召唤附魔哨卫", - "hexcasting.action.book.lapisworks:create_enchsent1": "召唤", "hexcasting.action.lapisworks:create_enchsent2": "召唤附魔哨卫", - "hexcasting.action.book.lapisworks:create_enchsent2": "召唤", "hexcasting.action.lapisworks:create_enchsent3": "召唤附魔哨卫", - "hexcasting.action.book.lapisworks:create_enchsent3": "召唤", "hexcasting.action.lapisworks:create_enchsent4": "召唤附魔哨卫", - "hexcasting.action.book.lapisworks:create_enchsent4": "召唤", "hexcasting.action.lapisworks:create_enchsent5": "召唤附魔哨卫", - "hexcasting.action.book.lapisworks:create_enchsent5": "召唤", - "hexcasting.action.lapisworks:create_enchsent6": "召唤附魔哨卫", - "hexcasting.action.book.lapisworks:create_enchsent6": "召唤", + "hexcasting.action.book.lapisworks:create_enchsent": "召唤", "hexcasting.action.lapisworks:banish_my_enchsent": "驱除自身附魔哨卫", "hexcasting.action.book.lapisworks:banish_my_enchsent": "驱除自身附魔哨卫", "hexcasting.action.lapisworks:banish_other_enchsent": "驱除他人附魔哨卫", "hexcasting.action.book.lapisworks:banish_other_enchsent": "驱除他人附魔哨卫", + "hexcasting.action.lapisworks:flay_artmind0": "灌注意识", + "hexcasting.action.lapisworks:flay_artmind1": "灌注意识", + "hexcasting.action.lapisworks:flay_artmind2": "灌注意识", + "hexcasting.action.lapisworks:flay_artmind3": "灌注意识", + "hexcasting.action.lapisworks:flay_artmind4": "灌注意识", + "hexcasting.action.book.lapisworks:flay_artmind": "灌注意识", + "hexcasting.action.lapisworks:hastenature0": "加快流逝", + "hexcasting.action.lapisworks:hastenature1": "加快流逝", + "hexcasting.action.lapisworks:hastenature2": "加快流逝", + "hexcasting.action.lapisworks:hastenature3": "加快流逝", + "hexcasting.action.lapisworks:hastenature4": "加快流逝", + "hexcasting.action.lapisworks:hastenature5": "加快流逝", + "hexcasting.action.book.lapisworks:hastenature": "加快流逝", "lapisenchantments.lapisworks.fireyfists": "火拳", @@ -127,17 +197,30 @@ "hexcasting.mishap.bad_item.lapis_lazuli": "青金石", "hexcasting.mishap.bad_item.amel": "紫晶青金石", - "mishaps.lapisworks.not_enough_offhand_items": "至少需要%d个%s,而副手中实际只有%d个%s。", + "mishaps.lapisworks.not_enough_items": "至少需要%d个%s,而手中实际只有%d个%s。", "mishaps.lapisworks.already_enchanted": "无法为%2$s附上%1$s,因为它已经达到了%3$s当前的等级上限(%4$d)。", - "mishaps.lapisworks.no_item.mainhand": "本应在主手中持有%s,而实际没有物品。", - "mishaps.lapisworks.bad_item.mainhand": "本应在主手中持有%s,而实际有%d个%s%s。", - - "mishaps.lapisworks.bad_item.mainhand.imbueable": "任意可灌注紫晶青金石的物品(如法杖)", - "mishaps.lapisworks.bad_item.mainhand.readable": "一个可读的iota存储物品(如核心和结念绳)", - "mishaps.lapisworks.bad_item.mainhand.writeable": "一个可写的iota存储物品(如核心)", - "mishaps.lapisworks.bad_item.mainhand.noniotaholder": ".(不是iota存储物品)", - "mishaps.lapisworks.bad_item.mainhand.readonly": ".(一个只读iota存储物品)", - + "mishaps.lapisworks.some_hand.no_item": "本应在%2$s中持有%1$s,而实际没有物品。", + "mishaps.lapisworks.some_hand.bad_item": "本应在%2$s中持有%1$s,而实际有(%3$s)%4$d个%5$S", + "hands.lapisworks.main": "主手", + "hands.lapisworks.off": "副手", + "hands.lapisworks.3": "第三只手", + "hands.lapisworks.4": "第四只手", + "mishaps.lapisworks.some_hand.bad_item.generic": "不正确的物品", + "mishaps.lapisworks.descs.imbueable": "任意可灌注紫晶青金石的物品(如法杖)", + "mishaps.lapisworks.descs.readable": "一个可读的iota存储物品(如核心和结念绳)", + "mishaps.lapisworks.descs.writeable": "一个可写的iota存储物品(如核心)", + "mishaps.lapisworks.descs.noniotaholder": "无法存储iota的物品", + "mishaps.lapisworks.descs.readonly": "一个只读iota存储物品", + "mishaps.lapisworks.descs.scrolls": "一个卷轴", + "mishaps.lapisworks.descs.scroll_with_pat": "一个画有图案iota的卷轴", + "mishaps.lapisworks.descs.scroll_with_gs": "一个画有图案的卷轴,该图案需形同卓越法术但笔顺不必与之相同", + "mishaps.lapisworks.descs.oneench_enchbook": "一本只包含单个魔咒的附魔书", + "mishaps.lapisworks.descs.moreench_enchbook": "一本包含多于(或少于)一条魔咒的附魔书", + "mishaps.lapisworks.bad_block.full_mind": "填满的简单意识容器", + "mishaps.lapisworks.imbue_artmind.need_imbueable": "当前能接受简单意识的方块", + "mishaps.lapisworks.invalid_iota.need_notelist.intlist": "[0-24](需要是整数!)", + "mishaps.lapisworks.invalid_iota.need_notelist.outofrange": "[0-24](必须在0到24范围内!)", + "mishaps.lapisworks.invalid_iota.need_notelist.intlistmotherfucker": "[0-24](需要是整数,没有小数部分的整数!)", "notif.lapisworks.wizard_diaries.all_gotten": "我应当已经找到了所有遗存至今的古代宝典。", @@ -154,57 +237,60 @@ "pages.lapisworks.lapisworks_lore.page3": "这就允许外界借助媒质抽干青金石的附魔能量,只需和紫金石的媒质组分交互即可。虽然我发现了许多图案(就记在这篇条目前后),还有些条目无论用青金石还是紫金石摩擦都无法破译。我认为我很快就能找出方法(如果破译方法早已散佚,也可能永远找不到),目前不能太过急躁。", "pages.lapisworks.lapisworks_patterns.title": "青金工程图案", - "pages.lapisworks.lapisworks_patterns.imbue_lap.summary": "将副手中的所有青金石转化成一种由媒质松散结合而成的材料,即紫晶青金石,或简称紫金石。消耗 2 倍于副手中青金石数量的紫水晶碎片。", + "pages.lapisworks.lapisworks_patterns.imbue_lap.summary": "将另一只手中的所有青金石转化成一种由媒质松散结合而成的材料,即紫晶青金石,或简称紫金石。消耗 2 倍于副手中青金石数量的紫水晶碎片。", "pages.lapisworks.lapisworks_patterns.swap_amel.summary": "虽然我能把紫金石塑造成任意形态,但我还是选择了我最熟悉的三种。我可以用这个图案来为副手中的紫金石塑形,无需消耗媒质。", - "pages.lapisworks.lapisworks_patterns.bodily_enchantments_wait": "需要注意,后续的图案可以为我的躯体附魔,但魔咒会在死亡时消散。", - "pages.lapisworks.lapisworks_patterns.moar_health.summary": "传入一个实体和一个代表半颗红心数量的数,并为所给实体的皮肤附魔,以此提升其生命值。消耗所给数个紫金石,同时消耗 2 倍于紫金石消耗量的媒质。后页继续……", - "pages.lapisworks.lapisworks_patterns.moar_health.detailed": "此效果的上限是达到实体最大生命值的两倍,它不会为超出限制的部分消耗紫金石和媒质(不浪费)。神奇的是,此种附魔也能防御自然对代价的攫取,以至于自然无法取走意识,哪怕是只取一部分。有意思之处在于,古代文献称能力水平超出某个阈值的法师都会失去理智,而这就是某些强大法师保全其理智的方法。不论如何,我的最大生命值大约是 20 个半红心。", - "pages.lapisworks.lapisworks_patterns.moar_attack.summary": "传入一个实体和一个代表半颗红心数量的数,并为所给实体的双拳附魔,以此提升其造成的物理伤害。每提升 1 个半红心消耗 1 个紫金石和 5 个紫水晶碎片。上限为平常的 4 倍,对我来说就是 4。", + "pages.lapisworks.lapisworks_patterns.bodily_enchantments_wait": "后面记载的图案能为我身体的不同部位附魔,但会消耗紫金石和媒质。它们不会浪费;换言之,即便我所给的数超出了媒质或紫金石的耗量上限,它们也不会多消耗,但也无法让魔咒强过相应的上限。$(br2)需要注意,后续的图案为我的躯体施加的魔咒会在死亡时消散。$(o)好在到目前为止,我的每次“死亡”其实都不过是一场场噩梦罢了。$()", + "pages.lapisworks.lapisworks_patterns.moar_health.summary": "传入一个实体和一个代表半颗红心数量的数,并为所给实体的皮肤附魔,以此提升其生命值。消耗所给数个紫金石,同时消耗 2 倍于紫金石消耗量的媒质。", + "pages.lapisworks.lapisworks_patterns.moar_health.detailed": "此效果的上限是达到实体最大生命值的 2 倍。神奇的是,此种附魔也能防御自然对代价的攫取,以至于自然无法取走意识,哪怕是只取一部分。有意思之处在于,古代文献称能力水平超出某个阈值的法师都会失去理智,而这就是某些强大法师保全其理智的方法。不论如何,我的最大生命值大约是 20 个半颗红心。", + "pages.lapisworks.lapisworks_patterns.moar_attack.summary": "传入一个实体和一个代表半颗红心数量的数,并为所给实体的双拳附魔,以此提升其每次造成的伤害。每提升 1 个半颗红心消耗 1 个紫金石和 5 个紫水晶碎片。上限为平常的 4 倍,对我来说就是 4。", "pages.lapisworks.lapisworks_patterns.moar_speed.summary": "为所给实体的双足附魔,以此提升其移动速度。消耗 1 倍紫金石和 5 倍紫水晶碎片。上限为平常的 3 倍。对我来说大约是 1。", "pages.lapisworks.lapisworks_patterns.gib_dexterity.summary": "为所给$(o)玩家$()的双臂附魔,提升其攻击速度。消耗 1 倍紫金石和 16 倍紫水晶碎片。上限为 4 与平常值的$(bold)和$()。", "pages.lapisworks.lapisworks_patterns.check_attr.summary": "返回所给实体在给定范畴(由数指定)内所获增强的量。前页的图案已经过排序,0 对应最大生命值,1 对应攻击伤害,以此类推。消耗极少量媒质。", "pages.lapisworks.lapisworks_great.title": "魔咒", "pages.lapisworks.lapisworks_great.aahhhhelp": "$(bold)我已见我已见我需要我需要保护我的理智附魔皮肤我可否附魔意识我不能失去自我歇息不不能歇息没有时间必须记录以免$()", - "pages.lapisworks.lapisworks_great.explanation": "$(bold)空白的纸页。我眼角明灭的媒质汇聚。我能见我能见我必须阅读必须书写。若无说明,即消耗我副手中的 64 个紫金石,魔咒撑不过死亡的噩梦。$()", + "pages.lapisworks.lapisworks_great.explanation": "$(bold)空白的纸页。我视野角落的辉光汇聚。削弱着我的意识。我感到我快要我能见我能见我必须阅读必须书写。若无说明,即消耗我副手中的 64 个紫金石,魔咒撑不过死亡的噩梦。$()", "pages.lapisworks.lapisworks_great.checkenchant.summary": "$(bold)传入一个实体和一个魔咒 ID,返回魔咒的等级,消耗极少量媒质。不需紫金石。无需意识经过启迪。$()", "pages.lapisworks.lapisworks_great.fireyfists.summary": "$(bold)为实体的双拳附魔以火焰,以此在三秒内点燃击中的所有实体。消耗 10 个充能紫水晶。有 1 个等级。ID 为 0。$()", "pages.lapisworks.lapisworks_great.lightningbending.summary": "$(bold)为实体的双拳附魔以闪电。每等级消耗 20 个充能紫水晶。共 3 级。每级都能增强使用者对闪电的引导能力。ID 为 1。$()", "pages.lapisworks.lapisworks_great.lightningbending.detailed": "$(bold)等级一:雷暴时,每次击中都会从雷暴中引导雷电击中受击者。$(br2)等级二:降雨时也能雷劈收集者。$(br2)等级三:强大到每一击都雷电四溢,无论天气如何。$()", "pages.lapisworks.lapisworks_great.falldmgres.summary": "$(bold)用紫金石包裹双足,以此阻断距离在 10 格以下的摔落,每级阻断上限增加 10 格。不会降低伤害。共 2 级。每级 5 个充能紫水晶和 32 个紫金石。ID 为 2。$()", "pages.lapisworks.lapisworks_great.longbreath.summary": "$(bold)增大我的肺容量,和水下呼吸魔咒类似,但此魔咒的效力是其两倍。共 2 级。每级 1 个充能紫水晶和 10 个紫金石。ID 为 3。$()", - "pages.lapisworks.lapisworks_great.fireresist.summary": "$(bold)掌控一整组紫金石和十块充能紫水晶的力量,让人变得犹如诞生自下界!ID 为 4。$()", + "pages.lapisworks.lapisworks_great.fireresist.summary": "$(bold)掌控一整组紫金石和十块充能紫水晶的力量,让人变得犹如诞生自下界!(火焰不再造成伤害)ID 为 4。$()", "pages.lapisworks.lapisworks_misc.title": "附魔图案", "pages.lapisworks.lapisworks_misc.intro": "这些古代文本记述了一名博学的老巫师,他在巫术的各个方面都造诣极深,但他对生者、死者、亡灵,乃至尚未形成的存在都抱有仇恨。传言称,他没有充足的媒质来源,还有很多人追杀他,他却依然成功保全了自身。他为后人留下了一座知识的宝库(由许多好奇的冒险家汇总),这其中就由$(thing)紫金灌注图案$()。$(br)$(o)我能成功复现吗?$()", "pages.lapisworks.lapisworks_misc.intro2": "而让人沮丧的是,这名巫师曾试图烧光他的知识记录。他几乎成功了,击倒他的英雄们没能抢救出多少,少数留存下来的有$(l:patterns/spells/blockworks#hexcasting:conjure_block)构筑方块$()、$(l:patterns/consts#hexcasting:const/vec/0)部分向量图案$()、$(l:patterns/basics#hexcasting:raycast)弓箭手之馏化$()和其他几种图案的附魔版本。", "pages.lapisworks.lapisworks_misc.conjure_color.summary": "那名巫师将紫金石灌注到了构筑方块里,随后他发现他可以借此为方块染色。消耗 2 个紫水晶粉,同时需指定染料对应的数。更多解释见后页。", "pages.lapisworks.lapisworks_misc.conjure_color.detail": "所给数代表染料的索引(0 起始),按字母顺序排列。对应关系是:$(br)0 - 黑色 1 - 蓝色 $(br)2 - 棕色 3 - 青色 $(br)4 - 灰色 5 - 绿色 $(br)6 - 淡蓝色 7 - 淡灰色 $(br)8 - 黄绿色 9 - 品红色 $(br)10 - 橙色 11 - 粉红色 $(br)12 - 紫色 13 - 红色 $(br)14 - 白色 15 - 黄色 $(br)如果不存在与数相应的染料,那么方块会发出混合紫色和我染色剂的$(o)颜色$()的光。", - "pages.lapisworks.lapisworks_misc.spherical_dstl.summary": "假设存在以给定位置为中心、半径为所给数(限 1 到 64)的球,返回该球表面所有方块的坐标列表。消耗极少量媒质。", + "pages.lapisworks.lapisworks_misc.spherical_dstl.summary": "假设存在以给定位置为中心、半径为所给数(限 1 到 64)的球,返回组成该空心球壳的所有方块的坐标列表。消耗极少量媒质。", "pages.lapisworks.lapisworks_misc.cubic_exalt.summary": "假设存在从点 A 至点 B 的空心(传入 True)或实心(传入 False)长方体,返回组成该长方体所有方块的坐标列表。消耗极少量媒质。", "pages.lapisworks.lapisworks_misc.visible_dstl.summary": "消耗极少量媒质。返回下述问题的答案:“如果我站在给定位置,那么我可以直接看见目标位置吗?”两位置向量均需在我影响范围内。", "pages.lapisworks.lapisworks_misc.empty_prfn.summary": "回答下述问题:“该处是否只有空气?”,消耗极少量媒质。向量需在我影响范围内。", - "pages.lapisworks.lapisworks_misc.rwpatternsheadsup": "后面记载的四个图案只用于读写和检查我主手中的物品,而不是另一只手中的。在此要再次说明,$(thing)附魔图案$()并不都比原本的图案“好”。", - "pages.lapisworks.lapisworks_misc.read_mainhand.summary": "书吏之精思的主手版本。返回我主手中 iota 存储物品内的 iota。", - "pages.lapisworks.lapisworks_misc.readable_mainhand.summary": "审计员之精思的主手版本。检验我主手中的物品能否被读取。", - "pages.lapisworks.lapisworks_misc.write_mainhand.summary": "书吏之策略的主手版本。将所给 iota 写入我主手中的 iota 存储物品。", - "pages.lapisworks.lapisworks_misc.writable_mainhand.summary": "估价员之精思的主手版本。检验我主手中的物品能否被写入。", + "pages.lapisworks.lapisworks_misc.equiv_block.summary": "检验两个方块是否等价或大致等价(同种方块),如小麦幼苗和成熟的小麦植株是相同的。两方块都需在我影响范围内。", + "pages.lapisworks.lapisworks_misc.equal_block.summary": "检验两个方块是否$(l)完全$()等价,此处小麦幼苗和成熟的小麦植株不等价。两方块都需在我影响范围内。", + "pages.lapisworks.lapisworks_misc.rwpatternsheadsup": "自然似乎把“另一只手”定义成“第一只持有有效物品的手”(按重要性排列,主手、副手,以此类推)。某些时候这种特性可能会相当烦人,比如两只手都拿着核心的情况下。后面记载的四个图案只用于读写和检查指定手(由重要性序号指定,0 代表主手,1 代表副手)中的物品。在此要再次说明,$(thing)附魔图案$()并不都比原本的图案“好”。$(o)我在想,它会不会支持第三只手呢?$()", + "pages.lapisworks.lapisworks_misc.read_spechand.summary": "书吏之精思的指定手版本。返回指定手中 iota 存储物品内的 iota。", + "pages.lapisworks.lapisworks_misc.readable_spechand.summary": "审计员之精思的指定手版本。检验指定手中的物品能否被读取。", + "pages.lapisworks.lapisworks_misc.write_spechand.summary": "书吏之策略的指定手版本。将所给 iota 写入指定手中的 iota 存储物品。", + "pages.lapisworks.lapisworks_misc.writable_spechand.summary": "估价员之精思的指定手版本。检验指定手中的物品能否被写入。", "pages.lapisworks.lapisworks_mishaps.title": "青金工程事故", "pages.lapisworks.lapisworks_mishaps.summary": "咒法学的新分支也带来了新事故。我在此记录了它们。", "pages.lapisworks.lapisworks_mishaps.notenoughamel.title": "物品不足", - "pages.lapisworks.lapisworks_mishaps.notenoughamel.summary": "副手中物品种类正确,但数量不足。产生棕色火花。手持的物品脱手并飞向地面。", + "pages.lapisworks.lapisworks_mishaps.notenoughamel.summary": "某一只手中物品种类正确,但数量不足。产生棕色火花。手持的物品脱手并飞向地面。", "pages.lapisworks.lapisworks_mishaps.leveltoohigh.title": "等级达限", "pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "也许那些空白的页面里讲的是真正的魔咒,就和附魔工具的那些一样?随便了。此事故代表实体已达到该魔咒的等级上限。每种魔咒的火花颜色不同,且不带惩罚。", - "pages.lapisworks.lapisworks_mishaps.badmainhand.title": "物品错误(主手)", - "pages.lapisworks.lapisworks_mishaps.badmainhand.summary": "$(bold)主手$()中物品不合适,通常是试图向无法用紫金石附魔的工具灌注紫金石所导致的。产生棕色火花,手持的物品脱手并飞向地面。", + "pages.lapisworks.lapisworks_mishaps.badspechand.title": "手中物品错误", + "pages.lapisworks.lapisworks_mishaps.badspechand.summary": "所指定手中物品不合适。产生棕色火花,手持的物品脱手并飞向地面,同时给出哪只手招致了事故。", "categories.lapisworks.lapisworks.imbuement": "灌注", "categories.lapisworks.lapisworks.imbuement.desc": "虽然青金工程的首要重点是躯体强化,但也有人找到了用它来增强工具的方法。显然,世界上有部分材料和媒质的交互模式与众不同。再看看吧……", "pages.lapisworks.imbuement_spell.title": "灌注紫金石", - "pages.lapisworks.imbuement_spell.summary": "将副手紫金石灌注到主手物品中。它不像灌注青金石法术那样浪费。古代的“青金工程师”会用这个法术为工具灌注紫金石。需消耗两倍于灌注量(以紫水晶碎片计)的紫金石。", + "pages.lapisworks.imbuement_spell.summary": "将副手指定数量的紫金石灌注到主手物品中。它不像魔咒法术那样浪费。古代的“青金工程师”会用这个法术为工具灌注紫金石。需消耗 2 倍于灌注量(以紫水晶碎片计)的紫金石。", + "pages.lapisworks.imbuement_spell.specialhandlers": "除去改变物品的种类外,这则法术还可以直接为事物附魔。比如说,其中一种用途是给仅包含单种魔咒的附魔书附魔。它会令该魔咒的等级增加 $(thing)1$(),消耗 $(thing)20 * 原有级数$()的紫金石,以及大约 5 个充能紫水晶。", "pages.lapisworks.imbuement_rings.title": "施法戒指", "pages.lapisworks.imbuement_rings.lore": "用戒指施法的一大局限,就是戒指本身的体积过小,甚至可能会导致效率下降。这也是为什么我之前没有造过这种戒指。不过,现在我读过了这些文献,就能找到规避方法了,起码也能限制其负面效应。有部分材料和媒质的交互模式较为特殊,后页给出了两个例子。", @@ -225,7 +311,7 @@ "pages.lapisworks.imbuement_staves.full_amel_staff.text": "完全灌注后,法杖的精度比未完全灌注的要低(咒术网格增益较少),但能够长时间使用。比起不进行完全灌注、却要不断重复灌注少量紫金石来说,这倒也不失为可取之处。需消耗大约 10 个紫金石。", "pages.lapisworks.imbuement_swords.title": "灌注剑", - "pages.lapisworks.imbuement_swords.intro": "施法戒指开启了旅途,法杖则让旅途持续下去。现在我已经停不下来了,重新发明和修正过去所用的武器实在是种享受。我这回对这种技术能造成什么剑起了兴趣,所以我设计了几种,并在此处进行了记录。每种都需消耗 32 个紫金石(没有未完全灌注的版本),耐久度超过 90%% 时还可用紫金石修复。", + "pages.lapisworks.imbuement_swords.intro": "施法戒指开启了旅途,法杖则让旅途持续下去。现在我已经停不下来了,重新发明和修正过去所用的武器实在是种享受。我这回对这种技术能造成什么剑起了兴趣,所以我设计了几种,并在此处进行了记录。每种都需消耗 32 个紫金石(没有未完全灌注的版本),耐久度超过 90%% 时需用紫金石修复,低于该限制则应重新用回原有的修复材料。", "pages.lapisworks.imbuement_swords.diamond.title": "钻石", "pages.lapisworks.imbuement_swords.diamond.desc": "向钻石灌注紫金石,会赋予其牺牲自身耐久度发射媒质束的能力。这种媒质束飞行速度快且聚焦程度大,造成的伤害和紧握剑本身造成的一样,飞行范围为 10 格。应当从剑尖灌注紫金石,以便同时把剑磨利。", "pages.lapisworks.imbuement_swords.iron.title": "铁", @@ -235,6 +321,26 @@ "pages.lapisworks.imbuement_swords.gold.title": "金", "pages.lapisworks.imbuement_swords.gold.desc": "金是媒质的绝缘体,因此金剑不太能接受紫金石灌注。不过,紫金石对大多数生物都有毒。从这几点出发,将紫金石倒在金剑上再尝试灌注,应该就能避免两者脱离了。用灌注后的金剑攻击实体会令紫金石放出斩击(但剑本身会受到相对严重的损害),让实体中毒约 10 秒。要我说,这可真是尊漂亮的玻璃大炮啊。", + "pages.lapisworks.imbuement_artmind.title": "简单人工意识", + "pages.lapisworks.imbuement_artmind.whatwhyhow": "我第一次读到意识能产生痕量媒质的时候,就有了这个念头:“有没有可能可以制造一个意识呢……?”在经过紫金石灌注的实验后,我认为确实可以。就我的经验而言,单独存在的媒质团不会自发开始思考,这应当是因为媒质仅是思维的能量。而能量必须要加以运动和使用才能让其开始思考。", + "pages.lapisworks.imbuement_artmind.whatwhyhow2": "如果制造一台能拉动媒质和复刻其他生物体媒质流的机器,那么假以时日,这种机器必然会产生意识。为此,我认为村民应当是最高效的,他们起码没到脑死亡的地步,但也不能说具有真正的智能。使用他们产出的意识也许会有自我感知力,会有智能,会有情感(有自我意识)。", + "pages.lapisworks.imbuement_artmind.recipe.text": "紫金石可让机器蚕食村民的意识,为其中媒质的流动拍摄“快照”。钻石的聚焦能力应当足以模拟自然形成意识的精度。充能紫水晶则用于承载意识。", + "pages.lapisworks.imbuement_artmind.howtouse": "这件装置可从最远 5 格内随机 3 个未入睡的村民处抽取意识,只有 1 个村民时需 20 分钟填满。未入睡的村民会在 4 分钟后进入疲乏状态,让其远离此机器同等时间即可复原。若已选中的村民入睡(当然,只有先选中才会出现这种状况),在 20 分钟内即不可再从其身上抽取,但会立即填充意识容器的 15%%。", + "pages.lapisworks.imbuement_artmind.thought_sieve.detailed": "这些卓越法术让我头脑发疼。要获取它们,肯定不只有探索废墟这一条路。如果古代的咒术师独立发现了它们,那么我也能!为此,我找到了直接向自然询问笔顺的方法,但它只会返回一整团信息流,在筛滤之前无法解读。筛滤需要人来,或者需要某物来……要经得起随便消耗的东西来。此法术无论成功与否都会消耗 1/4 的意识。这种消耗必然极其痛苦。$(br)$(o)但这关我事吗?$()", + "pages.lapisworks.imbuement_artmind.thought_sieve.summary": "使用所给位置处(完整的)人工意识来筛滤信息流团。有 3/5 的概率会将我另一只手中的图案变为笔顺正确的版本。", + "pages.lapisworks.imbuement_artmind.check_mind.summary": "返回所给位置处意识容器的填充百分比。", + "pages.lapisworks.imbuement_artmind.absorb_mind.summary": "将容器内的意识全数吸收到我另一只手中可充能的物品内,溢出的部分会消散。填满的容器相当于 1 个充能紫水晶。", + "pages.lapisworks.imbuement_artmind.reflection": "这些做法……确实不够道德。我在创造有意识的存在,这件事就是奇迹,但我却要$(o)杀死$()它们,只为获取少得可怜的媒质。就好像绵羊有了智慧一样。$(br2)它们会是更高级的事物吗?$(o)我要关心吗?$()", + + "pages.lapisworks.imbuement.jumpslate.title": "跳跃石板", + "pages.lapisworks.imbuement.jumpslate.enchantments_explanation": "永远不要再去看要意识破碎才能看的文献,吃了堑要长智。它们让我心神不宁,大概率是因为阅读需要的口令已经失传了。我的精神。文字触碰了我的理智。它们试图在顶点伤害$(o)我$()。它们怎么敢的?$(bold)它们怎么敢的?!$()停下。冷静。集中。放下情绪。历史会在它们消亡之际让它们明白自己的过错。", + "pages.lapisworks.imbuement.jumpslate.intro": "先前直到$(o)我$()重新研究才得以再现的$(l:items/slate)石板$()构造,也即$(l:greatwork/spellcircles)法术环$(),确实宏伟。我爱不释手。我能用它做到很多事。但是……无论我如何喜爱它们,它们也并非完美。它们的确卓伟!但有些时候,我会觉得它们$(o)太过$()卓伟了。它们的颜色和我所喜爱的相冲。$(l:greatwork/directrix)导向石$()、$(l:greatwork/impetus)促动石$(),它们放到某些建筑里真是$(o)不堪入目$()!$(o)太可惜了!$()但是,有了$(thing)紫金石灌注$()的知识,我应该能解决这个问题。", + "pages.lapisworks.imbuement.jumpslate.howtomake": "紫金石极擅长吸引媒质和将自身整合到媒质中,借助自身为构造附魔。我认为加以精细的灌注,即可造出附魔的$(l:items/slate)石板$(),从而把普通石板变成媒质加速器,就和紫金石戒指类似。它还可以被媒质强化(还是动态的!)以将媒质流推得更远,从而跳过石板。我称这种石板为“跳跃石板”。它是我的第一件作品。$(o)我自己的。$()它只需要 20 个紫金石,但范围上限足有 $(o)100 格$()!", + "pages.lapisworks.imbuement.jumpslate.thing": "它会尝试弹出栈顶非 0 也非 1 的整数,从环中消耗该整数的 2.5 倍个紫水晶粉,然后跳过该整数个方块。而执行失败时则表现为“路口”,让媒质必定向前行进:真是奇迹。不会有媒质从侧边溢出。要是它弹出负数会怎么样?效果还要神奇,它会让媒质流向后跳跃,同时让法术环反向运行。", + "pages.lapisworks.imbuement.jumpslate.pic.desc": "$(o)法术环的知识揭示于我。是我。我也加以改进。$(l)这就是我得到这些知识的原因。只有我。$()", + "pages.lapisworks.imbuement.jumpslate.rebound_start": "牧羊人导向石是构造循环的简单方法,但怎么说都不算特别好用。我想要更优雅的方法。反转媒质流方向的跳跃石板。促动石能推动媒质流动,我推测简单意识也能做到。向跳跃石板灌注简单意识就可以了。我称这件作品为“回送石板”,因为在跳跃后媒质必定会流回到它,执行失败时除外。", + "pages.lapisworks.imbuement.jumpslate.rebound_pic.desc": "$(o)穿流穿流再回环。这种想法令我不安,却也维持了我的理智。$()", + "categories.lapisworks.lapisworks.great": "巫师的法术", "categories.lapisworks.lapisworks.great.desc": "一些知识分子和冒险家抢救出了老巫师的几篇记事。我已着手从这些古代宝典中解读巫师的知识。", @@ -244,10 +350,31 @@ "pages.lapisworks.great.go_get_treasure.2": "由此,我推测他们应该是将知识埋藏了起来,或是放到了我曾读到过的那些要塞里,比如沙漠中的神殿、地下的砖结构等等。", "pages.lapisworks.great_enchsent.title": "附魔哨卫", - "pages.lapisworks.great.enchsent_lore": "有三四十人在追讨那名巫师,专业的杀手和刺客、宝藏猎人、其他巫师,总之实力强大,但巫师还是逃到了一座城堡中。他需要远隔千百里或隔着几层楼对抗他们所有人。卓越哨卫的影响范围太小,而且追讨者很容易就能发现这种陷阱。在绝望笼罩之下,他看向了他的紫金石,试图给图案“附魔”。", + "pages.lapisworks.great.enchsent_lore": "有三四十人在追讨那名巫师,专业的杀手和刺客、宝藏猎人、其他巫师,总之实力强大,但巫师还是逃到了一座城堡中。他需要远隔千百里或隔着几层楼对抗他们所有人。卓越哨卫的影响范围太小,放到狭小的走廊中更是可疑。在绝望笼罩之下,他看向了他的紫金石,试图给图案“附魔”。", "pages.lapisworks.great.create_enchsent.summary": "在给定位置(据我 32 格内)召唤卓越哨卫的附魔版本,其影响范围为所给数(1 到 64)。召唤消耗 5 个紫水晶粉。", "pages.lapisworks.great.create_enchsent.detail": "附魔哨卫的媒质容量远大于卓越哨卫,但它同时受了制约——其存在完全依附于我。它必须时刻位于我的影响范围内(卓越哨卫的影响范围则太过虚弱),否则就会解体。它同样无法触摸,但它散发出的粒子可被所有人看见。我本人也能看见这些粒子,同时还能看见某种包含致密媒质的存在;它呈深紫色,还时刻在不自然地扭动。", - "pages.lapisworks.great.create_enchsent.lore": "巫师写道,强令紫晶青金石融入原始图案,残暴地修改其外形,让媒质屈服于他的意志,是这种存在的由来。产物是“四维超方形投影出的正八胞体!”(完全无法理解),且具有某种感知能力和自觉性。它知道自己与其所有者绑定,且因其依附于所有者的媒质,它必须遵循所有者的所有想法行事。他的文字里透着深情,就好像他对其抱有喜好。", + "pages.lapisworks.great.create_enchsent.lore": "巫师写道,强令紫晶青金石融入原始图案,残暴地修改其外形,让媒质屈服于他的意志,是这种存在的由来。产物是“四维超方形投影出的正八胞体!”(完全无法理解),且具有某种感知能力和自觉性。它知道自己与其所有者绑定,且因其依附于所有者的媒质,它必须遵循所有者的所有想法行事。他的文字里透着深情,就好像他乐在其中。", "pages.lapisworks.great.banish_my_enchsent.summary": "让我的附魔哨卫歇息片刻,消耗极少量媒质。这也许是更为道德的选择,所谓“解体”大概率不会是最无痛的做法。", - "pages.lapisworks.great.banish_other_enchsent.summary": "驱除他人在所给位置的附魔哨卫,消耗 5 个紫水晶粉。" + "pages.lapisworks.great.banish_other_enchsent.summary": "驱除他人在所给位置的附魔哨卫,消耗 5 个紫水晶粉。", + + "pages.lapisworks.great.flay_artmind.title": "灌注意识", + "pages.lapisworks.great.flay_artmind.lore": "大多数这部分的书页都被烧光了,只留下了图案和相应的记录。着实可惜。无论如何,我都在后页记录了这些图案,并各自后附一页解释用途。", + "pages.lapisworks.great.flay_artmind.summary": "接受填满的简单意识容器的位置,并将意识灌注到受体构造,消耗 5 个充能紫水晶。$(l:patterns/great_spells/brainsweep)$(o)这个形状有些似曾相识……$()", + "pages.lapisworks.great.flay_artmind.budding_amethyst": "向紫水晶块灌注简单意识,可将其变成紫水晶母岩。而由于后方 90%% 的书页被烧干净了,巫师对其的评价无从得知,但每一页上都画着红色的$(#F00)笑脸$()……$(o)我是不是要小心点?$()", + "pages.lapisworks.tooltips.smiley": "$(#F00)=)$() <-- doesn't work in $(t:) or whatever so i put this here for the time being while i figure out a way to get it ingame, no need to translate or anything", + "pages.lapisworks.great.flay_artmind.live_jukebox": "“简单至极的意识可以极为轻松地灌注到功能方块里,且不需要剥除无用的部分。”我认为这段文字所指的是同一页里的唱片机(和在其他页上的其他东西)。唱片机可转化成$(thing)活灵唱片机$()。可以教导$(thing)活灵唱片机$(),让它按一定频率演奏音符,而后敲击它即可播放所写的乐曲。", + "pages.lapisworks.great.flay_artmind.teach_song.summary": "将所给音符序列(由 0 到 24 的整数组成的列表)教导给所给位置处的$(thing)活灵唱片机$(),频率为所给数(0 到 20)。通过$(thing)使用$()敲击后,唱片机即会和自动音符盒一样播放音符。", + + "pages.lapisworks.great.hastenature.title": "加快流逝", + "pages.lapisworks.great.hastenature.lore": "这个图案是巫师在极擅长用紫金石灌注图案的时候——他死前没多久——创造的。他完全掌握了灌注技艺,甚至到了灌注能产生新图案或副产物的地步。这里的主要图案应当能让敌人衰老至死。真是恐怖的法术,好在——或是坏在——它被烧没了。", + "pages.lapisworks.great.hastenature.summary": "接受一个方块位置和一个整数,然后让方块衰老(或者用我自己的话,判定一次随机刻)所给数次,消耗 $(thing)5 * 次数$()个紫水晶粉。", + + "categories.lapisworks.lapisworks.interop.title": "联动", + "categories.lapisworks.lapisworks.interop.desc": "青金工程分支和世界中安装的其他附属之间可以无缝联动。", + + "pages.lapisworks.interop.lapixtended.title": "青金装备拓展", + "pages.lapisworks.interop.lapixtended.get_hextended_b-baka": "我能感受到我站在灵感的悬崖之前,但我就是翻不过它……$(br2)我能感觉到它是咒法学的拓展,就像是某种锦上添花的“$(thing)附属$()”。更具体地说,这个附属的主要内容,是$(o)意识的延伸的延伸$()。是咒法学的延伸。$(thing)咒法延伸$(),或者详细说来,$(thing)咒法装备拓展$()。大概是这样?无论怎么说,我会在真正翻过那个悬崖,或者说“安装附属”之后重写这些条目。", + "pages.lapisworks.interop.lapixtended.intro": "好多法杖!而且好好看!我必须给所有法杖都设计一个未完全灌注的版本!$(br2)$(o)我试过让黑曜石染上“泪痕”,和哭泣的黑曜石差不多,但可惜法杖太细长,泪痕在上面不够美观。$()$(br2)$(o)紫水晶法杖已经足够了。$()", + "pages.lapisworks.interop.lapixtended.pic.desc": "$(o)魔杖的完全灌注需要 20 个紫金石,但灌注后相较法杖更精确。$()", + "pages.lapisworks.interop.lapixtended.orb": "我没法仿造实体散发出的能量。不过,紫金石确实有强大的影响能力。因此,我向绘图水晶球里灌注了 10 个紫金石,得到了紫金校准水晶球。它能将 10 个紫金石转变成处在我头部位置的极微小粒子,再把它们排布成连在头部和水晶球之间不断变形的线。只要我手持水晶球,即便有区块加载的神秘力量,这条线依然能延伸得$(o)极长$(),并在设定位置处提供大约 3 格的影响范围。我应当在此说明,转变后的紫金石无法再变回有形的固体。" } diff --git a/projects/1.20-fabric/assets/modrinth-lesser-teleport/lessertp/lang/en_us.json b/projects/1.20-fabric/assets/modrinth-lesser-teleport/lessertp/lang/en_us.json index 6d165ed6a187..4c05458567dc 100644 --- a/projects/1.20-fabric/assets/modrinth-lesser-teleport/lessertp/lang/en_us.json +++ b/projects/1.20-fabric/assets/modrinth-lesser-teleport/lessertp/lang/en_us.json @@ -1,8 +1,13 @@ { - "hexcasting.action.lessertp:lessertp": "Lesser Teleport", + "hexcasting.action.lessertp:lesser_tp": "Lesser Teleport", + "hexcasting.action.lessertp:simpler_tp": "Simpler Teleport", "hexcasting.action.book.lessertp:lesser_tp": "Lesser Teleport", + "hexcasting.action.book.lessertp:simpler_tp": "Simpler Teleport", "lessertp.page.lessertp.title": "Lesser Teleport", "lessertp.page.lessertp.introduction": "I am unable to cast the Great Spell Greater Teleport, as I do not have a scroll from the very careless people of old (a spell is a spell, damn it!) to help me. That irked me, so I attempted the creation of my own pattern to allow me to teleport in any way unlike Blink, even if it is weaker than what I wish for.", "lessertp.page.lessertp.introduction2": "The end result is a stupendously underpowered pattern which is also very cheap. Nature does not like my meddling, it seems. I may have also fallen to my hubris. I should get more experienced before dabbling in creating my own versions of Great Spells again.", - "lessertp.page.lessertp.summary": "Pass in an entity (within ambit) and a vector, and the entity's fractional position will change to the vector (clamped). A number means a vector with all its components as that vector. Negligible cost, but disappointing." + "lessertp.page.lessertp.summary": "Pass in an entity within ambit and a vec, and the entity's fractional position will change to the vector (clamped). A number means a vec with all the components set to it. Negligible cost, but disappointing.", + "lessertp.page.simplertp.title": "Simpler Teleport", + "lessertp.page.simplertp.introduction": "With my recent $(thing)Grand Awakening$(), I felt more confident in my ability to mold and manipulate patterns. This time I've decided to use the Greater Teleport spell as a base, and then size it down. The result is a better omni-directional teleportation pattern than Lesser Teleport.", + "lessertp.page.simplertp.summary": "Takes an entity that will be within my ambit before and after teleportation and an offset vector, the length of which must be no greater than 10. Teleports the entity in that direction. Costs one shard." } \ No newline at end of file diff --git a/projects/1.20-fabric/assets/modrinth-lesser-teleport/lessertp/lang/zh_cn.json b/projects/1.20-fabric/assets/modrinth-lesser-teleport/lessertp/lang/zh_cn.json index b7e4419c74ee..e4867c7ca9cb 100644 --- a/projects/1.20-fabric/assets/modrinth-lesser-teleport/lessertp/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/modrinth-lesser-teleport/lessertp/lang/zh_cn.json @@ -1,8 +1,13 @@ { - "hexcasting.action.lessertp:lessertp": "次级传送", + "hexcasting.action.lessertp:lesser_tp": "次级传送", + "hexcasting.action.lessertp:simpler_tp": "简易传送", "hexcasting.action.book.lessertp:lesser_tp": "次级传送", + "hexcasting.action.book.lessertp:simpler_tp": "简易传送", "lessertp.page.lessertp.title": "次级传送", "lessertp.page.lessertp.introduction": "我还无法施放卓越传送这个卓越法术,因为我还没能参考到那帮丢三落四的老家伙们留下的卷轴(但法术就在那,可恶啊!)。这件事惹得我心神不宁,所以我尝试自己创造一个图案,用来制造一种新的传送方式——和闪现不一样的方式。即便比我想象中要弱些也无妨。", "lessertp.page.lessertp.introduction2": "最终的结果性能严重不足,但也同时非常便宜。似乎,自然不喜欢我随意摆弄的行为。我也许是被贪婪蒙了眼吧。在再尝试新创独属于自己的卓越法术之前,还是要多加练习。", - "lessertp.page.lessertp.summary": "传入一个实体(在影响范围内)和一个向量,并将实体位置的小数部分变为所给向量(有上下限截断)。若传入数,则代表所有分量均为该数的向量。消耗极少量媒质,效果也是少得可怜。" + "lessertp.page.lessertp.summary": "传入一个实体(在影响范围内)和一个向量,并将实体位置的小数部分变为所给向量(有上下限截断)。若传入数,则代表所有分量均为该数的向量。消耗极少量媒质,效果也是弱得可怜。", + "lessertp.page.simplertp.title": "简易传送", + "lessertp.page.simplertp.introduction": "鉴于我近期已经历了$(thing)卓伟的觉醒$(),我对塑造和操纵图案更有信心了。这回我打算以卓越传送为基底,再将其缩小。产物是一种万向传送图案,比次级传送好一些。", + "lessertp.page.simplertp.summary": "接受一个实体和一个偏移向量,实体传送前后都应在我影响范围内,同时向量的长度不得超过 10。此图案会沿向量方向传送实体。消耗 1 个紫水晶碎片。" } \ No newline at end of file diff --git a/projects/1.20/assets/hexweb/hexweb/lang/en_us.json b/projects/1.20/assets/hexweb/hexweb/lang/en_us.json index 4fb88f969ec9..dadb0d61e5af 100644 --- a/projects/1.20/assets/hexweb/hexweb/lang/en_us.json +++ b/projects/1.20/assets/hexweb/hexweb/lang/en_us.json @@ -26,5 +26,5 @@ "hexcasting.action.hexweb:request": "Request", "hexweb.page.http_spells.request": "Sends an HTTP request made of the given data, method, and headers to the provided URL.$(br2)The Response is truthy if a response is received.", "hexcasting.action.hexweb:get_response": "Get Response", - "hexweb.page.http_spells.get_response": "Given a Response Iota, attempt to parse the results. Will Mishap if too early or an IOException is thrown." + "hexweb.page.http_spells.get_response": "Given a Response Iota, attempt to parse the results. Will Mishap if too early or an error is thrown." } \ No newline at end of file diff --git a/projects/1.20/assets/hexweb/hexweb/lang/zh_cn.json b/projects/1.20/assets/hexweb/hexweb/lang/zh_cn.json index 262c0766c0f5..5067487f3216 100644 --- a/projects/1.20/assets/hexweb/hexweb/lang/zh_cn.json +++ b/projects/1.20/assets/hexweb/hexweb/lang/zh_cn.json @@ -26,5 +26,5 @@ "hexcasting.action.hexweb:request": "请求", "hexweb.page.http_spells.request": "使用所给数据向所给网络连接端点发送 HTTP 请求。$(br2)收到响应即视作响应为真值。", "hexcasting.action.hexweb:get_response": "解析响应", - "hexweb.page.http_spells.get_response": "接受一个 HTTP 响应并尝试解析。过早解析或抛出 IOException 时会招致事故。" + "hexweb.page.http_spells.get_response": "接受一个 HTTP 响应并尝试解析。过早解析或抛出错误时会招致事故。" } \ No newline at end of file