description |
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What is ScriptableSystem vs. ScriptableService? |
Class in base RedScript.
- Is bound to the game session (save)
- Is created (attached) when loading a save
- Is destroyed (detached) when unloading a save
- Can store things in a save
persistent
properties will be saved in game's save file and value can differ between saves
Example and documentation: scriptable-systems-singletons.md
Class added by Codeware (Cannot be used without Codeware).
- Independent of saves
- Is created when starting the game
- Is destroyed when quitting the game
- Always runs with the game
- Can store things globally for all saves
persistent
properties will be saved globally and will be same between saves
- Usually used for patching/modifying resources
Example and documentation: https://github.com/psiberx/cp2077-codeware/wiki#lifecycle
{% hint style="info" %}
Previously was named ScriptableEnv
. Kept for backwards compatibility, do not use that name in new code.
{% endhint %}