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What game logic will you piggyback on? |
Created: Apr 02 2024 by manavortex
Last documented edit: Angevil
This page will list useful classes and tell you where to find more information about them.
When you're completely lost, how do you find the right class?
public class PlayerPuppet extends ScriptedPuppet
This class is the Player and handles most of the events and logic related to player
protected cb func OnGameAttached() -> Bool
This function is called when the GameInstance is attached to the Player
public final native class DamageSystem extends IDamageSystem
This class handles all the events and calculations of the damages done to all the gameobjects from all the sources
private final func ProcessPipeline(hitEvent: ref<gameHitEvent>, cache: ref<CacheData>) -> Void
This is the starting event that gets called when an object is hit and it has a gameHitEvent
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