When exporting a mesh to fbx, the scale of the collision mesh is scaled to 0.01, requiring the end-user to scale the mesh by a factor of 100. Steps to reproduce the behavior: 1. Export any mesh with a collision mesh 2. Open the mesh in Blender 3. Select the mesh_tri mesh 4. Press S (scale) and type 100 5. Export 6. Reimport in-engine, the mesh will be scaled correctly, if process in 4 isn't done, it will be incorrectly sized. **Expected behavior** Exporting should be in the correct size.   