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[Mesh Exporting] Collisions from mesh is scaled to 0.01 #17

@scoutbr0

Description

@scoutbr0

When exporting a mesh to fbx, the scale of the collision mesh is scaled to 0.01, requiring the end-user to scale the mesh by a factor of 100.

Steps to reproduce the behavior:

  1. Export any mesh with a collision mesh
  2. Open the mesh in Blender
  3. Select the mesh_tri mesh
  4. Press S (scale) and type 100
  5. Export
  6. Reimport in-engine, the mesh will be scaled correctly, if process in 4 isn't done, it will be incorrectly sized.

Expected behavior
Exporting should be in the correct size.

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