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snake.py
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from ipy_lib import SnakeUserInterface
WIDTH = 32
HEIGHT = 24
SCALE = 0.50
FRAMES_PER_SECOND = 10.0
FOOD = 1
class Snake:
def __init__(self):
self.body = [[0, 0], [1, 0]]
self.coordinate = 0
self.add = 0
self.arrow_pressed = False
def select_direction(self, direction):
self.arrow_pressed = True
if direction == "r":
snake.coordinate = 0
snake.add = 1
elif direction == "l":
snake.coordinate = 0
snake.add = -1
elif direction == "d":
snake.coordinate = 1
snake.add = 1
elif direction == "u":
snake.coordinate = 1
snake.add = -1
def eat_food(self):
if self.body[len(self.body) - 1] == food.coordinates:
food.coordinates[0] = ui.random(WIDTH - 1)
food.coordinates[1] = ui.random(HEIGHT - 1)
food.score += 1
return True
return False
def dead(self):
snake_length = len(snake.body)
head = snake.body[snake_length - 1]
for i in range(0, snake_length - 1):
if snake.body[i] == head:
return True
return False
class Food:
def __init__(self):
self.coordinates = [2, 3]
self.score = 0
ui = SnakeUserInterface(WIDTH, HEIGHT, SCALE) # Create GUI
x, y = 0, 0
snake = Snake()
food = Food()
def process_other(event_data):
print(event_data)
def process_arrow(event_data):
snake.select_direction(event_data)
print(event_data)
ui.set_animation_speed(FRAMES_PER_SECOND)
def emerge_snake(): # When the snake reaches the end of the screen, it will re-emerge at the other end.
snake_length = len(snake.body) - 1
if snake.body[snake_length][0] == -1:
snake.body[snake_length][0] = WIDTH - 1
elif snake.body[snake_length][0] == WIDTH:
snake.body[snake_length][0] = 0
elif snake.body[snake_length][1] == -1:
snake.body[snake_length][1] = HEIGHT - 1
elif snake.body[snake_length][1] == HEIGHT:
snake.body[snake_length][1] = 0
def move_snake(head):
if snake.arrow_pressed:
head[snake.coordinate] += snake.add
else:
head[0] += 1
snake.body.append(head)
del snake.body[0]
def snake_game():
if snake.eat_food(): # If food eaten, then increment the size of snake
snake.body.insert(0, snake.body[0])
ui.place(snake.body[0][0], snake.body[0][1], ui.SNAKE)
ui.wait(30)
ui.place(food.coordinates[0], food.coordinates[1], ui.FOOD)
snake_length = len(snake.body)
if snake.dead():
print("Game over!")
ui.close()
for i in range(0, snake_length):
ui.place(snake.body[i][0], snake.body[i][1], ui.SNAKE)
head = list(snake.body[snake_length - 1])
move_snake(head)
emerge_snake()
print(snake.body)
ui.show()
def process_animation(event_data): # process_animation function keeps refreshing...
snake_game()
def process_event(event):
if event.name == "other":
process_other(event.data)
elif event.name == "arrow":
process_arrow(event.data)
elif event.name == "alarm":
ui.clear()
process_animation(event.data)
while True:
event = ui.get_event()
process_event(event)