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Mephs Council moved #7

@Tektic

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@Tektic

Any chance someone figured out a better setup?

I'm using this:
` this.killCouncil = function () {
var i,
coords = [17575,8060, 17550,8063, 17533,8051];

	for (i = 0; i < coords.length; i += 2) {
		Pather.moveTo(coords[i], coords[i + 1]);

		if (Config.MFLeader) {
			Pather.makePortal();
			say("council " + i);
		}

		Attack.clearList(Attack.getMob([345, 346, 347], 0, 40));
	}

	return true;
};`

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