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Description
Any chance someone figured out a better setup?
I'm using this:
` this.killCouncil = function () {
var i,
coords = [17575,8060, 17550,8063, 17533,8051];
for (i = 0; i < coords.length; i += 2) {
Pather.moveTo(coords[i], coords[i + 1]);
if (Config.MFLeader) {
Pather.makePortal();
say("council " + i);
}
Attack.clearList(Attack.getMob([345, 346, 347], 0, 40));
}
return true;
};`
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