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I ran this replay through s2protocol https://lotv.spawningtool.com/35674/download/ with --initdata and got the following result (some stuff removed just to get to the important snippet)
I'm not sure how those would have been read incorrectly from the replay, which would indicate that it's in the replay file itself. Am I misinterpreting what those field are meant for, or were those incorrectly encoded on the replays?
The text was updated successfully, but these errors were encountered:
For what it is worth how I determine if a replay is coop or not is to actually look for a coop commander m_syncLobbyState->m_lobbyState->m_slots[0]->m_commander.
I ran this replay through s2protocol https://lotv.spawningtool.com/35674/download/ with
--initdata
and got the following result (some stuff removed just to get to the important snippet)Note that although, this game was a coop game, it has both
I'm not sure how those would have been read incorrectly from the replay, which would indicate that it's in the replay file itself. Am I misinterpreting what those field are meant for, or were those incorrectly encoded on the replays?
The text was updated successfully, but these errors were encountered: