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I have a question regarding how to get a specific event from the replay.
In particular, I'm trying to compute the supply block time.
I would like to know if it is possible, using your s2protocol library, to know when a player cancels a building unit (e.g. A marine is produced and then canceled from a Barracks before spawning).
I have not been able to find any data or documentation regarding this event, although, since your client correctly shows the unit disappearing from the building's queue, I assume it is stored somewhere in the replay.
Any help would be greatly appreciated
Thanks
The text was updated successfully, but these errors were encountered:
Hello,
I have a question regarding how to get a specific event from the replay.
In particular, I'm trying to compute the supply block time.
I would like to know if it is possible, using your s2protocol library, to know when a player cancels a building unit (e.g. A marine is produced and then canceled from a Barracks before spawning).
I have not been able to find any data or documentation regarding this event, although, since your client correctly shows the unit disappearing from the building's queue, I assume it is stored somewhere in the replay.
Any help would be greatly appreciated
Thanks
The text was updated successfully, but these errors were encountered: