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Magpie works very inconsistently with NVDIA GameStream #239
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Checking "Disable Directflip" in options seems to fix the issues I'm seeing. I was able to enjoy a mostly contiguous gaming session of "Boku to Koi Suru Ponkotsu Akuma". I will do more testing under other scenarios when I have time. I have no idea what "Directflip" is, but it does seem to cause interference with Gamestream. |
https://devblogs.microsoft.com/directx/dxgi-flip-model/ When should I use blt model? |
Directflip is a technique to reduce input latency, but it is incompatible with some games/streaming services, so I have provided an option to turn it off. Go to #141 for further discussion PS. Despite the work at hand, I will prioritize this issue. |
Magpie version 程序版本
.71
Windows version 系统版本
Win 11 Professional
Related screenshot (optional) 相关截图(可选)
Reproduction steps 复现步骤
Set up https://moonlight-stream.org/
Stream to your device. With magpie running and enhancing the window, one of two things seems to happen:
Given that magpie usually works when running Moonlight during a fresh stream (new instance of magpie, new instance of the game window), I suspect the fix is probably fairly simple, but of course I am no expert here.
Lastly, even while magpie appears to be frozen to the moonlight gamestream client, if I go to my PC, I can see that magpie is working as intended. So the bug here is likely at the intersection of magpie's "capture" feature and "gamestream". It would be nice to get some official developer support here. There are dozens of us playing via Gamestream. Dozens!
Log files 日志文件
Latest experimental:
Magpie.log
Runtime.log
.71:
Runtime.log
Magpie.log
Runtime.1.log
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