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Signal.h
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/*
* Copyright 2019-2021 Benoit Pelletier
*
* This file is part of Sound Generator.
*
* Sound Generator is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sound Generator is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Sound Generator. If not, see <https://www.gnu.org/licenses/>.
*
*/
#ifndef SIGNAL_H
#define SIGNAL_H
#include <QObject>
#include <QBuffer>
#include <QAudio>
#include <QAudioOutput>
class Component;
class LoopableBuffer;
class AudioSettings;
class Signal : public QObject
{
Q_OBJECT
public:
enum class Error {
NO_OUTPUT_DEVICE,
AUDIO_FORMAT_NOT_SUPPORTED,
UNKNOWN_ERROR
};
Signal(QObject* parent = nullptr);
virtual ~Signal() override;
inline void setComponent(Component* _component) { m_component = _component; }
inline Component* component() { return m_component; }
void setVolume(qreal _volume);
qreal volume();
int sampleCount();
qint64 getSample(int _index);
inline int getCursorSample() { return m_cursorSample; }
inline void setCursorSample(int _cursorSample) { m_cursorSample = _cursorSample; }
inline AudioSettings& settings() { return *m_audioSettings; }
inline const QAudioDeviceInfo& deviceInfo() { return m_deviceInfo; }
void updateAudioOutput(const QAudioDeviceInfo& _info);
signals:
void signalChanged();
void stopped();
void handleError(Error _code);
public slots:
void play();
void stop();
void pause();
void toStart();
void toEnd();
void generate();
void exportWAV(QString _fileName);
void loop(bool _enable);
void setCursorTime(qreal _cursorTime);
private slots:
void handleStateChanged(QAudio::State _newState);
private:
bool checkOutputDevice();
private:
AudioSettings* m_audioSettings;
QAudioOutput* m_audio;
QByteArray* m_samples;
LoopableBuffer* m_buffer;
Component* m_component;
int m_cursorSample;
QAudioDeviceInfo m_deviceInfo;
};
#endif // SIGNAL_H