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Animation Improvements #13534
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Some other features might worth considering: |
What about supporting blending with Baked Texture Animations? |
Where is the memory optimization now? Is it permanently out of the plan? |
Memory optimization is a big job! It's not out of the plan, but it's not on the list of short-term features. |
I don't see how this can be done except by moving the entire animation system (or at least a significant part of it) to the GPU... |
Pardon my noobness, so has this been integrated into Babylon version 7.1.0? Does this mean when I load an animation with ImportAnimations and set the target node to the bone of some avatar then retargeting will now work without twisted bones? |
Retargeting is one of the sub-task of #14963 |
Collecting here the list of improvements related to the animation system we would like to see in our version 7:
Skeleton.needInitialSkinMatrix
and everything related to it? It seems it's an old feature not used anymore...=> can't be removed, see Skeleton: Remove support for needInitialSkinMatrix #14063
The issues will be refined in their own one once will start the next release.
Here is a list of related forum thread/issues this should be able to address:
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