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Rework Ideas
Form card doing overclocks isn't a great idea. Maybe replace with a different idea?
Perhaps let overclocking be permanent for scaling but nerf the cards that overclock?
Cards to Make:
-Orb Upgrades-
Maybe 1 more Orb Upgrade card (There are currently 3)
-Swappable-
? - ?
? - ?
? - ?
Starter : 4
Common : 20
Uncommon : 36
Rare : 15
Cost List - C U R T
0 Cost : 5 4 2 11
1 Cost : 15 24 6 45 // Need at least 1 less Uncommon 1 cost
2 Cost : 4 6 3 13
3 Cost : 0 1 3 4
4 Cost : 0 0 0 0 // Ideally add 1 or 2 4+ or Unplayable cost
X Cost : 0 1 1 2
U Cost : 0 0 0 0
Type List - C U R T
Attack : 9 10 3 22
Skill : 15 20 7 42
Power : 0 6 5 11
Effects - C U R T
Block : 8 8 2 18
Mitigation : 9 10 3 22
Damage : 15 17 5 37
Draw : 4 8 2 14
AOE : 2.5 3 2 7.5
Energy : 0 3 1 4
Cost Down : 0 1 2 3
Appliers - C U R T
Lock On : 3 1 0 4
Extract : 1 5 0 6
Spikes : 4 1 1 6
Overclock : 2 4 1 7
Orb Upgr : 1 4 0 5
Synergies - C U R T (Direct/Indirect)
Lock On : 2/4 2/6 0/1 4/11
Extract : 2/2 3/2 0/0 5/4
Spikes : 3/0 1/0 0/0 4/0
Overclock : 0/4 1/8 0/1 1/13
Orb Upgr : 1/5 0/8 0/2 1/15
Archetypes - C U R T
Lock On : 9 9 1 19
Extract : 5 10 0 15
Spikes : 7 2 1 10
Overclock : 6 12 2 20
Orb Upgr : 7 12 2 21
Concepts - C U R T
Swappable : 2 1 0 3
Branching : 4 7 2 13
Lock On Applier - Magnum Strike, Seeker, Thermal Imaging || Heuristics ||
Lock On Synergy
Direct - Seeker, Heat Seekers || Command, Railgun ||
Indirect - Surveillance, Fortify, Lash, Thermal Imaging || Atomize, Bitmask, Byte, Light Show, Unstable Compound, Wide Angle || Spiky Plating
Extract Applier - Merge || Acceleration, Compile Data, Divided Attention, Filter, Reroute ||
Extract Synergy
Direct - Seeker, Split Beam || Evasion Down, Extrapolate, Quick Repair ||
Indirect - Prelude, Heat Seekers || Engage, Turbo ||
Spikes Applier - Surveillance, Bramble, Scrapper, Thorn Field || Spike Shell || Spiky Plating
Spikes Synergy
Direct - Bramble, Pile Driver, Scrape Off || Rush Down ||
Indirect - || ||
Overclock Applier - Ascension, Prelude || Acceleration, All In, Extrapolate, Rapid Assembly || Overdrive Form
Overclock Synergy
Direct - || Reroute ||
Indirect - Assault Field, Returning Shield, Split Beam, Thorn Field || Booster, Byte, Nibble, Cloaking, Energy Shield, Rush Down, Spike Shell, Wave Gen || Inversion Beam
Orb Upgrade Applier - Tinker || Atomize, Booster, Command, RAM Upgrade ||
Orb Upgrade Synergy
Direct - Scrapper || ||
Indirect - (All cards that Channel Orbs)
Swappables - Attack Down, Thermal Imaging || Evasion Down ||
Missing Slots: 0
Missing many Branching Upgrades
? (?) - Whenever you Upgrade an Orb...
? (?) - Whenever you Overclock a card...
? (?) - Whenever you Channel an Orb...
? (?) - Whenever you Evoke an Orb...
? (?) - Upgrade the first ? Orbs you Channel each combat.
Bottled ? (Uncommon) - Choose a card. Whenever you play it... (Spikes, Channel, Overclock, Upgrade)
Branching Ideas:
Thorn Field - Make branching to give more Spikes?
Brief Respite / Quick Thinking - Branch for Extract?
Card Reworks:
Evasion Down - Watch for balance, might be too strong
Wide Angle - Move to Rare? It's really strong.
Overdrive Form - Too strong?
Booster - Feels bad to play as a 2 cost for the effect it gives
Byte / Nibble - Both too strong and too weak at the same time. Nibble needs a better effect
Atomize - rework? Make X cost channel X Bomb [Not Exhaust].
Card Addons:
If this is the only ? in your hand...
If first card played...
If unblocked damage... (Scrape Off / Inversion Beam)
If target has Vulnerable / Lock-On... (Seeker)
If you Extracted this turn...
Card Ideas:
Whenever you Extract...
Whenever you apply Lock-On...
Whenever you attack an enemy with Lock-On...
Needs Art Reexport:
Needs Art Revisit: