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ArthurinRUC
TowerDefense
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tower.h
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tower.h
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#ifndef TOWER_H
#define TOWER_H
#include <QPoint>
#include <QSize>
#include <QPixmap>
#include <QObject>
class QPainter;
class Enemy;
class MainWindow;
class QTimer;
class Tower : QObject
{
Q_OBJECT
public:
Tower(QPoint pos, MainWindow *game, const QPixmap &sprite = QPixmap(":/image/tower.png"));
~Tower();
void draw(QPainter *painter) const;
void checkEnemyInRange();
void targetKilled();
void attackEnemy();
void chooseEnemyForAttack(Enemy *enemy);
void removeBullet();
void damageEnemy();
void lostSightOfEnemy();
private slots:
void shootWeapon();
private:
bool m_attacking;
int m_attackRange; // 代表塔可以攻击到敌人的距离
int m_damage; // 代表攻击敌人时造成的伤害
int m_fireRate; // 代表再次攻击敌人的时间间隔
qreal m_rotationSprite;
Enemy * m_chooseEnemy;
MainWindow * m_game;
QTimer * m_fireRateTimer;
//必备三件套~
const QPoint m_pos; //塔的圆心
const QPixmap m_sprite;
static const QSize ms_fixedSize;
};
#endif // TOWER_H
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