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Calculated manuever values do not correspond with in-game values #34

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mftgtg opened this issue Apr 19, 2024 · 1 comment
Open

Calculated manuever values do not correspond with in-game values #34

mftgtg opened this issue Apr 19, 2024 · 1 comment

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@mftgtg
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mftgtg commented Apr 19, 2024

I am trying to go to eve using the porkchop plot, however when I get to the final plugging in the manuever node, the imported manuever node does not arrive even closely to the predicted outcome. Here is a step by step of what I am doing:

I have a craft in orbit around kerbin at about 200kmx200km of altitude:
orbit

I punch in the vales and calculate the porkchop plot:
image

I compute the departure burn using my current orbit:
image

Already here something seems wrong because of that huge normal component:
image

I import the manuever using the import manuever tool using the values in the DV Manuever Information window:
image

But then ingame the manuever is completely off:
image

Could you tell me what I am doing wrong? Thanks

@DanielH267
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I am having a similar issue with the multi flyby sequencer. The maneuver appears to be correct in terms of magnitude of the burn, but it is planned for a totally wrong time while in low orbit.

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