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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Lan-Jet"
config/version="0.0.1"
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://icon.png"
[autoload]
NetworkGlobalState="*res://Autoloads/NetworkGlobalState.gd"
UserGlobalState="*res://Autoloads/UserGlobalState.gd"
[debug]
gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1
gdscript/warnings/unsafe_property_access=1
gdscript/warnings/unsafe_method_access=1
gdscript/warnings/unsafe_cast=1
gdscript/warnings/unsafe_call_argument=1
gdscript/warnings/return_value_discarded=1
[display]
window/size/viewport_width=1024
window/size/viewport_height=1024
window/stretch/mode="viewport"
window/stretch/aspect="expand"
window/handheld/orientation=6
[dotnet]
project/assembly_name="Lan-Jet"
[filesystem]
import/blender/enabled=false
import/fbx/enabled=false
[rendering]
textures/vram_compression/import_etc2_astc=true