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versions.txt
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/-/\-----------\
< |astlevaniaRL >
\-\/-----------/
Serenade of Chaos
Santiago Zapata, 2005-2010
Changes List
Version 0.72: 27/02/2010
------------------------
- 0001002: [Tasks] Fix MP3 Player
- 0001001: [Bug Report] Keys spawned beside walls
- 0001000: [Bug Report] Crash on saving
- 0000999: [Bug Report] Weather effects multiply
Version 0.71: 25/02/2010
------------------------
- 0000997: [Bug Report] Crash when equipping shield
Version 0.7: 23/02/2010
-----------------------
- 0000958: [Request for Enhancement] The game requires too many keys
- 0000957: [Request for Enhancement] The training mode is very sparse
- 0000932: [Request for Enhancement] Vampire Killers can only get whip upgrades from candles
- 0000934: [Bug Report] Mystic weapon doesnt show
- 0000936: [Bug Report] "f" and "a" attacks operate differently
- 0000933: [Bug Report] Bumping is quicker than targetting
- 0000063: [Request for Enhancement] Weapon and combat skill enhancements
- 0000930: [Bug Report] Last messages not show
- 0000995: [Tasks] Show caused and received damage
- 0000994: [Bug Report] Weapon shop always empty
- 0000081: [Request for Enhancement] Lack of thorough instructions in the manual
- 0000993: [Tasks] Add confirmation to warp when has hostage
- 0000067: [Request for Enhancement] Change view distance in castle quarters
- 0000065: [Request for Enhancement] Name changes
- 0000026: [Tasks] Add Active Evade to CastlevaniaRL
- 0000938: [Request for Enhancement] Allowing reasigning keys
- 0000027: [Tasks] Modify open areas on castle
- 0000028: [Tasks] Increase Manbeast natural defense
- 0000029: [Tasks] Change level up schema to acquire skills quickly
- 0000030: [Tasks] Address Balance Issues Described on Thread
- 0000036: [Tasks] Control Manbeast loss of control
- 0000054: [Request for Enhancement] Vampire Renegade power balances
- 0000053: [Request for Enhancement] Scale Hand to Hand Combat more strongly
- 0000060: [Request for Enhancement] Prelude Arena adjustments
- 0000061: [Request for Enhancement] Environmental and situational Effects
- 0000024: [Tasks] Too much gold issue
Version 0.61: 18/10/2009
------------------------
- 0000035: [Tasks] Dont Drop items on morph - closed.
- 0000012: [Bug Report] Crash in Castle Dungeons (ver. 1.26) - closed.
- 0000068: [Bug Report] No spellbooks for sale in Petra - closed.
- 0000074: [Bug Report] Text error on help screen - closed.
- 0000077: [Bug Report] Allow attacking your own spot (was Allow Space to cancel an attack) - closed.
- 0000078: [Bug Report] Exploit - Powerleveling Summoner in Petra - closed.
- 0000082: [Bug Report] 'Card of Sol' not working as intended - closed.
- 0000083: [Bug Report] Giant Bat won't attack - closed.
- 0000058: [Bug Report] Reduced range with melee weapons using the 'F' key - closed.
- 0000001: [Bug Report] Wolf morph image is not being shown (slash) - closed.
- 0000023: [Bug Report] Crash on Claw Assault - closed.
- 0000005: [Bug Report] Typo in level up screen - closed.
- 0000006: [Bug Report] Typo in pickup message - closed.
- 0000010: [Bug Report] Invisible Sprites - closed.
- 0000929: [Tasks] Death doesnt show when met at night - closed.
- 0000004: [Bug Report] Stuck in Petra Town water building - closed.
- 0000003: [Bug Report] Save Game Crash on Royal Chapel (slash) - closed.
- 0000070: [Bug Report] Game crashed when entering 1st stage - closed.
- 0000007: [Bug Report] NullPointerException on Monster.java:601 - closed.
- 0000009: [Bug Report] Game becomes unstable after saving and loading in certain locations - closed.
- 0000625: [Bug Report] Typos - closed.
Version 1.26: 12/08/2007
------------------------
(Includes Changes on
Version 1.26RC3: 20/07/2007
Version 1.26RC2: 26/06/2007
Version 1.26RC1: 10/06/2007
Version 1.26pt3: 15/05/2007
Version 1.26pt2: 06/05/2007
Version 1.26pt1: 29/04/2007
)
Done ToDo's
4 Add Item crashes
6 Add Far lights
73 Facelift Hiscore screen
103 Add Sun/Moon cards
107 Make mystic weapons disappear after a while
118 Reduce size of forests and caves
119 Add branches to level path
120 Implement room based Dungeon Generator
124 Transform weapons and prizes into timed disappearing features
125 Add automap
127 Change facing of sprites when walking
129 Add torches and lamps
133 Add 4 plotscenes
134 Add hidden stages and bosses
135 Linear training area
136 Add Char Dump
137 Fix prelude mode spawning rate
140 Add different waves to prelude mode, with different music
143 Add Sound initialization check
164 Expand Axe range
165 Add new Vanquisher Skills
167 Add new Invoker Skills
169 Add pickup heart sound
173 Add Beastman Morphs
176 Fix rosary bug on gfx version
183 Add separate hiscore listing for arena and normal
187 Add Inn
188 Add Artifact
190 Fix Weapon Categories
191 Add swimming
192 Fix boss health bar shown
193 Make Vkiller Soul Whip
194 Review weapon skills
195 Make vampire killer armor stronger with level
197 Rework armor stats
198 Add some population in the sewers
199 Add some population to the town
200 Fix Vkiller unequiping the whip
201 Fix throwing weapons reload bug
202 Fix Bouncing back going through solid bug
203 Fix Lockup on bounceback outside the area
204 Fix flying over ethereal cells
206 Fix the castle abbyss-first cave issue
207 Change to unarmed when switching and no secondary weapon
209 Relocate weapon description on console UI
211 Fix bug when saving, not Serializable crl.levelgen.LevelMetaData
217 Put prizes for all branches
218 Implement RoomCarveGenerator
221 Fix bug on Carve room generator (hangs while creating a room)
222 Use Carve generator for clock tower
223 Fix Dracula final fight
224 Add a better start stage using 2.5D
225 Reduce item drops
228 Make item spawning weighted depending on item type… less weapons, less armors, more general items, make special modifiers harder to find
229 Increase number of items in levels
230 Place candles smartly on the featurerooms
231 Increase unarmed damage for manbeast
232 Increase dodge for manbeast
233 Not always cause damage; when damage is 0, make it possible to defend completely
234 Do not respawn candles
234 Update screen when jumping to make it clearer
235 Change throwing weapon prices
236 Crash when flying higher on null mapcells
237 Make monsters smarter when chasing
238 null message when morphing on water
239 Abandon hostages when teleproting back to town
241 Recover boss energy on level reentry
243 Arrange Item tiles
244 Light all candles when entering level
246 Reduce carrying capacity
247 Nerf bow
248 Fix cant aim check for the current floor
249 Include "Fine Clothes Garment" as the starting 'armor' of Renegades
Implemented RFE's
298 ABCGi Add extended look mode and history of how many killed, how many killers.
320 Keldi Add an option to turn off saving the blood splatters
333 Christopher Barrett All the inventory and use screens should have boxes around each object
339 Xanatos Add Item Crashes
345 Seventh Shade Add Legion/Granfalloon.
359 Abcgi Add at end to the training: a final sign that says walk through here to leave this area and end your training - CASTLE VANIA awaits!
364 James Badcoe Make [escape] exit any screen, e.g. the help screen.
373 Valkeera Make Ruins smaller
375 Valkeera Color cave water blue, not brown
376 Valkeera Ensure the keys or another small items are shown when they are in front of a "high" tile, like a wall
378 Valkeera Limit the store supply of some items
380 Valkeera Make weapon skills advancement curve steeper. Add more skill levels.
381 Valkeera Add starting basic knowledge in weapon skill depending on the class
387 Adral Decrease Giant Bat attack
388 Adral Enhance evade chances
389 Adral Add Shields
390 Adral Pick stat bonuses on level up
391 Adral Restrict GrandMastership to one weapon
394 Adral Balance the initial weapon choices
395 Adral Increase hearts for wizards
396 Adral Add free teleports.
397 Adral Add level up stats message
400 Adral Add choices for evade
407 ABCGi Restrict ranged weapons to range bigger than 1
408 ABCGi Add a border to the window
410 ABCGi Add a noise when you level up
411 Valkeera Add the character history to the mortem
412 Valkeera Add a better variant of leather vest
413 Abcgi Add the mystic weapon to the equipment list under the weapon
414 Valkeera Add throwing knives to manbeast initial inventory
415 Valkeera Improve goodness of throwing weapons in terms of cost/effectivity
416 Valkeera Stacks of Throwing weapons
417 Valkeera Change costs of Sun card and Moon card
418 Valkeera Add nightbonuses to Vampire Renegade and Manbeast
419 Abcgi Renegade should start with the dagger in the secondary weapon slot (as bow in main) not just in inventory
420 Abcgi The bow attack noise should be different from the melee weapons.
421 Abcgi Each merchant should say "I am the weapon merchant" instead of just "I am the merchant".
424 Abcgi Add a pop up message that shows what stats increased on level up
426 Abcgi Add phases of the sun and moon
427 Abcgi 'f' to fire, should then be able to press 'f' again to confirm firing
428 Abcgi Use gray for old messages instead of red
432 Adral Remove BIG SWORDS category
433 Adral Shield must not be effective with two handed weapons
434 Adral Add a Skill for the knight to locate the shield in certain direction, covering the 2 adjoint positions and increasing the chances to deflect the attack
435 Adral Más randomness para el sitio de comienzo
436 Adral Add an absorb value for shields in addition to a full blocking chance
437 Adral En el character sheet deberia haber una segunda hoja con los roleplays "reales" una vez tenidos en cuenta los objetos
438 Adral Allow access to item commands and unequiping from the inventory screen
439 Valkeera Reduce gold cost of throwing weapons
440 Valkeera Reduce the time cost of switching to secondary weapon
441 Adral Would be better to have fixed letters for the actions to do to a certain item, on the inventory
445 Valkeera Change the display of daytime from '^'s
447 Valkeera Add "levelled items" to prevent very strong permanent items to be found early in the game.
448 Valkeera Make Vanquisher start the game with some variant of rings as an alternative to a staff
449 Valkeera Display level exits on map
450 Valkeera Stairs generated in passageway
451 Valkeera Make clearer stats on character profile for coverage
452 Darkshadow Mark locations suitable for resurfacing underwater
453 curseman Enhace Vanquisher Wizard magic abilities
455 Valkeera Too few monsters, Add large packs of weaker monsters
457 Valkeera Have different dialog lines for different classes
Fixed Bugs
146 James Badcoe When a platform is high you can hit creatures behind it with missiles.
148 James Badcoe Wait command keybinding "5" doesn't seem to be on the console version.
151 Adral Incorrect quantity of gold shown after spending some in the shop
152 Valkeera In the underground caves, candlesticks were generated on water surfaces
154 Valkeera No time cost for manbeast attacks
156 Valkeera Crash when attempting to view global map on Castle villa location.
160 Valkeera There is no wait to locate the PC when invisible
165 Valkeera Lightinh spell hits hostages
168 Zereth Hang when casting soul steal with a renegade
169 Krazzt Crash when using Minor Jinx with 1 hit left.
170 Valkeera Invoker's dove egg spell has no effect at all in Petra town and lower level of the moat.
172 com2kid Exception when pressing a key before the screen pops up"
174 DraconusZero Can't see stairs behind a wall on the moat
175 DraconusZero Item descriptions on inventory are duplicated
177 Adral Stairs in the moat are chopped in GFX mode
178 Adral Zombie cocoons in Petra are still shown when the night ends and are kept there
179 Adral Exception when loading game in linux
180 Adral No indicator of turtle soul
182 Adral Bird's soul del souls' master no consume hearts
183 Adral Summon cat no deja usarlo cuando te quedan 3 hearts
184 Abcgi Out of time messages
185 Abcgi The first move after I talk to someone and press space does not count
187 Abcgi when i press 'f' to fire bow at zombie below my level it says "The dagger flies over the Town Zombie" - should be arrow
188 Abcgi "My fate is to go trough" should be "through" (entry to castle convo)
189 Abcgi You can actually highlight the text box of a convo and then type in there - then you can't quit from it
190 Adral Crash when extended looking at Christopher in the tutorial
191 Adral Cant equip bow in tutorial
193 Adral Messages from previous turns should change colour or vanish gradually
195 Wonderllama In training, it seems you can only use fists and not the whip.
197 Starslayer Prizes disappear very quickly
201 Jered Cain Soul steal for vampire renegades restores full health
206 Adral Ni Dragonfire ni Turtle gastan hearts
207 Adral BeamProjectileSkill Crash
208 DraconusZero Rescuable hostage stuck in a wall
209 Wonderllama Monsters falling through the level void
210 Wonderllama Crash with familiars when there is no enemy
212 jrr7 Typographical/orthographical/grammatical errors
213 jrr7 in inventory, the item description shows twice
214 jrr7 bumping the signpost doesn't autoread in dark forest
217 Jered Cain Vampire Killer is not losing upgrades.
219 Valkeera Attributes display issue with combat/invokation/movement stats.
220 Abcgi Your can't abandon the mystic whip!." "Your" = "You" and "whip!." = "whip!"
222 Valkeera Manbeast skill Energy Scythe has no noticeable effect
223 Valkeera Manbeast skills Power blow and Power strike don't consume any hearts
225 Valkeera Bronze vest has the same defense value as leather vest, but costs 4-times more
227 Valkeera Small grammar issue with Manbeast's starting text: shouldn't be "After knowing of the destruction...", but rather "After having learned of..."
228 Valkeera Effects (descriptions) of items sold by merchants should be displayed in the shopping selection (they don't now in console version)
229 Abcgi Mouse clicking when useMouse = false behaves strangely, Always moves to the last direction.
230 Abcgi Click in the message box and no key strokes allowed in the game, have to quit
231 Abcgi Level up occurs before action finishes
232 Abcgi Enchantment is not kept in the weapon but in the player
233 Abcgi Buy confirm screen, only mouse click works, you can't press 'y' 'Y' or 'n' - you can also type in this box
235 DraconusZero Key generated in the water
236 Draconuzero Price of a wooden scimitar is -$2000
237 Draconuzero Wooden scimitar has no attack
241 Abcgi Monster description is left forever on screen
242 Guestman! Can't teleport back to town. Game just closes.
243 Guestman! Duplicating Weapons.
244 Lavastine Annoying sound when too many items are picked up
245 Pranagy Crash when attacking using Ethanos blade
246 Valkeera Invisible exit in the Card of Sol room
247 Valkeera Lost item when unequiped and inventory full
248 Valkeera Typos: in Mysterious girl's dialog
249 Valkeera Invoker's Dove egg has no effect on multi-tier levels
250 Valkeera Year listed on Prelude arena is wrong
251 Valkeera Wrong spelling of Soleiyu name
252 curseman Crash when teleporting through air
253 curseman Teleport ends inside a wall
255 curseman Unable to return from the abyss after defeating the mummy
255 curseman Unable to return after getting through the chapel
256 curseman Exponential growth on shields skill and coverage over 100%
Version 1.25: 27/11/2006
------------------------
Done ToDo's
104 Power up thrown items to cover more area
105 Power up holy flame to cover more area
106 Add prelude mode
108 Allow cancel for targetting special weapons
109 Do not get whip upgrades if whip is vampire killer
110 Magic flame must hurt enemies, even if they just stay over it (dont have to walk)
116 Remove unnecessary "The flame glows"
Implemented RFE's
281 Crypt Keep the spawning symbols after animation
326 Jzeth Recover mystic weapon
327 Christopher Holy flame - remaining flame should be blue
328 Christopher Castle garden - use a flame inside the urns (not a candle)
329 Christopher Castle garden - use some of the trees
332 Christopher Put help in a window rather then against the moon screen
334 Christopher Center the use and drop screens (and all screens like this)
335 Christopher Put a blank line after 'what do you want to drop' or equivalent line on all dialogs
336 Christopher Should allow use of numpad arrow keys in dialog menus
337 Christopher Try all the dialog boxes as black transparent rather than grey
342 Genisi Orb of return item to return back to town
347 Abcgi Allow player to turn off music.
348 Abcgi Secondary Weapon slot.
353 Icey Remove last semicolon on multiple messages
355 Icey Bumping on a signpost should show its message
356 Icey Change Melduck "we better proceed on foot"
360 Abcgi Display level on the top right display
362 Abcgi Add skill: recover energy
363 Abcgi Add skill: Jinx health, minor and major
366 James Badcoe Explain why certain attacks won't hit certain monsters.
367 James Badcoe Same as 281
368 James Badcoe Change gold coin icon for console mode
Smithed BR's
109 Genisi Sleep interrupted: InterruptedException on midiplayer thread
137 Icey Correction on the manual
138 Icey Corrections on genre, prologue text
139 Icey Typos on Dracula Vanish action
140 Icey Grassy statues on castle keep
142 Abcgi ESC should exit you out of any targeting etc
143 Abcgi One of the signs in training says DONT JUMP OVER THE WATER OR YOU WILL DROWN - which is false
147 James Badcoe Don't seem to be able to turn the music off in console mode
150 James Badcoe Corrections on ingame texts
Version 1.24: 14/10/2006
------------------------
Done ToDo's
84 Add SFX_KILL_CHRIS
85 Change description of unarmed to fists
87 Paint the floor on the levels below lower
88 Show the dove swarm
91 Fix Special players status keep Bug
94 Fix Crash when entering prologue for second time
95 Make Cat a missile effect, not beam
96 Merchant dialogue must spread all width
97 Check if message buffer and last messages are working ok
98 Disable saving on training and prologue
99 Add Icey to town
100 Spirits cannot be used, only fusioned
101 Show last messaged on death
102 Show remaining shots and reload info on Inventory for ranged weapons
Implemented RFE's
317 Crypt Show where the character is when invisible
321 Keldi Tone down ranged weapons. Tone up homing ball.
322 Keldi Respawn candles when entering a level again
Smithed BR's
125 Keldi Day/Night and Story windows are Editable
126 Guestman! CRash on dracula scene when invisible
128 Guestman! Wrong stats about turns and gold on the memorial after restoring game
131 Slash Crash on Giant Bat Hall, Null isInWater
132 ??? Keys Stuck on Pillars
Version 1.23: 01/10/2006
------------------------
Done ToDo's
74 GetNearestMonster on GFX version must only take those on sight,
77 Merchant on GFX version, items are being lost when cannot carry?
78 Draw merman's underwater
79 Rosary special effect
80 Boss death special effect
81 Dracula materialize and vanish SFX
82 Training area
83 Increase day/Night length
Smithed BR's
121 jrr7 "java.lang.NullPointerException when looking at a cell on a different level"
122 jzeth java.lang.NullPointerException when aiming to null positions
123 Slash Crash on Save, ItemDefinition not serializable, after asking a merchant for items
Version 1.22: 25/09/2006
------------------------
Done ToDo's
49 Add equipped weapons to the memorial
50 Add last messages to the memorial
52 Reloading costs hearts
53 Put back the plot texts on the GFX version
54 Fix addMessage for the GFX version for multiple messages
55 Use the main menu background on all background screens (instead of the castle one)
56 Prologue "prologue" should use the large font
57 Tune appearance of chat boxes borders
58 Tune appearance of chat boxes location
59 Tune appearance of chat boxes portrait
60 Relocate day and night boxes
61 Tune appearance of inventory box
62 Show full candles
63 Tune appearance of help screen
64 Assign correct image to the holy water flame burning
65 Female characters don't have female sprites
68 Make the window draggable
69 Program Icon
70 Splash Screen
71 Put back hostages
72 Dual Startup
Implemented RFE's
270 Christopher Cursor on input lines
306 Mario Donick Confirmation using 'Enter' on character creation
307 Mario Donick Bind ? to call the help.
308 Tunginobi On level up, spirits don't have a description.
310 Glowie Curved, Straight and Direct monster ranged attacks
311 Glowie Ultimate skill for crossbows
312 Glowie Attack enemy on the same place
313 Glowie Do not show enemy description when hit out of sight
314 Sabreman Ensure action cancel
316 Christopher Bind ' ' to 'f'ire for other classes than 'Vampire Killer'
318 Crypt Reduce monster populating and spawning rate
Fixed BR's
113 Tunginobi '.' to wait on the number pad doesn't work.
114 Tunginobi Exception thrown on saving the game
115 Glowie Editable area on main menu hangs game
116 Glowie Monster Spawning effect not shown
117 Christopher Editable prologue text area hangs game
119 Crypt Aiming cross leaves a trail out of the sighting range of the character
120 Crypt When on a higher level the aiming cross position is not modified
Version 1.21
------------
First graphics version
Version 1.2b: [pt1] 04/09/2006
------------------------------
ToDo-'s
18 Map reestructuration, new areas, alternate paths
38 Prologue Scene
23 Plot Scenes
26 Akmodan Mummy
27 Bone Dragon King
28 Villa and Maiden
22 Prepopulated levels with monster and spawns
33 Castle Map
19 Message Buffer
35 Poison status
36 Stun status
47 Petrified Status
12 Solid transparent cells
14 Action targetting over Self
17 Fix double action validation message
29 Music reselection on levels
30 Fix bug with nearest monster
32 Walk over flame and features
34 Fix cross cutting all the midlevels
39 Added character classes on hi score list
41 Endgame plot
42 Fix merman shooting from underwater
44 Castle Abbyss
RFEs
288 Slash Enhance Ball of Destruction for renegade and Dracula
295 ECNM Add stats description to the manual, percentages are not clear
297 Adral Keep merchants and priest on their homes
BRs
110 Crassadon NullPointer exception with Shade teleport over emptyness
111 Morzas Instadeath when jumping outside the map from a border.
Version 1.2a: 16/07/2006
------------------------
ToDo's
5 Upper cap for HP display
7 Enable MP3 Music
13 Symbolic skills for Vampire Killer and Manbeast
15 Autoreload ranged weapons
16 Castle Bridge Area
RFEs
293 Hatlore Tone down the blood
296 Adral Explain weapon stats
299 ABCGi Make ESC to cancel aiming events
300 ABCGi Don't become better at whips by using mystic weapons
302 Stungun Update gold counter on shops
BRs
97 ECNM Axe Knights and Werebears hopping all over the place.
99 Adral NullPointerException on MonsterCharge attacks falling to lower parts of the level
101 Slash Items not stacking, they are lost forever if replaced
102 Slash When not enough room on inventory to add something, the money is still lost
103 ABCGi Overlap with game messages when escaping look mode
104 ABCGi Monster crawling effect seen outside LOS
105 ABCGi Crash when picking nearest monster position offscreen
106 Slash Monster Dashing at random directions, related to BR97
108 Stungun Artifact items are stacked together and lost with normal items
Version 1.2: 08/07/2006
-----------------------
Internal Changes:
* Single threaded Midi music manager
RFEs
280 Tunginobi Show the primary and secondary spirits in two separate menus and dont include regular items
287 Slash Spirit descriptions on level up
294 ECNM Weaken the level of effiency the long range weapons and ranged monsters attacks
BRs
73 Daiyu Last item on listboxes cant be picked
78 Christopher A turn is missed after level up
81 Karri Kanapee java.lang.InterruptedException: at MidiPlayer: 25 at MidiPlayer:13
89 Christopher Crash on hostage talk
92 ECNM Crash on using rosary when the monster is damaged
93 ECNM Too quick level up
94 Tunginobi ASCII display screwed on Linux for special characters
Version 1.2 {t3 bf1}: 29/06/2006
--------------------------------
RFEs
274 Christopher In game item descriptions
290 Christopher Enhance town border
291 Christopher Enhance church platform
292 Christopher Heal by talking with the priest
BRs
83 Christopher Falling from third floor crash on town
84 Slash Only one message shown per action
85 Slash Bounced back to null position on forest entrance crash
86 Slash Target line to nearest monster isnt being shown
87 Slash Crash on missile effects over null positions
88 Christopher NPCs arent shown correctly on ID window
90 Slash Crash with weapons special effects
91 Slash Cannot set Sequence until sequencer opened
Version 1.2 {t3}: 24/06/2006
----------------------------
Internal Changes
* UI/Engine decoupled
* 2.5D Functionality
RFEs
282 Karri Kanapee Proffread text from Karri Kanape on player descriptions
283 Slash 2.5D functionality
284 Slash 2.5D town
BRs
79 Karri Kanapee Class cast exception when cross thrown
82 Christopher Input goes mad with non alphanumeric characters
Version 1.2 {t2}: 10/06/2006
----------------------------
Important Internal Changes
* Action validation
RFEs
267 Glowie Initial CLS
268 Glowie Accesible ranged weapons
269 Glowie Action Validators
271 Christopher Sex [m/f]:
272 Christopher Character type choice using menu with description of that character and it's abilities.
275 Christopher Every screen where space is to continue should say {space to continue]
276 Christopher Inventory should be 'i' not 'I'
277 Christopher Character should be 'c' not 'C'
278 Christopher Add "[space] uses weapon" (or whatever to throw an axe or dagger) on help
BRs
74 Crypt Crash on save, Modifier not serializable
75 Glowie NullPointerException after drowning
76 Glowie Look cursor still visible after quitting looking mode
Version 1.2 {t}: 03/06/2006
---------------------------
RFEs
10 Music and sound from the original
25 Circular field of view
198 Add weapons and armor on level generation
220 Changed inventory look like CV2 and included status
221 Special effects for vampire killer actions
230 Parametrization of Music
231 Weapons with vertical range
232 Weapon and armor stats on menu
233 'G'et command
234 'D'rop command
235 Targeted actions (236,237,238,239,240,242,244,245,246,247,248,250,254
255 'T'arget command (Attack a position)
256 Modify enemy AI to attack a position
257 Modify enemy AI to use LOS
258 Weapon modifiers
259 Refresh the map before drawing some special effects (missile, blast)
260 Action cost, Priority queue
261 Player attributes for walkingCost, attackCost, castCost
262 Level system using Souls
263 Ítem attributes for attackCost
264 Add new stats to the character screen
BRs
69 Wrong message on weapon skill increase
70 ExceptionInitializing Jcurses, Jcurses source modified
72 Permanently cursed town
Version 1.1e: 22/02/2006
------------------------
RFEs
26 Day/night cycle
175 Add Save and Load game functionality
218 Add permadeath
188 Add Hostage Rescuing quests
210 Hostage rescuing quests, artifacts reward
49 Double and triple shoot upgrades
147 High mystic weapon Blast Crystal
196 Add high mystic weapon Mystic Punch
214 Unequip
180 Make jumping require a recovery turn
168 Renegade must be unable to attack when morphed as bat
176 Assign initial equipment
181 Allow more than 20 hits, make initial hitmax different for each class
205 Expert Weapon Skills: Whips
206 Expert Weapon Skills: Staffs
207 Expert Weapon Skills: Swords
208 Expert Weapon Skills: Unarmed
209 Expert Weapon Skills: Rings
173 Add postmortem file for characters
182 Add stage where the player died to the hiscores and memorials
199 Add history to the memorial
170 Change 'NPC' in the memorial for 'Inoccent People'
204 Make Stage 1 a starting level (forest)
152 Lab Generator
151 Item placement on level generation
179 Scatter books of clues around the level
191 Add Cells that harm (lava)
156 Unified dialog dismiss key (Space)
166 Remap wait command to .
157 Ingame help mapped to F1 and ?
158 Old messages are darkened
160 Only one of each type of creature is displayed in the auto-ID
171 Add SFX for the Dragon Summon
190 Add SFX for manbeast skills
177 Add Welcome Message
178 Add message for attacking solid mapcells
189 Add Message for picking up things
193 Add level type to describe the kind of level it is
216 Add message when weapon skill goes up
212 Make clear when the merchants cant sell
217 Add link to hiscores from title screen
219 Enhance UI Layout
201 Remake all weapons and armor definitions (71 weapons, 5 armors)
162 All guns must be relodaded now
164 Health regeneration skill for the menbeast
165 Heal potions
167 Increase the effect time for support items
169 Dogs must have a different conversation schema than humans
96 Make the merchant get mad at you if you hit him
174 Change the Monster treasure system
192 Change the leveling system
184 Make the Arrow action and the Stationary AI
203 Make the Summon action for monters
200 Remake all the monster definitions, add new (91 monsters + Bosses)
202 Remake all monster AI
211 Add golden coins
BRs
20 MessageBox Full of messages
43 Input routine issues with spaces
47 Merchant generated in 2nd map crashed after talking to him,
48 Invalid starting hearts
49 Weapon Skills were inconsistent with weapon categories
50 Weapon Skill description out of bounds
51 Hostility against player preserved after death
55 The egg summon does nothing
56 Too many visible items on screen to fit in the list.
Version 1.1d: 06/09/2005
------------------------
* Classes: Vampire Killer, Vampire Renegade, Vampire Vanqisher, Summoner, Man Beast, Knight
* Petra town with NPCs and Cleric
* 21 special player skills
* Equipable weapons and armor
* 37 new items (usable and wearable)
* Hidden mystic weapons
* Weapon skills learnt by repeating use
* Character background on creation
* Freezing
* Character status window
* Autowhip and Autoattack on bump
* AutoID on sight
* UI rearrangement
* Several bugfixes
Version 1.1c: 03/08/2005
------------------------
* Added true terminal support using JCurses
* Added merchant (RFE 65)
* Added movement with arrow keys (RFE 51)
* Bible (RFE 68)
* Several items (RFE 77, 78, 81 ~ 93)
* Inventory (RFE 79)
* Use and Throw (RFE 80)
* Added special whip effects (RFE 66, 67, 94)
* Free movement between stages (RFE 64)
* Bugfixes (BR 40, 41, 42, 45)
Version 1.1b: 25/07/2005
------------------------
* Added blood (RFE 19)
* Remade Cross and Holy water weapons (RFE 39, 63)
* Added several items (RFE 46, 47, 50)
* Added hidden treasures (RFE 48)
* Fixed 'monster at null position' bug (BR 38)
Version 1.1a: 21/07/2005
------------------------
* Several jumping bugs fixed
* Whiping now has a small height tolerance
* Critical crash after passing Stage 2 fixed
* Message multiplying bug fixed
* Random name for anonimous players
* Enhaced chain and morningstar whip
* Remade Keyboard input routine
Version 1.1: 12/07/2005
-----------------------
* Whip levels
* Jumping action
* Improved appearance
* Improved performance
* Enhaced respawning device
* Added special effects for weapons and enemy attacks
* Use '?' or F1 to access game help
* Use 'L' to examine your surroundings
* High Score table
* Resume screen after dying
* Randomly generated level
* Elevated Platform tiles
* Stair tiles
* Final Boss
* Enhaced action selector methods
* Enhaced messaging system
* Magic doors with key requirements
* Console font configuration
Version 1.0a: 19/05/2005
------------------------
* Fixed critical respawning bug
* Added simple effects for weapons
Version 1.0: 14/05/2005
------------------------
* Initial 7DRL version
* Combat implemented
* Unique attack styles by enemy
* Classic weapons implemented