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NBT Data is persistent between source world and converted world
Steps To Reproduce:
load 1.20.2 world that has blocks that contain NBT Data for playerheads
Environment:
Windows 10
Minecraft Java 1.20.2 to 1.21
Amulet Version 0.10.33
Additional context
I do have datapacks that seem to be preventing Chunker and Vanilla Minecraft converting the worlds. When using this tool, everything else is fine, just the block nbt data is wrong. I have not tested entities, banners, or most other blocks that contain fancy nbt data
If it was one or two areas I would just use world edit to help replace them. but this world is large and has many player heads, along with other worlds I intend to port
Attachments
Screenshots
Worlds
Too big to upload but I can send over discord or other private msging methods if needed
The text was updated successfully, but these errors were encountered:
Bug Report
Current Behaviour:
NBT Data is not being converted
Expected behavior:
NBT Data is persistent between source world and converted world
Steps To Reproduce:
load 1.20.2 world that has blocks that contain NBT Data for playerheads
Environment:
Additional context
I do have datapacks that seem to be preventing Chunker and Vanilla Minecraft converting the worlds. When using this tool, everything else is fine, just the block nbt data is wrong. I have not tested entities, banners, or most other blocks that contain fancy nbt data
If it was one or two areas I would just use world edit to help replace them. but this world is large and has many player heads, along with other worlds I intend to port
Attachments
Screenshots
Worlds
Too big to upload but I can send over discord or other private msging methods if needed
The text was updated successfully, but these errors were encountered: