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diagram.py
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diagram.py
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import matplotlib.pyplot as plt
import matplotlib.patches as patches
from matplotlib.transforms import Bbox, TransformedBbox
# TODO: Study this https://matplotlib.org/stable/tutorials/text/annotations.html#sphx-glr-tutorials-text-annotations-py
def override(d1, **d2):
"""Add key-value pairs to d.
d1: dictionary
d2: keyword args to add to d
returns: new dict
"""
d = d1.copy()
d.update(d2)
return d
def underride(d1, **d2):
"""Add key-value pairs to d only if key is not in d.
d1: dictionary
d2: keyword args to add to d
returns: new dict
"""
d = d2.copy()
d.update(d1)
return d
def diagram(width=5, height=1, **options):
fig, ax = plt.subplots(**options)
# TODO: dpi in the notebook should be 100, in the book it should be 300 or 600
# fig.set_dpi(100)
# Set figure size
fig.set_size_inches(width, height)
plt.rc('font', size=8)
# Set axes position
ax.set_position([0, 0, 1, 1])
# Set x and y limits
ax.set_xlim(0, width)
ax.set_ylim(0, height)
# Remove the spines, ticks, and labels
despine(ax)
return ax
def despine(ax):
# Remove the spines
ax.spines['right'].set_visible(False)
ax.spines['top'].set_visible(False)
ax.spines['bottom'].set_visible(False)
ax.spines['left'].set_visible(False)
# Remove the axis labels
ax.set_xticklabels([])
ax.set_yticklabels([])
# Remove the tick marks
ax.tick_params(axis='both', which='both', length=0, width=0)
def adjust(x, y, bbox):
"""Adjust the coordinates of a point based on a bounding box.
x: x coordinate
y: y coordinate
bbox: Bbox object
returns: tuple of coordinates
"""
width = bbox.width
height = bbox.height + 0.2
t = width, height, x - bbox.x0, y - bbox.y0 + 0.1
return [round(x, 2) for x in t]
def get_bbox(ax, handle):
bbox = handle.get_window_extent()
transformed = TransformedBbox(bbox, ax.transData.inverted())
return transformed
def draw_bbox(ax, bbox, **options):
options = underride(options, facecolor='gray', alpha=0.1, linewidth=0)
rect = patches.Rectangle((bbox.xmin, bbox.ymin), bbox.width, bbox.height, **options)
handle = ax.add_patch(rect)
bbox = get_bbox(ax, handle)
return bbox
def draw_box_around(ax, bboxes, **options):
bbox = Bbox.union(bboxes)
return draw_bbox(ax, padded(bbox), **options)
def padded(bbox, dx=0.1, dy=0.1):
"""Add padding to a bounding box.
"""
[x0, y0], [x1, y1] = bbox.get_points()
return Bbox([[x0-dx, y0-dy], [x1+dx, y1+dy]])
def make_binding(name, value, **options):
"""Make a binding between a name and a value.
name: string
value: any type
returns: Binding object
"""
if not isinstance(value, Frame):
value = Value(repr(value))
return Binding(Value(name), value, **options)
def make_mapping(key, value, **options):
"""Make a binding between a key and a value.
key: any type
value: any type
returns: Binding object
"""
return Binding(Value(repr(key)), Value(repr(value)), **options)
def make_dict(d, name='dict', **options):
"""Make a Frame that represents a dictionary.
d: dictionary
name: string
options: passed to Frame
"""
mappings = [make_mapping(key, value) for key, value in d.items()]
return Frame(mappings, name=name, **options)
def make_frame(d, name='frame', **options):
"""Make a Frame that represents a stack frame.
d: dictionary
name: string
options: passed to Frame
"""
bindings = [make_binding(key, value) for key, value in d.items()]
return Frame(bindings, name=name, **options)
class Binding(object):
def __init__(self, name, value=None, **options):
""" Represents a binding between a name and a value.
name: Value object
value: Value object
"""
self.name = name
self.value = value
self.options = options
def draw(self, ax, x, y, **options):
options = override(self.options, **options)
dx = options.pop('dx', 0.4)
dy = options.pop('dy', 0)
draw_value = options.pop('draw_value', True)
bbox1 = self.name.draw(ax, x, y, ha='right')
bboxes = [bbox1]
arrow = Arrow(dx=dx, dy=dy, **options)
bbox2 = arrow.draw(ax, x, y)
if draw_value:
bbox3 = self.value.draw(ax, x+dx, y+dy)
# only include the arrow if we drew the value
bboxes.extend([bbox2, bbox3])
bbox = Bbox.union(bboxes)
# draw_bbox(ax, self.bbox)
self.bbox = bbox
return bbox
class Element(object):
def __init__(self, index, value, **options):
""" Represents a an element of a list.
index: integer
value: Value object
"""
self.index = index
self.value = value
self.options = options
def draw(self, ax, x, y, dx=0.15, **options):
options = override(self.options, **options)
draw_value = options.pop('draw_value', True)
bbox1 = self.index.draw(ax, x, y, ha='right', fontsize=6, color='gray')
bboxes = [bbox1]
if draw_value:
bbox2 = self.value.draw(ax, x+dx, y)
bboxes.append(bbox2)
bbox = Bbox.union(bboxes)
self.bbox = bbox
# draw_bbox(ax, self.bbox)
return bbox
class Value(object):
def __init__(self, value):
self.value = value
self.options = dict(ha='left', va='center')
self.bbox = None
def draw(self, ax, x, y, **options):
options = override(self.options, **options)
handle = ax.text(x, y, self.value, **options)
bbox = self.bbox = get_bbox(ax, handle)
# draw_bbox(ax, bbox)
self.bbox = bbox
return bbox
class Arrow(object):
def __init__(self, **options):
# Note for the future about dotted arrows
# self.arrowprops = dict(arrowstyle="->", ls=':')
arrowprops = dict(arrowstyle="->", color='gray')
options = underride(options, arrowprops=arrowprops)
self.options = options
def draw(self, ax, x, y, **options):
options = override(self.options, **options)
dx = options.pop('dx', 0.5)
dy = options.pop('dy', 0)
shim = options.pop('shim', 0.02)
handle = ax.annotate("", [x+dx, y+dy], [x+shim, y], **options)
bbox = get_bbox(ax, handle)
self.bbox = bbox
return bbox
class ReturnArrow(object):
def __init__(self, **options):
style = "Simple, tail_width=0.5, head_width=4, head_length=8"
options = underride(options, arrowstyle=style, color="gray")
self.options = options
def draw(self, ax, x, y, **options):
options = override(self.options, **options)
value = options.pop('value', None)
dx = options.pop('dx', 0)
dy = options.pop('dy', 0.4)
shim = options.pop('shim', 0.02)
x += shim
arrow = patches.FancyArrowPatch((x, y), (x+dx, y+dy),
connectionstyle="arc3,rad=.6", **options)
handle = ax.add_patch(arrow)
bbox = get_bbox(ax, handle)
if value is not None:
handle = plt.text(x+0.15, y+dy/2, str(value), ha='left', va='center')
bbox2 = get_bbox(ax, handle)
bbox = Bbox.union([bbox, bbox2])
self.bbox = bbox
return bbox
class Frame(object):
def __init__(self, bindings, **options):
self.bindings = bindings
self.options = options
def draw(self, ax, x, y, **options):
options = override(self.options, **options)
name = options.pop('name', '')
value = options.pop('value', None)
dx = options.pop('dx', 0)
dy = options.pop('dy', 0)
offsetx = options.pop('offsetx', 0)
offsety = options.pop('offsety', 0)
shim = options.pop('shim', 0)
loc = options.pop('loc', 'top')
box_around = options.pop('box_around', None)
x += offsetx
y += offsety
save_y = y
if len(self.bindings) == 0:
bbox = Bbox([[x, y], [x, y]])
bboxes = [bbox]
else:
bboxes = []
# draw the bindings
for binding in self.bindings:
bbox = binding.draw(ax, x, y)
bboxes.append(bbox)
x += dx
y += dy
if box_around:
bbox1 = draw_bbox(ax, box_around, **options)
else:
bbox1 = draw_box_around(ax, bboxes, **options)
bboxes.append(bbox1)
if value is not None:
arrow = ReturnArrow(value=value)
x = bbox1.xmax + shim
bbox2 = arrow.draw(ax, x, save_y, value=value)
bboxes.append(bbox2)
if name:
if loc == 'top':
x = bbox1.xmin
y = bbox1.ymax + 0.02
handle = plt.text(x, y, name, ha='left', va='bottom')
elif loc == 'left':
x = bbox1.xmin - 0.1
y = save_y
handle = plt.text(x, y, name, ha='right', va='center')
bbox3 = get_bbox(ax, handle)
bboxes.append(bbox3)
bbox = Bbox.union(bboxes)
self.bbox = bbox
return bbox
class Stack(object):
def __init__(self, frames, **options):
self.frames = frames
self.options = options
def draw(self, ax, x, y, **options):
options = override(self.options, **options)
dx = options.pop('dx', 0)
dy = options.pop('dy', -0.4)
# draw the frames
bboxes = []
for frame in self.frames:
bbox = frame.draw(ax, x, y)
bboxes.append(bbox)
x += dx
y += dy
bbox = Bbox.union(bboxes)
self.bbox = bbox
return bbox
def make_rebind(name, seq):
bindings = []
for i, value in enumerate(seq):
dy = dy=-0.3*i
if i == len(seq)-1:
binding = make_binding(name, value, dy=dy)
else:
arrowprops = dict(arrowstyle="->", color='gray', ls=':')
binding = make_binding('', value, dy=dy, arrowprops=arrowprops)
bindings.append(binding)
return bindings
def make_element(index, value):
return Element(Value(index), Value(repr(value)))
def make_list(seq, name='list', **options):
elements = [make_element(index, value) for index, value in enumerate(seq)]
return Frame(elements, name=name, **options)
def draw_bindings(bindings, ax, x, y):
bboxes = []
for binding in bindings:
bbox = binding.draw(ax, x, y)
bboxes.append(bbox)
bbox = Bbox.union(bboxes)
return bbox