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Modular Gameplay Best Practices #69

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Allar opened this issue Jul 8, 2021 · 2 comments
Open

Modular Gameplay Best Practices #69

Allar opened this issue Jul 8, 2021 · 2 comments

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@Allar
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Allar commented Jul 8, 2021

Looking for any and all guidance about modular gameplay. This includes things like the Gameplay Ability System as well as the actual 'modular' named new bits in the engine.

@doublebuffered
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Commented in other spot, but I'll say here that the engine code for this is changing pretty rapidly so I'd wait until 5.0 to do anything definitive here. I am personally curious about in-progress thoughts though

@Shatur
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Shatur commented Jul 17, 2021

Tranek suggest (scroll down a little) to use GA_ for GameplayAbility, GC_ for GameplayCue and GE_ for GameplayEffect.

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