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#enable-drdc to enable Direct Rendering Display Compositor is not working #186

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Unknown78 opened this issue Mar 16, 2024 · 0 comments
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@Unknown78
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Unknown78 commented Mar 16, 2024

Backgrounds

chrome://flags settings
#disable-thorium-icons > Enabled
#autoplay-policy > Document User Activation Required
#ignore-gpu-blocklist > Enabled
#enable-gpu-rasterization > Enabled
#zero-copy-video-capture > Enabled
#enable-zero-copy > Enabled
#scrollable-tabstrip > Enabled - tabs shrink to a large width
#zero-copy-tab-capture > Enabled
#hardware-media-key-handling > Disabled
#use-client-gmb-interface > Enabled
#chrome-labs > Disabled
#enable-drdc > Enabled
#skia-graphite > Enabled
#ui-enable-shared-image-cache-for-gpu > Enabled
#use-gpu-scheduler-dfs > Enabled

Problems

As the title says.

If you try to enable chrome://flags/#enable-drdc

Enables Display Compositor to use a new gpu thread.
When enabled, chrome uses 2 gpu threads instead of 1. Display compositor uses new dr-dc gpu thread and all other clients (raster, webgl, video) continues using the gpu main thread. – Mac, Windows, Linux, ChromeOS, Android, Fuchsia, Lacros

#enable-drdc

Then if you go to chrome://gpu

Graphics Feature Status
=======================
*   Canvas: Hardware accelerated
*   Canvas out-of-process rasterization: Enabled
*   Direct Rendering Display Compositor: Disabled
*   Compositing: Hardware accelerated
*   Multiple Raster Threads: Enabled
*   OpenGL: Enabled
*   Rasterization: Hardware accelerated on all pages
*   Raw Draw: Disabled
*   Skia Graphite: Disabled
*   Video Decode: Hardware accelerated
*   Video Encode: Hardware accelerated
*   Vulkan: Disabled
*   WebGL: Hardware accelerated
*   WebGL2: Unavailable
*   WebGPU: Hardware accelerated

The Direct Rendering Display Compositor is still Disabled.

Some said in the link below that it's exclusive to android, but I don't really know.
https://bbs.archlinux.org/viewtopic.php?id=285762


Additional info from chrome://gpu for my specific system
Driver Bug Workarounds
======================
*   avoid_consecutive_keyframes_for_vp9
*   disable_accelerated_av1_decode
*   disable_accelerated_vp8_decode
*   disable_accelerated_vp9_decode
*   disable_accelerated_vp9_encode
*   disable_d3d11
*   disable_decode_swap_chain
*   disable_direct_composition
*   disable_direct_composition_sw_video_overlays
*   disable_dynamic_video_encode_framerate_update
*   disable_imagebitmap_from_video_using_gpu
*   disable_nv12_dynamic_textures
*   disable_vp_auto_hdr
*   disable_vp_super_resolution
*   enable_bgra8_overlays_with_yuv_overlay_support
*   enable_webgl_timer_query_extensions
*   exit_on_context_lost
*   max_msaa_sample_count_4
*   msaa_is_slow
*   msaa_is_slow_2
*   disabled_extension_GL_KHR_blend_equation_advanced
*   disabled_extension_GL_KHR_blend_equation_advanced_coherent
*   disabled_extension_GL_MESA_framebuffer_flip_y

Problems Detected
=================
*   Some drivers are unable to reset the D3D device in the GPU process sandbox
    Applied Workarounds: exit_on_context_lost

*   Old Intel drivers cannot reliably support D3D11:
    (http://crbug.com/363721)
    Applied Workarounds: disable_d3d11

*   On Intel GPUs MSAA performance is not acceptable for GPU rasterization:
    (http://crbug.com/527565), (http://crbug.com/1298585)
    Applied Workarounds: msaa_is_slow

*   Disable KHR_blend_equation_advanced until cc shaders are updated:
    (http://crbug.com/661715)
    Applied Workarounds: disable(GL_KHR_blend_equation_advanced),
        disable(GL_KHR_blend_equation_advanced_coherent)

*   Accelerated VP9 decoding is hanging on some videos.:
    (http://crbug.com/654111)
    Applied Workarounds: disable_accelerated_vp9_decode

*   Expose WebGL's disjoint_timer_query extensions on platforms with site isolation:
    (http://crbug.com/808744), (http://crbug.com/870491)
    Applied Workarounds: enable_webgl_timer_query_extensions

*   Direct composition causes rendering issues on Intel SandyBridge and IvyBridge GPUs:
    (http://crbug.com/775898), (http://crbug.com/785648), (http://crbug.com/9245627)
    Applied Workarounds: disable_direct_composition

*   Dynamic texture map crashes on Intel drivers less than version 24:
    (http://crbug.com/890227)
    Applied Workarounds: disable_nv12_dynamic_textures

*   Disable GL_MESA_framebuffer_flip_y for desktop GL:
    (http://crbug.com/964010)
    Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)

*   Disable using GPU backed resource for imageBitmap from video on d3d9:
    (http://crbug.com/1098445), (http://crbug.com/1105923)
    Applied Workarounds: disable_imagebitmap_from_video_using_gpu

*   Disable DecodeSwapChain for Intel Gen9 and older devices:
    (http://crbug.com/1107403)
    Applied Workarounds: disable_decode_swap_chain

*   Intel GPUs fail to report BGRA8 overlay support:
    (http://crbug.com/1119491)
    Applied Workarounds: enable_bgra8_overlays_with_yuv_overlay_support

*   8x MSAA for WebGL contexts is slow on Win Intel:
    (http://crbug.com/1145793)
    Applied Workarounds: max_msaa_sample_count_4

*   Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly.:
    (http://crbug.com/1192748)
    Applied Workarounds: disable_direct_composition_sw_video_overlays

*   Windows hardware decoding doesn't support a set of legacy Intel GPUs:
    (http://crbug.com/822644), (http://crbug.com/1187900)
    Applied Workarounds: disable_accelerated_av1_decode,
        disable_accelerated_vp8_decode,
        disable_accelerated_vp9_decode

*   AVC/AV1 hardware encoder MFT output bitrate incorrect upon framerate update on Intel GPUs.:
    (http://crbug.com/1295815)
    Applied Workarounds: disable_dynamic_video_encode_framerate_update

*   Only enable video processor super resolution on Intel Gen10+ GPUs and NVIDIA GPUs with 530+ drivers:
    (http://crbug.com/1318380)
    Applied Workarounds: disable_vp_super_resolution

*   On pre-Ice Lake Intel GPUs MSAA performance is not acceptable for GPU rasterization:
    (http://crbug.com/527565), (http://crbug.com/1298585), (http://crbug.com/1341830)
    Applied Workarounds: msaa_is_slow_2

*   Disable VP9 HW encode on Intel GPU with old drivers:
    (http://crbug.com/1433287)
    Applied Workarounds: disable_accelerated_vp9_encode

*   Disable VP9 HW encode on Intel GPUs preceding Ice Lake:
    (http://crbug.com/1217298), (http://crbug.com/1107331)
    Applied Workarounds: disable_accelerated_vp9_encode

*   Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver:
    (http://crbug.com/1445741)
    Applied Workarounds: disable_vp_auto_hdr

*   Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel.:
    (http://crbug.com/1473665)
    Applied Workarounds: avoid_consecutive_keyframes_for_vp9

ANGLE Features
==============
*   allowCompressedFormats (Frontend workarounds): Enabled
    condition: true
    Allow compressed formats

*   alwaysRunLinkSubJobsThreaded (Frontend features) (http://anglebug.com/8417): Disabled
    If true, sub tasks of the link job are always threaded, regardless of
    GL_KHR_parallel_shader_compile

*   cacheCompiledShader (Frontend features) (http://anglebug.com/7036): Disabled
    Enable to cache compiled shaders

*   compileJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Enabled
    condition: true
    If false, parts of the compile job cannot be parallelized

*   disableAnisotropicFiltering (Frontend workarounds): Disabled
    Disable support for anisotropic filtering

*   disableDrawBuffersIndexed (Frontend features) (http://anglebug.com/7724): Disabled
    Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed

*   disableProgramBinary (Frontend features) (http://anglebug.com/5007): Disabled
    Disable support for GL_OES_get_program_binary

*   disableProgramCaching (Frontend features) (http://anglebug.com/1423136): Disabled
    Disables saving programs to the cache

*   disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
    On some GPUs, program binaries don't contain transform feedback varyings

*   dumpShaderSource (Frontend features) (http://anglebug.com/7760): Disabled
    Write shader source to temp directory

*   dumpTranslatedShaders (Frontend features) (http://anglebug.com/8280): Disabled
    Write translated shaders to temp directory

*   emulatePixelLocalStorage (Frontend features) (http://anglebug.com/7279): Enabled
    condition: true
    Emulate ANGLE_shader_pixel_local_storage using shader images

*   enableCaptureLimits (Frontend features) (http://anglebug.com/5750): Disabled
    Set the context limits like frame capturing was enabled

*   enableProgramBinaryForCapture (Frontend features) (http://anglebug.com/5658): Disabled
    Even if FrameCapture is enabled, enable GL_OES_get_program_binary

*   enableShaderSubstitution (Frontend workarounds) (http://anglebug.com/7761): Disabled
    Check the filesystem for shaders to use instead of those provided through
    glShaderSource

*   enableTranslatedShaderSubstitution (Frontend workarounds) (http://anglebug.com/8280): Disabled
    Check the filesystem for translated shaders to use instead of the shader
    translator's

*   forceDepthAttachmentInitOnClear (Frontend workarounds) (https://anglebug.com/7246): Disabled
    Force depth attachment initialization on clear ops

*   forceGlErrorChecking (Frontend features) (https://issuetracker.google.com/220069903): Disabled
    Force GL error checking (i.e. prevent applications from disabling error
    checking

*   forceInitShaderVariables (Frontend features): Disabled
    Force-enable shader variable initialization

*   forceMinimumMaxVertexAttributes (Frontend features): Disabled
    condition: false
    Force the minimum GL_MAX_VERTEX_ATTRIBS that the context's client version
    allows.

*   forceRobustResourceInit (Frontend features) (http://anglebug.com/6041): Disabled
    Force-enable robust resource init

*   linkJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Enabled
    condition: true
    If false, parts of the link job cannot be parallelized

*   loseContextOnOutOfMemory (Frontend workarounds): Enabled
    condition: true
    Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error
    occurs

*   singleThreadedTextureDecompression (Frontend workarounds): Disabled
    Disables multi-threaded decompression of compressed texture formats

*   uncurrentEglSurfaceUponSurfaceDestroy (Frontend workarounds) (https://issuetracker.google.com/292285899): Disabled
    Make egl surface uncurrent when calling eglDestroySurface(), if the
    surface is still bound by the context of current render thread

*   addMockTextureNoRenderTarget (D3D workarounds) (http://anglebug.com/2152): Disabled
    On some drivers when rendering with no render target, two bugs lead to
    incorrect behavior

*   allowClearForRobustResourceInit (D3D workarounds) (http://crbug.com/941620): Enabled
    condition: true
    Some drivers corrupt texture data when clearing for robust resource
    initialization.

*   allowES3OnFL100 (D3D workarounds): Disabled
    Allow ES3 on 10.0 devices

*   allowTranslateUniformBlockToStructuredBuffer (D3D workarounds) (http://anglebug.com/3682): Disabled
    There is a slow fxc compile performance issue with dynamic uniform
    indexing if translating a uniform block with a large array member to
    cbuffer.

*   borderColorSrgb (D3D workarounds): Disabled
    condition: IsNvidia(vendorID)
    Some drivers expect sRGB border color for sRGB texture formats

*   callClearTwice (D3D workarounds) (https://crbug.com/655534): Disabled
    Using clear() may not take effect

*   depthStencilBlitExtraCopy (D3D workarounds) (http://anglebug.com/1452): Disabled
    Bug in some drivers triggers a TDR when using CopySubresourceRegion from a
    staging texture to a depth/stencil

*   disableB5G6R5Support (D3D workarounds): Disabled
    Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data

*   disableRasterizerOrderViews (D3D workarounds) (http://anglebug.com/7279): Disabled
    Disable ROVs for testing

*   emulateIsnanFloat (D3D workarounds) (https://crbug.com/650547): Disabled
    Using isnan() on highp float will get wrong answer

*   emulateTinyStencilTextures (D3D workarounds): Disabled
    1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly

*   enableTimestampQueries (D3D workarounds): Disabled
    Enable timestamp on GL_EXT_disjoint_timer_query extension

*   expandIntegerPowExpressions (D3D workarounds): Enabled
    condition: true
    The HLSL optimizer has a bug with optimizing 'pow' in certain
    integer-valued expressions

*   flushAfterEndingTransformFeedback (D3D workarounds): Disabled
    Some drivers sometimes write out-of-order results to StreamOut buffers
    when transform feedback is used to repeatedly write to the same buffer
    positions

*   forceAtomicValueResolution (D3D workarounds) (http://anglebug.com/3246): Disabled
    On some drivers the return value from RWByteAddressBuffer.InterlockedAdd
    does not resolve when used in the .yzw components of a
    RWByteAddressBuffer.Store operation

*   getDimensionsIgnoresBaseLevel (D3D workarounds): Disabled
    Some drivers do not take into account the base level of the texture in the
    results of the HLSL GetDimensions builtin

*   mrtPerfWorkaround (D3D workarounds): Enabled
    condition: true
    Some drivers have a bug where they ignore null render targets

*   preAddTexelFetchOffsets (D3D workarounds): Disabled
    HLSL's function texture.Load returns 0 when the parameter Location is
    negative, even if the sum of Offset and Location is in range

*   rewriteUnaryMinusOperator (D3D workarounds): Disabled
    Evaluating unary minus operator on integer may get wrong answer in vertex
    shaders

*   selectViewInGeometryShader (D3D workarounds): Disabled
    The viewport or render target slice will be selected in the geometry
    shader stage for the ANGLE_multiview extension

*   setDataFasterThanImageUpload (D3D workarounds): Disabled
    condition: false
    Set data faster than image upload

*   skipVSConstantRegisterZero (D3D workarounds): Disabled
    In specific cases the driver doesn't handle constant register zero
    correctly

*   supportsNonConstantLoopIndexing (D3D workarounds): Disabled
    condition: false
    Whether the API supports non-constant loop indexing

*   useInstancedPointSpriteEmulation (D3D workarounds): Disabled
    condition: false
    Some D3D11 renderers do not support geometry shaders for pointsprite
    emulation

*   useSystemMemoryForConstantBuffers (D3D workarounds) (https://crbug.com/593024): Disabled
    Copying from staging storage to constant buffer storage does not work

*   zeroMaxLodWorkaround (D3D workarounds): Disabled
    Missing an option to disable mipmaps on a mipmapped texture

Dawn Info
=========

<CPU>  D3D12 backend - Microsoft Basic Render Driver
----------------------------------------------------

[WebGPU Status]
---------------
*   Blocklisted

[Adapter Supported Features]
----------------------------
*   depth-clip-control
*   depth32float-stencil8
*   timestamp-query
*   texture-compression-bc
*   indirect-first-instance
*   shader-f16
*   rg11b10ufloat-renderable
*   bgra8unorm-storage
*   float32filterable
*   dawn-internal-usages
*   dawn-multi-planar-formats
*   dawn-native
*   implicit-device-synchronization
*   surface-capabilities
*   norm16texture-formats
*   adapter-properties-memory-heaps
*   adapter-properties-d3d
*   shared-texture-memory-dxgi-shared-handle
*   shared-fence-dxgi-shared-handle

[Enabled Toggle Names]
----------------------

[WebGPU Required Toggles - enabled]
-----------------------------------

<CPU>  Vulkan backend - SwiftShader Device (Subzero)
----------------------------------------------------

[WebGPU Status]
---------------
*   Blocklisted

[Adapter Supported Features]
----------------------------
*   depth-clip-control
*   depth32float-stencil8
*   timestamp-query
*   texture-compression-bc
*   texture-compression-etc2
*   texture-compression-astc
*   indirect-first-instance
*   rg11b10ufloat-renderable
*   bgra8unorm-storage
*   float32filterable
*   dawn-internal-usages
*   dawn-multi-planar-formats
*   dawn-native
*   implicit-device-synchronization
*   surface-capabilities
*   transient-attachments
*   adapter-properties-memory-heaps

[Enabled Toggle Names]
----------------------

[WebGPU Required Toggles - enabled]
-----------------------------------

<CPU>  D3D11 backend - Microsoft Basic Render Driver
----------------------------------------------------

[WebGPU Status]
---------------
*   Blocklisted

[Adapter Supported Features]
----------------------------
*   depth-clip-control
*   depth32float-stencil8
*   texture-compression-bc
*   bgra8unorm-storage
*   dawn-internal-usages
*   dawn-multi-planar-formats
*   dawn-native
*   implicit-device-synchronization
*   surface-capabilities
*   msaa-render-to-single-sampled
*   d3d11multithread-protected
*   norm16texture-formats
*   multi-planar-format-p010
*   adapter-properties-memory-heaps
*   adapter-properties-d3d
*   shared-texture-memory-dxgi-shared-handle
*   shared-texture-memory-d3d11texture-2d
*   shared-fence-dxgi-shared-handle

[Enabled Toggle Names]
----------------------

[WebGPU Required Toggles - enabled]
-----------------------------------

Version Information
===================
Data exported              : 2024-03-16T20:42:29.356Z
Chrome version             : Chrome/122.0.6261.132
Operating system           : Windows NT 10.0.22631
Software rendering list URL: https://chromium.googlesource.com/chromium/src/+/61945b53637674b1590956ea108d51e4734661a7/gpu/config/software_rendering_list.json
Driver bug list URL        : https://chromium.googlesource.com/chromium/src/+/61945b53637674b1590956ea108d51e4734661a7/gpu/config/gpu_driver_bug_list.json
ANGLE commit id            : f9bad5e27d61
2D graphics backend        : Skia/122 c6835e2d5ff641dad9347ce4c2ff79dbc29cf9aa
Command Line               : "C:\Libraries\PortablePrograms\Manual\Thorium_SSE3\BIN\thorium.exe" --allow-outdated-plugins --disable-breakpad --disable-logging --restart --user-data-dir="Y:\USER_DATA" --restart --flag-switches-begin --autoplay-policy=document-user-activation-required --disable-thorium-icons --enable-zero-copy --ignore-gpu-blocklist --enable-features=EnableDrDc,MediaFoundationD3D11VideoCapture,SkiaGraphite,UIEnableSharedImageCacheForGpu,UseClientGmbInterface,UseGpuSchedulerDfs,ZeroCopyTabCapture --disable-features=HardwareMediaKeyHandling --flag-switches-end

Driver Information
==================
Initialization time             : 97
In-process GPU                  : false
Passthrough Command Decoder     : true
Sandboxed                       : true
GPU0                            : VENDOR= 0x8086, DEVICE=0x0116, SUBSYS=0x00051179, REV=9, LUID={0,119208}, DRIVER_VENDOR=Intel, DRIVER_VERSION=9.17.10.4459 *ACTIVE*
GPU1                            : VENDOR= 0x1414, DEVICE=0x008c, LUID={0,135829}, DRIVER_VERSION=10.0.22621.2506
Optimus                         : false
AMD switchable                  : false
Desktop compositing             : Aero Glass
Direct composition              : false
Supports overlays               : false
YUY2 overlay support            : NONE
NV12 overlay support            : NONE
BGRA8 overlay support           : NONE
RGB10A2 overlay support         : NONE
Diagonal Monitor Size of \\.\DISPLAY1: 13.3"
Driver D3D12 feature level      : Not supported
Driver Vulkan API version       : Not supported
GPU CUDA compute capability major version: 0
Pixel shader version            : 3.0
Vertex shader version           : 3.0
Max. MSAA samples               : 4
Machine model name              : 
Machine model version           : 
GL implementation parts         : (gl=egl-angle,angle=d3d9)
Display type                    : ANGLE_D3D9
GL_VENDOR                       : Google Inc. (Intel)
GL_RENDERER                     : ANGLE (Intel, Intel(R) HD Graphics 3000 Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll -9.17.10.4459)
GL_VERSION                      : OpenGL ES 2.0.0 (ANGLE 2.1.22481 git hash: f9bad5e27d61)
GL_EXTENSIONS                   : GL_AMD_performance_monitor GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_border_clamp GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_fence GL_NV_pack_subimage GL_NV_read_depth GL_NV_read_stencil GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth32 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
Disabled Extensions             : GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y
Disabled WebGL Extensions       : 
Window system binding vendor    : Google Inc. (Intel)
Window system binding version   : 1.5 (ANGLE 2.1.22481 git hash: f9bad5e27d61)
Window system binding extensions: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_KHR_create_context_no_error EGL_KHR_reusable_sync
Direct rendering version        : unknown
Reset notification strategy     : 0x8252
GPU process crash count         : 0
gfx::BufferFormats supported for allocation and texturing: R_8: not supported,  R_16: not supported,  RG_88: not supported,  RG_1616: not supported,  BGR_565: not supported,  RGBA_4444: not supported,  RGBX_8888: not supported,  RGBA_8888: not supported,  BGRX_8888: not supported,  BGRA_1010102: not supported,  RGBA_1010102: not supported,  BGRA_8888: not supported,  RGBA_F16: not supported,  YVU_420: not supported,  YUV_420_BIPLANAR: not supported,  YUVA_420_TRIPLANAR: not supported,  P010: not supported

Compositor Information
======================
Tile Update Mode: Zero-copy
Partial Raster  : Enabled

GpuMemoryBuffers Status
=======================
R_8               : Software only
R_16              : Software only
RG_88             : Software only
RG_1616           : Software only
BGR_565           : Software only
RGBA_4444         : Software only
RGBX_8888         : GPU_READ, SCANOUT
RGBA_8888         : GPU_READ, SCANOUT
BGRX_8888         : Software only
BGRA_1010102      : Software only
RGBA_1010102      : Software only
BGRA_8888         : Software only
RGBA_F16          : Software only
YVU_420           : Software only
YUV_420_BIPLANAR  : Software only
YUVA_420_TRIPLANAR: Software only
P010              : Software only

Display(s) Information
======================
Info                          : Display[2528732444] bounds=[0,0 1366x768], workarea=[0,0 1366x768], scale=1, rotation=0, panel_rotation=0 internal detected
Color space (all)             : {r:[0.6410, 0.3298], g:[0.3034, 0.6065], b:[0.1475, 0.3298], w:[0.3127, 0.3290]}, transfer:SRGB, matrix:RGB, range:FULL}
Buffer format (all)           : BGRA_8888
Color volume                  : {r:[0.6410, 0.3298], g:[0.3034, 0.6065], b:[0.1475, 0.3298], w:[0.3127, 0.3290]}
SDR white level in nits       : 203
HDR relative maximum luminance: 1
Bits per color component      : 8
Bits per pixel                : 24
Refresh Rate in Hz            : 60

Video Acceleration Information
==============================
Decoding            : 
Encoding            : 
Encode h264 baseline: 32x32 to 1920x1088 pixels, and/or 30.000 fps.
Encode h264 baseline: 32x32 to 1088x1920 pixels, and/or 30.000 fps.
Encode h264 main    : 32x32 to 1920x1088 pixels, and/or 30.000 fps.
Encode h264 main    : 32x32 to 1088x1920 pixels, and/or 30.000 fps.
Encode h264 high    : 32x32 to 1920x1088 pixels, and/or 30.000 fps.
Encode h264 high    : 32x32 to 1088x1920 pixels, and/or 30.000 fps.

Vulkan Information
==================

Device Performance Information
==============================
Total Physical Memory (Gb): 15
Total Disk Space (Gb)     : 464
Hardware Concurrency      : 4
System Commit Limit (Gb)  : 16
D3D11 Feature Level       : 10_1
Has Discrete GPU          : yes
Intel GPU Generation      : 6
Software Rendering        : No

Diagnostics
===========
0: 
b3DAccelerationEnabled   : true
b3DAccelerationExists    : true
bAGPEnabled              : true
bAGPExistenceValid       : true
bAGPExists               : true
bCanRenderWindow         : true
bDDAccelerationEnabled   : true
bDX12UEnabled            : false
bDriverBeta              : false
bDriverDebug             : false
bDriverSigned            : false
bDriverSignedValid       : false
bNoHardware              : false
dwBpp                    : 32
dwDDIVersion             : 11
dwHeight                 : 768
dwRefreshRate            : 60
dwWHQLLevel              : 0
dwWidth                  : 1366
iAdapter                 : 0
lDriverSize              : 12935296
lMiniVddSize             : 0
szAGPStatusEnglish       : Enabled
szAGPStatusLocalized     : Enabled
szChipType               : Intel(R) HD Graphics Family
szD3DStatusEnglish       : Enabled
szD3DStatusLocalized     : Enabled
szDACType                : Internal
szDDIVersionEnglish      : 11.1
szDDIVersionLocalized    : 11.1
szDDStatusEnglish        : Enabled
szDDStatusLocalized      : Enabled
szDX12UStatusEnglish     : Disabled
szDX12UStatusLocalized   : Disabled
szDXVAHDEnglish          : Supported
szDXVAModes              : ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
szDescription            : Intel(R) HD Graphics 3000
szDeviceId               : 0x0116
szDeviceIdentifier       : {D7B78E66-4256-11CF-A263-0F20B7C2C435}
szDeviceName             : \\.\DISPLAY1
szDisplayMemoryEnglish   : 1664 MB
szDisplayMemoryLocalized : 1664 MB
szDisplayModeEnglish     : 1366 x 768 (32 bit) (60Hz)
szDisplayModeLocalized   : 1366 x 768 (32 bit) (60Hz)
szDriverAssemblyVersion  : 9.17.10.4459
szDriverAttributes       : Final Retail
szDriverDateEnglish      : 5/19/2016 7:00:00 AM
szDriverDateLocalized    : 5/19/2016 07:00:00
szDriverLanguageEnglish  : English
szDriverLanguageLocalized: English
szDriverModelEnglish     : WDDM 1.2
szDriverModelLocalized   : WDDM 1.2
szDriverName             : igdumd64.dll,igd10umd64.dll,igd10umd64.dll
szDriverNodeStrongName   : oem1.inf:5f63e534c4a6341c:iSNBM0:9.17.10.4459:pci\ven_8086&dev_0116
szDriverSignDate         : Unknown
szDriverVersion          : 9.17.0010.4459
szKeyDeviceID            : Enum\PCI\VEN_8086&DEV_0116&SUBSYS_00051179&REV_09
szKeyDeviceKey           : \Registry\Machine\System\CurrentControlSet\Control\Video\{2F3CF55A-CF87-11EE-BC8D-856E8A1812C5}\0000
szManufacturer           : Intel Corporation
szMiniVdd                : unknown
szMiniVddDateEnglish     : Unknown
szMiniVddDateLocalized   : unknown
szMonitorMaxRes          : Unknown
szMonitorName            : Generic PnP Monitor
szNotesEnglish           : No problems found.
szNotesLocalized         : No problems found.
szOverlayEnglish         : Supported
szRankOfInstalledDriver  : 00D12001
szRegHelpText            : Unknown
szRevision               : Unknown
szRevisionId             : 0x0009
szSubSysId               : 0x00051179
szTestResultD3D7English  : Not run
szTestResultD3D7Localized: Not run
szTestResultD3D8English  : Not run
szTestResultD3D8Localized: Not run
szTestResultD3D9English  : Not run
szTestResultD3D9Localized: Not run
szTestResultDDEnglish    : Not run
szTestResultDDLocalized  : Not run
szVdd                    : unknown
szVendorId               : 0x8086

Log Messages
============
[2668:7136:0317/034027.069:ERROR:gl_display.cc(515)] : EGL Driver message (Error) eglCreateContext: Requested GLES version (3.0) is greater than max supported (2, 0).
[2668:7136:0317/034027.090:ERROR:gl_display.cc(515)] : EGL Driver message (Error) eglCreateContext: Requested GLES version (3.0) is greater than max supported (2, 0).
GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
P.S. --disable-gpu-driver-bug-workarounds doesn't work
Graphics Feature Status
=======================
*   Canvas: Hardware accelerated
*   Canvas out-of-process rasterization: Enabled
*   Direct Rendering Display Compositor: Disabled
*   Compositing: Software only. Hardware acceleration disabled
*   Multiple Raster Threads: Enabled
*   OpenGL: Enabled
*   Rasterization: Hardware accelerated on all pages
*   Raw Draw: Disabled
*   Skia Graphite: Hardware accelerated
*   Video Decode: Hardware accelerated
*   Video Encode: Hardware accelerated
*   Vulkan: Disabled
*   WebGL: Hardware accelerated but at reduced performance
*   WebGL2: Hardware accelerated but at reduced performance
*   WebGPU: Hardware accelerated but at reduced performance

Problems Detected
=================
*   Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.
    Disabled Features: gpu_compositing

ANGLE Features
==============
*   allowCompressedFormats (Frontend workarounds): Enabled
    condition: true
    Allow compressed formats

*   alwaysRunLinkSubJobsThreaded (Frontend features) (http://anglebug.com/8417): Disabled
    If true, sub tasks of the link job are always threaded, regardless of
    GL_KHR_parallel_shader_compile

*   cacheCompiledShader (Frontend features) (http://anglebug.com/7036): Disabled
    Enable to cache compiled shaders

*   compileJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Enabled
    condition: true
    If false, parts of the compile job cannot be parallelized

*   disableAnisotropicFiltering (Frontend workarounds): Disabled
    Disable support for anisotropic filtering

*   disableDrawBuffersIndexed (Frontend features) (http://anglebug.com/7724): Disabled
    Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed

*   disableProgramBinary (Frontend features) (http://anglebug.com/5007): Disabled
    Disable support for GL_OES_get_program_binary

*   disableProgramCaching (Frontend features) (http://anglebug.com/1423136): Disabled
    Disables saving programs to the cache

*   disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
    On some GPUs, program binaries don't contain transform feedback varyings

*   dumpShaderSource (Frontend features) (http://anglebug.com/7760): Disabled
    Write shader source to temp directory

*   dumpTranslatedShaders (Frontend features) (http://anglebug.com/8280): Disabled
    Write translated shaders to temp directory

*   emulatePixelLocalStorage (Frontend features) (http://anglebug.com/7279): Enabled
    condition: true
    Emulate ANGLE_shader_pixel_local_storage using shader images

*   enableCaptureLimits (Frontend features) (http://anglebug.com/5750): Disabled
    Set the context limits like frame capturing was enabled

*   enableProgramBinaryForCapture (Frontend features) (http://anglebug.com/5658): Disabled
    Even if FrameCapture is enabled, enable GL_OES_get_program_binary

*   enableShaderSubstitution (Frontend workarounds) (http://anglebug.com/7761): Disabled
    Check the filesystem for shaders to use instead of those provided through
    glShaderSource

*   enableTranslatedShaderSubstitution (Frontend workarounds) (http://anglebug.com/8280): Disabled
    Check the filesystem for translated shaders to use instead of the shader
    translator's

*   forceDepthAttachmentInitOnClear (Frontend workarounds) (https://anglebug.com/7246): Disabled
    condition: isAMD
    Force depth attachment initialization on clear ops

*   forceGlErrorChecking (Frontend features) (https://issuetracker.google.com/220069903): Disabled
    Force GL error checking (i.e. prevent applications from disabling error
    checking

*   forceInitShaderVariables (Frontend features): Disabled
    Force-enable shader variable initialization

*   forceMinimumMaxVertexAttributes (Frontend features): Disabled
    condition: false
    Force the minimum GL_MAX_VERTEX_ATTRIBS that the context's client version
    allows.

*   forceRobustResourceInit (Frontend features) (http://anglebug.com/6041): Disabled
    Force-enable robust resource init

*   linkJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Enabled
    condition: true
    If false, parts of the link job cannot be parallelized

*   loseContextOnOutOfMemory (Frontend workarounds): Enabled
    condition: true
    Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error
    occurs

*   singleThreadedTextureDecompression (Frontend workarounds): Disabled
    Disables multi-threaded decompression of compressed texture formats

*   uncurrentEglSurfaceUponSurfaceDestroy (Frontend workarounds) (https://issuetracker.google.com/292285899): Disabled
    Make egl surface uncurrent when calling eglDestroySurface(), if the
    surface is still bound by the context of current render thread

*   addMockTextureNoRenderTarget (D3D workarounds) (http://anglebug.com/2152): Disabled
    condition: isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164815)
    On some drivers when rendering with no render target, two bugs lead to
    incorrect behavior

*   allowClearForRobustResourceInit (D3D workarounds) (http://crbug.com/941620): Enabled
    condition: true
    Some drivers corrupt texture data when clearing for robust resource
    initialization.

*   allowES3OnFL100 (D3D workarounds): Disabled
    condition: false
    Allow ES3 on 10.0 devices

*   allowTranslateUniformBlockToStructuredBuffer (D3D workarounds) (http://anglebug.com/3682): Enabled
    condition: IsWindows10OrLater()
    There is a slow fxc compile performance issue with dynamic uniform
    indexing if translating a uniform block with a large array member to
    cbuffer.

*   borderColorSrgb (D3D workarounds): Disabled
    Some drivers expect sRGB border color for sRGB texture formats

*   callClearTwice (D3D workarounds) (https://crbug.com/655534): Disabled
    condition: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164771)
    Using clear() may not take effect

*   depthStencilBlitExtraCopy (D3D workarounds) (http://anglebug.com/1452): Disabled
    Bug in some drivers triggers a TDR when using CopySubresourceRegion from a
    staging texture to a depth/stencil

*   disableB5G6R5Support (D3D workarounds): Disabled
    condition: (isIntel && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) || isAMD
    Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data

*   disableRasterizerOrderViews (D3D workarounds) (http://anglebug.com/7279): Disabled
    Disable ROVs for testing

*   emulateIsnanFloat (D3D workarounds) (https://crbug.com/650547): Disabled
    condition: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164542)
    Using isnan() on highp float will get wrong answer

*   emulateTinyStencilTextures (D3D workarounds): Disabled
    condition: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
    1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly

*   enableTimestampQueries (D3D workarounds): Disabled
    Enable timestamp on GL_EXT_disjoint_timer_query extension

*   expandIntegerPowExpressions (D3D workarounds): Enabled
    condition: true
    The HLSL optimizer has a bug with optimizing 'pow' in certain
    integer-valued expressions

*   flushAfterEndingTransformFeedback (D3D workarounds): Disabled
    condition: isNvidia
    Some drivers sometimes write out-of-order results to StreamOut buffers
    when transform feedback is used to repeatedly write to the same buffer
    positions

*   forceAtomicValueResolution (D3D workarounds) (http://anglebug.com/3246): Disabled
    condition: isNvidia
    On some drivers the return value from RWByteAddressBuffer.InterlockedAdd
    does not resolve when used in the .yzw components of a
    RWByteAddressBuffer.Store operation

*   getDimensionsIgnoresBaseLevel (D3D workarounds): Disabled
    condition: isNvidia
    Some drivers do not take into account the base level of the texture in the
    results of the HLSL GetDimensions builtin

*   mrtPerfWorkaround (D3D workarounds): Enabled
    condition: true
    Some drivers have a bug where they ignore null render targets

*   preAddTexelFetchOffsets (D3D workarounds): Enabled
    condition: isIntel
    HLSL's function texture.Load returns 0 when the parameter Location is
    negative, even if the sum of Offset and Location is in range

*   rewriteUnaryMinusOperator (D3D workarounds): Disabled
    condition: isIntel && (isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154624)
    Evaluating unary minus operator on integer may get wrong answer in vertex
    shaders

*   selectViewInGeometryShader (D3D workarounds): Enabled
    condition: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
    The viewport or render target slice will be selected in the geometry
    shader stage for the ANGLE_multiview extension

*   setDataFasterThanImageUpload (D3D workarounds): Enabled
    condition: !(isIvyBridge || isBroadwell || isHaswell)
    Set data faster than image upload

*   skipVSConstantRegisterZero (D3D workarounds): Disabled
    condition: isNvidia
    In specific cases the driver doesn't handle constant register zero
    correctly

*   supportsNonConstantLoopIndexing (D3D workarounds): Enabled
    condition: !isFeatureLevel9_3
    Whether the API supports non-constant loop indexing

*   useInstancedPointSpriteEmulation (D3D workarounds): Disabled
    condition: isFeatureLevel9_3
    Some D3D11 renderers do not support geometry shaders for pointsprite
    emulation

*   useSystemMemoryForConstantBuffers (D3D workarounds) (https://crbug.com/593024): Enabled
    condition: isIntel
    Copying from staging storage to constant buffer storage does not work

*   zeroMaxLodWorkaround (D3D workarounds): Disabled
    condition: isFeatureLevel9_3
    Missing an option to disable mipmaps on a mipmapped texture

Dawn Info
=========

<CPU>  D3D12 backend - Microsoft Basic Render Driver
----------------------------------------------------

[WebGPU Status]
---------------
*   Blocklisted

[Adapter Supported Features]
----------------------------
*   depth-clip-control
*   depth32float-stencil8
*   timestamp-query
*   texture-compression-bc
*   indirect-first-instance
*   shader-f16
*   rg11b10ufloat-renderable
*   bgra8unorm-storage
*   float32filterable
*   dawn-internal-usages
*   dawn-multi-planar-formats
*   dawn-native
*   implicit-device-synchronization
*   surface-capabilities
*   norm16texture-formats
*   adapter-properties-memory-heaps
*   adapter-properties-d3d
*   shared-texture-memory-dxgi-shared-handle
*   shared-fence-dxgi-shared-handle

[Enabled Toggle Names]
----------------------

[WebGPU Required Toggles - enabled]
-----------------------------------

[Skia Required Toggles - enabled]
---------------------------------

[Skia Required Toggles - disabled]
----------------------------------

<CPU>  Vulkan backend - SwiftShader Device (Subzero)
----------------------------------------------------

[WebGPU Status]
---------------
*   Blocklisted

[Adapter Supported Features]
----------------------------
*   depth-clip-control
*   depth32float-stencil8
*   timestamp-query
*   texture-compression-bc
*   texture-compression-etc2
*   texture-compression-astc
*   indirect-first-instance
*   rg11b10ufloat-renderable
*   bgra8unorm-storage
*   float32filterable
*   dawn-internal-usages
*   dawn-multi-planar-formats
*   dawn-native
*   implicit-device-synchronization
*   surface-capabilities
*   transient-attachments
*   adapter-properties-memory-heaps

[Enabled Toggle Names]
----------------------

[WebGPU Required Toggles - enabled]
-----------------------------------

[Skia Required Toggles - enabled]
---------------------------------

[Skia Required Toggles - disabled]
----------------------------------

<CPU>  D3D11 backend - Microsoft Basic Render Driver
----------------------------------------------------

[WebGPU Status]
---------------
*   Blocklisted

[Adapter Supported Features]
----------------------------
*   depth-clip-control
*   depth32float-stencil8
*   texture-compression-bc
*   bgra8unorm-storage
*   dawn-internal-usages
*   dawn-multi-planar-formats
*   dawn-native
*   implicit-device-synchronization
*   surface-capabilities
*   msaa-render-to-single-sampled
*   d3d11multithread-protected
*   norm16texture-formats
*   multi-planar-format-p010
*   adapter-properties-memory-heaps
*   adapter-properties-d3d
*   shared-texture-memory-dxgi-shared-handle
*   shared-texture-memory-d3d11texture-2d
*   shared-fence-dxgi-shared-handle

[Enabled Toggle Names]
----------------------

[WebGPU Required Toggles - enabled]
-----------------------------------

[Skia Required Toggles - enabled]
---------------------------------

[Skia Required Toggles - disabled]
----------------------------------

Version Information
===================
Data exported              : 2024-03-17T02:55:38.266Z
Chrome version             : Chrome/122.0.6261.132
Operating system           : Windows NT 10.0.22631
Software rendering list URL: https://chromium.googlesource.com/chromium/src/+/61945b53637674b1590956ea108d51e4734661a7/gpu/config/software_rendering_list.json
Driver bug list URL        : https://chromium.googlesource.com/chromium/src/+/61945b53637674b1590956ea108d51e4734661a7/gpu/config/gpu_driver_bug_list.json
ANGLE commit id            : f9bad5e27d61
2D graphics backend        : Skia/122 c6835e2d5ff641dad9347ce4c2ff79dbc29cf9aa
Command Line               : "C:\Libraries\PortablePrograms\Manual\Thorium-Win_SSE3\BIN\thorium.exe" --user-data-dir="Y:\USER_DATA" --allow-outdated-plugins --disable-logging --disable-breakpad --disable-gpu-driver-bug-workarounds --flag-switches-begin --autoplay-policy=document-user-activation-required --disable-thorium-icons --enable-gpu-rasterization --enable-zero-copy --ignore-gpu-blocklist --enable-features=EnableDrDc,MediaFoundationD3D11VideoCapture,SkiaGraphite,UIEnableSharedImageCacheForGpu,UseClientGmbInterface,UseGpuSchedulerDfs,ZeroCopyTabCapture --disable-features=HardwareMediaKeyHandling --flag-switches-end

Driver Information
==================
Initialization time             : 165
In-process GPU                  : false
Passthrough Command Decoder     : true
Sandboxed                       : true
GPU0                            : VENDOR= 0x8086, DEVICE=0x0116, SUBSYS=0x00051179, REV=9, LUID={0,119208}, DRIVER_VENDOR=Intel, DRIVER_VERSION=9.17.10.4459 *ACTIVE*
GPU1                            : VENDOR= 0x1414, DEVICE=0x008c, LUID={0,135829}, DRIVER_VERSION=10.0.22621.2506
Optimus                         : false
AMD switchable                  : false
Desktop compositing             : Aero Glass
Direct composition              : true
Supports overlays               : true
YUY2 overlay support            : SOFTWARE
NV12 overlay support            : SOFTWARE
BGRA8 overlay support           : SOFTWARE
RGB10A2 overlay support         : SOFTWARE
Diagonal Monitor Size of \\.\DISPLAY1: 13.3"
Driver D3D12 feature level      : Not supported
Driver Vulkan API version       : Not supported
GPU CUDA compute capability major version: 0
Pixel shader version            : 4.1
Vertex shader version           : 4.1
Max. MSAA samples               : 4
Machine model name              : 
Machine model version           : 
GL implementation parts         : (gl=egl-angle,angle=d3d11)
Display type                    : ANGLE_D3D11
GL_VENDOR                       : Google Inc. (Intel)
GL_RENDERER                     : ANGLE (Intel, Intel(R) HD Graphics 3000 (0x00000116) Direct3D11 vs_4_1 ps_4_1, D3D11-9.17.10.4459)
GL_VERSION                      : OpenGL ES 2.0.0 (ANGLE 2.1.22481 git hash: f9bad5e27d61)
GL_EXTENSIONS                   : GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_border_clamp GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
Disabled Extensions             : 
Disabled WebGL Extensions       : 
Window system binding vendor    : Google Inc. (Intel)
Window system binding version   : 1.5 (ANGLE 2.1.22481 git hash: f9bad5e27d61)
Window system binding extensions: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_KHR_create_context_no_error EGL_KHR_reusable_sync
Direct rendering version        : unknown
Reset notification strategy     : 0x8252
GPU process crash count         : 0
gfx::BufferFormats supported for allocation and texturing: R_8: not supported,  R_16: not supported,  RG_88: not supported,  RG_1616: not supported,  BGR_565: not supported,  RGBA_4444: not supported,  RGBX_8888: not supported,  RGBA_8888: not supported,  BGRX_8888: not supported,  BGRA_1010102: not supported,  RGBA_1010102: not supported,  BGRA_8888: not supported,  RGBA_F16: not supported,  YVU_420: not supported,  YUV_420_BIPLANAR: not supported,  YUVA_420_TRIPLANAR: not supported,  P010: not supported

Compositor Information
======================
Tile Update Mode: Zero-copy
Partial Raster  : Enabled

GpuMemoryBuffers Status
=======================
R_8               : Software only
R_16              : Software only
RG_88             : Software only
RG_1616           : Software only
BGR_565           : Software only
RGBA_4444         : Software only
RGBX_8888         : GPU_READ, SCANOUT
RGBA_8888         : GPU_READ, SCANOUT
BGRX_8888         : Software only
BGRA_1010102      : Software only
RGBA_1010102      : Software only
BGRA_8888         : Software only
RGBA_F16          : Software only
YVU_420           : Software only
YUV_420_BIPLANAR  : Software only
YUVA_420_TRIPLANAR: Software only
P010              : Software only

Display(s) Information
======================
Info                          : Display[2528732444] bounds=[0,0 1366x768], workarea=[0,0 1366x768], scale=1, rotation=0, panel_rotation=0 internal detected
Color space (all)             : {r:[0.6410, 0.3298], g:[0.3034, 0.6065], b:[0.1475, 0.3298], w:[0.3127, 0.3290]}, transfer:SRGB, matrix:RGB, range:FULL}
Buffer format (all)           : BGRA_8888
Color volume                  : {r:[0.6410, 0.3298], g:[0.3034, 0.6065], b:[0.1475, 0.3298], w:[0.3127, 0.3290]}
SDR white level in nits       : 203
HDR relative maximum luminance: 1
Bits per color component      : 8
Bits per pixel                : 24
Refresh Rate in Hz            : 60

Video Acceleration Information
==============================
Decoding            : 
Encoding            : 
Encode h264 baseline: 32x32 to 1920x1088 pixels, and/or 30.000 fps.
Encode h264 baseline: 32x32 to 1088x1920 pixels, and/or 30.000 fps.
Encode h264 main    : 32x32 to 1920x1088 pixels, and/or 30.000 fps.
Encode h264 main    : 32x32 to 1088x1920 pixels, and/or 30.000 fps.
Encode h264 high    : 32x32 to 1920x1088 pixels, and/or 30.000 fps.
Encode h264 high    : 32x32 to 1088x1920 pixels, and/or 30.000 fps.

Vulkan Information
==================

Device Performance Information
==============================
Total Physical Memory (Gb): 15
Total Disk Space (Gb)     : 464
Hardware Concurrency      : 4
System Commit Limit (Gb)  : 16
D3D11 Feature Level       : 10_1
Has Discrete GPU          : yes
Intel GPU Generation      : 6
Software Rendering        : No

Diagnostics
===========
0: 
b3DAccelerationEnabled   : true
b3DAccelerationExists    : true
bAGPEnabled              : true
bAGPExistenceValid       : true
bAGPExists               : true
bCanRenderWindow         : true
bDDAccelerationEnabled   : true
bDX12UEnabled            : false
bDriverBeta              : false
bDriverDebug             : false
bDriverSigned            : false
bDriverSignedValid       : false
bNoHardware              : false
dwBpp                    : 32
dwDDIVersion             : 11
dwHeight                 : 768
dwRefreshRate            : 60
dwWHQLLevel              : 0
dwWidth                  : 1366
iAdapter                 : 0
lDriverSize              : 12935296
lMiniVddSize             : 0
szAGPStatusEnglish       : Enabled
szAGPStatusLocalized     : Enabled
szChipType               : Intel(R) HD Graphics Family
szD3DStatusEnglish       : Enabled
szD3DStatusLocalized     : Enabled
szDACType                : Internal
szDDIVersionEnglish      : 11.1
szDDIVersionLocalized    : 11.1
szDDStatusEnglish        : Enabled
szDDStatusLocalized      : Enabled
szDX12UStatusEnglish     : Disabled
szDX12UStatusLocalized   : Disabled
szDXVAHDEnglish          : Supported
szDXVAModes              : ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
szDescription            : Intel(R) HD Graphics 3000
szDeviceId               : 0x0116
szDeviceIdentifier       : {D7B78E66-4256-11CF-A263-0F20B7C2C435}
szDeviceName             : \\.\DISPLAY1
szDisplayMemoryEnglish   : 1664 MB
szDisplayMemoryLocalized : 1664 MB
szDisplayModeEnglish     : 1366 x 768 (32 bit) (60Hz)
szDisplayModeLocalized   : 1366 x 768 (32 bit) (60Hz)
szDriverAssemblyVersion  : 9.17.10.4459
szDriverAttributes       : Final Retail
szDriverDateEnglish      : 5/19/2016 7:00:00 AM
szDriverDateLocalized    : 5/19/2016 07:00:00
szDriverLanguageEnglish  : English
szDriverLanguageLocalized: English
szDriverModelEnglish     : WDDM 1.2
szDriverModelLocalized   : WDDM 1.2
szDriverName             : igdumd64.dll,igd10umd64.dll,igd10umd64.dll
szDriverNodeStrongName   : oem1.inf:5f63e534c4a6341c:iSNBM0:9.17.10.4459:pci\ven_8086&dev_0116
szDriverSignDate         : Unknown
szDriverVersion          : 9.17.0010.4459
szKeyDeviceID            : Enum\PCI\VEN_8086&DEV_0116&SUBSYS_00051179&REV_09
szKeyDeviceKey           : \Registry\Machine\System\CurrentControlSet\Control\Video\{2F3CF55A-CF87-11EE-BC8D-856E8A1812C5}\0000
szManufacturer           : Intel Corporation
szMiniVdd                : unknown
szMiniVddDateEnglish     : Unknown
szMiniVddDateLocalized   : unknown
szMonitorMaxRes          : Unknown
szMonitorName            : Generic PnP Monitor
szNotesEnglish           : No problems found.
szNotesLocalized         : No problems found.
szOverlayEnglish         : Supported
szRankOfInstalledDriver  : 00D12001
szRegHelpText            : Unknown
szRevision               : Unknown
szRevisionId             : 0x0009
szSubSysId               : 0x00051179
szTestResultD3D7English  : Not run
szTestResultD3D7Localized: Not run
szTestResultD3D8English  : Not run
szTestResultD3D8Localized: Not run
szTestResultD3D9English  : Not run
szTestResultD3D9Localized: Not run
szTestResultDDEnglish    : Not run
szTestResultDDLocalized  : Not run
szVdd                    : unknown
szVendorId               : 0x8086

Log Messages
============
[13028:12752:0317/095529.450:ERROR:dawn_context_provider.cc(327)] : No adapters found.
[13028:12752:0317/095529.453:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095529.453:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095529.456:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095529.456:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095529.457:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095529.457:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095530.433:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095530.433:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095530.433:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095530.433:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095530.435:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095530.436:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095530.436:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095530.436:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095530.536:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095530.536:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095530.537:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095530.537:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095530.598:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095530.598:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095530.598:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095530.599:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095530.663:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095530.663:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095530.664:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095530.664:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095530.673:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095530.673:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095530.673:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095530.673:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095530.719:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095530.719:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095530.719:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095530.719:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095530.881:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095530.881:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095530.882:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095530.882:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095530.884:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095530.884:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095530.884:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095530.884:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095530.885:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095530.885:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095530.886:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095530.886:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095530.897:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095530.897:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095530.897:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095530.897:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095531.032:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095531.032:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095531.032:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095531.032:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095532.900:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095532.900:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095532.900:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095532.900:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095532.904:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095532.904:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095532.904:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095532.904:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095532.909:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095532.909:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095532.909:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095532.910:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095532.914:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095532.914:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095532.914:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095532.914:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095532.919:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095532.919:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095532.919:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095532.919:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095532.923:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095532.923:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095532.924:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095532.924:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095532.927:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095532.927:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095532.928:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095532.928:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095532.931:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095532.932:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095532.932:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095532.932:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095532.935:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095532.935:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095532.935:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095532.935:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095532.938:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095532.938:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095532.938:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095532.938:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095532.942:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095532.942:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095532.942:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095532.942:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.320:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.320:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.320:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.320:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.323:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.323:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.324:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.324:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.415:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.415:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.416:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.416:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.870:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.870:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.870:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.870:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.874:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.874:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.874:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.874:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.880:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.880:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.881:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.881:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.884:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.884:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.884:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.884:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.890:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.890:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.890:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.890:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.893:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.893:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.894:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.894:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.898:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.898:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.898:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.898:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.901:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.901:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.901:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.901:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.906:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.906:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.907:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.907:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.909:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.909:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.910:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.910:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.913:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.913:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.913:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.913:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.916:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.916:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.917:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.917:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.921:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.921:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.921:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.921:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095533.924:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095533.924:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095533.924:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095533.924:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095534.026:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095534.026:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095534.026:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095534.026:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095534.029:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095534.029:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095534.029:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095534.029:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095534.033:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095534.034:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095534.034:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095534.034:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095534.036:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095534.036:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095534.037:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095534.037:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095534.043:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095534.043:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095534.043:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095534.043:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095534.046:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095534.046:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095534.047:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095534.047:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095536.770:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095536.770:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095536.771:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095536.771:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095536.774:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095536.774:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095536.774:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095536.774:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095536.778:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095536.778:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095536.778:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095536.778:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095536.782:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095536.782:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095536.782:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095536.782:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095536.786:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095536.786:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095536.786:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095536.786:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095536.790:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095536.790:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095536.791:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095536.791:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095536.794:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095536.794:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095536.794:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095536.794:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095536.797:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095536.797:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095536.798:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095536.798:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095536.805:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095536.805:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095536.805:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095536.805:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095536.810:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095536.811:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095536.811:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095536.811:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095536.814:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095536.814:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095536.814:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095536.814:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095536.819:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095536.819:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095536.819:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095536.819:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095536.824:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095536.824:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095536.824:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095536.824:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095536.828:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095536.828:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095536.829:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095536.829:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
[13028:12752:0317/095538.117:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095538.117:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095538.118:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095538.118:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
[13028:12752:0317/095538.122:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed.
[13028:12752:0317/095538.122:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState
[13028:12752:0317/095538.122:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context
[13028:12752:0317/095538.122:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub
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