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As of now, I've been ignoring textures which are animated or dynamic, like for example, the ones in Monstro, or the lights in Deep Space for example, due to issues with making the hashes to them, which are similar to issue #6 which I also had for quite a long time.
Perhaps in the future, I will work on doing these, but until I figure a way to implement them without breaking, there's no way this is getting fixed.
The text was updated successfully, but these errors were encountered:
As of now, I've been ignoring textures which are animated or dynamic, like for example, the ones in Monstro, or the lights in Deep Space for example, due to issues with making the hashes to them, which are similar to issue #6 which I also had for quite a long time.
Perhaps in the future, I will work on doing these, but until I figure a way to implement them without breaking, there's no way this is getting fixed.
The text was updated successfully, but these errors were encountered: