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NodeTypes: NodeOperation

Akash Bora edited this page Jun 1, 2023 · 14 revisions

Operation Node

Node Operation is a node which processes inputs through a command/function and return a new output. It has:

  • Multiple inputs (upto 5)
  • Multisided sockets

node_styles

Usage

def func(x,y): 
    # x and y are 2 inputs from the node, 
    # do some work with the inputs and return the final value
    return x+y
node = NodeOperation(canvas, text="Function", inputs=2, command=func)

Arguments

Parameter Description
canvas parent canvas where the node will be spawn
height height of the node
width width of the node
inputs number of input sockets in the node
fg_color foreground color of the node
text change the text of the node
text_color change the text color
font change the font of text
justify change the text anchor
highlightcolor hover color of the node
border_width adds an additional border to the nodes
border_color border color of the node if border_width>0
hover disable/enable the hover effect
socket_color change the color of the input sockets, type: string or list of colors
output_socket_color change the color of the output socket
socket_hover_color change the hover color of the sockets
socket_hover enable/disable the socket hover
socket_radius change the size of the sockets
corner_radius change the roundness of the node frame
multiside enable/disable multisided sockets
x specify the x spawn location
y specify the y spawn location
command add the main command when the node is connected
none_inputs calls the command even if none values are passed (default: False)
click_command add a command when the node is clicked

Methods

  • .configure(args...): change some attributes of the node.

    configure socket color individually like this: node.configure(socket_color_1="red")

  • .config_socket(index, hover_text, hover_text_color, hover_bg, socket_color, ...: configure individual sockets

    hover text

    You can also add a small hover tooltip over the socket using this method.

  • .destroy(): deletes the node from the canvas.

  • .exists(): check if node exist in the canvas.

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