The Jin Game Engine.
- 2D Batch Rendering Quad
- SpriteSheet Rendering
- Input (KB, Mouse)
- Layers
- OpenGL and DirectX 11 Backend (DX11 is in works)
- SpriteSheet Animations
- 2D Lighting
- Runtime Graphics API Changing
- Game Code Hot Reloading
- Sound
- Particle System
- Text Rendering
- UI System
- Box2D Integration
- ECS
To Build Successfully. Needs vcpkg https://github.com/microsoft/vcpkg. Install glfw3, glew, glm, stb. Created using Visual Studio 2019 Build Tools.