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Description
Arnav & Ahaan: Game Layout, Art, In-Game Tasks
- Game Layout
- Design the overall office environment, including floor maps, cubicles, break rooms, and meeting spaces.
- Plan level progression (e.g., starting as an intern in the small cubicle → advancing to larger office spaces).
- Organize how tasks and objectives appear within different parts of the office.
- Art
- Create 2D pixel art assets for characters, objects, and office furniture.
- Design sprites for player character, coworkers, bosses, and background NPCs.
- Develop UI/UX elements (menus, progress bars, icons for tasks).
- In-Game Tasks
- Build a library of office-related tasks:
- Completing reports before deadlines
- Attending meetings on time
- Solving quick mini-games (coffee run, fixing the printer, organizing emails)
- Vary difficulty and randomness to increase replayability.
- Integrate tasks with player objectives (promotion, avoiding mistakes, office politics).
- Build a library of office-related tasks: