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4240 lines (3649 loc) · 183 KB
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D:\eldewrito\eldewrito 0.7\ElDewrito\maps
# echo ==Set Variables...==
SetVariable workingdir ""
SetVariable modsfolder ""
SetVariable reachmaps ""
SetVariable odstmaps ""
# echo ==Set Caches...==
UseAudioCache workingdir\caches\audiocache
UseShaderCache workingdir\caches\shadercache
# echo ==Creating Mod Package...==
CreateModPackage 1 large
Reach Advanced Multiplayer
Welcome to RAMP, a community effort to transform Eldewrito into Halo Reach while keeping ED main features and adding new ones. Featuring extensive bug fixes, quality of life improvements, and plenty of new content to play with. We hope you enjoy this labor of love, we'll see you starside.
AMP Collective
0.96
MainMenu Multiplayer Character
editmodmetadata
SetField metadata.URL https://github.com/Zekken01/Ramp-2
savemodmetadata
Exit
# Update the version at the bottom of the pak
## NO VALID RESOURCE DEFINITION IN ANY REACH CACHE
## rasterizer\water\static_wave\static_wave_slope_water.bitmap
OpenCacheFile "reachmaps\70_boneyard.map"
PortTag rasterizer\rain\rain_noise_boundary.bitmap
Exit
OpenCacheFile "reachmaps\forge_halo.map"
PortTag shaders\shader_options\bump_detail_blend.render_method_option
PortTag shaders\shader_options\bump_three_detail_blend.render_method_option
PortTag shaders\shader_options\bump_default_wrinkle.render_method_option
PortTag shaders\shader_options\bump_detail_wrinkle.render_method_option
PortTag shaders\glass_options\glass_specular_option.render_method_option
PortTag shaders\wetness_options\wetness_simple.render_method_option
PortTag shaders\wetness_options\wetness_flood.render_method_option
PortTag shaders\shader_options\blend_source_from_albedo_alpha.render_method_option
PortTag shaders\shader_options\blend_source_from_opacity_map.render_method_option
Exit
CreateTag glvs shaders\glass_shared_vertex_shaders
CreateTag glps shaders\glass_shared_pixel_shaders
CreateTag rmdf shaders\glass
EditTag shaders\glass.rmdf
StringId add calc_bumpmap_detail_blend_vs
StringId add calc_bumpmap_detail_blend_ps
StringId add calc_bumpmap_three_detail_blend_vs
StringId add calc_bumpmap_three_detail_blend_ps
StringId add standard_wrinkle
StringId add calc_bumpmap_default_wrinkle_vs
StringId add calc_bumpmap_default_wrinkle_ps
StringId add detail_wrinkle
StringId add calc_bumpmap_detail_wrinkle_vs
StringId add calc_bumpmap_detail_wrinkle_ps
StringId add wetness
StringId add calc_wetness_simple_ps
StringId add flood
StringId add calc_wetness_flood_ps
StringId add calc_wetness_ps
StringId add alpha_blend_source
StringId add from_albedo_alpha_without_fresnel
StringId add albedo_alpha_without_fresnel
StringId add albedo_alpha
StringId add from_opacity_map_alpha
StringId add opacity_map_alpha
StringId add from_opacity_map_rgb
StringId add opacity_map_rgb
StringId add from_opacity_map_alpha_and_albedo_alpha
StringId add opacity_map_alpha_and_albedo_alpha
SetField GlobalOptions shaders\shader_options\global_shader_options.render_method_option
AddBlockElements Categories 6
SetField Categories[0].Name albedo
AddBlockElements Categories[0].ShaderOptions 1
SetField Categories[0].ShaderOptions[0].Name map
SetField Categories[0].ShaderOptions[0].Option shaders\shader_options\albedo_default.render_method_option
SetField Categories[0].ShaderOptions[0].VertexFunction calc_albedo_default_vs
SetField Categories[0].ShaderOptions[0].PixelFunction calc_albedo_default_ps
SetField Categories[0].VertexFunction calc_albedo_vs
SetField Categories[0].PixelFunction calc_albedo_ps
SetField Categories[1].Name bump_mapping
AddBlockElements Categories[1].ShaderOptions 7
SetField Categories[1].ShaderOptions[0].Name off
SetField Categories[1].ShaderOptions[0].Option shaders\shader_options\bump_off.render_method_option
SetField Categories[1].ShaderOptions[0].VertexFunction calc_bumpmap_off_vs
SetField Categories[1].ShaderOptions[0].PixelFunction calc_bumpmap_off_ps
SetField Categories[1].ShaderOptions[1].Name standard
SetField Categories[1].ShaderOptions[1].Option shaders\shader_options\bump_default.render_method_option
SetField Categories[1].ShaderOptions[1].VertexFunction calc_bumpmap_default_vs
SetField Categories[1].ShaderOptions[1].PixelFunction calc_bumpmap_default_ps
SetField Categories[1].ShaderOptions[2].Name detail
SetField Categories[1].ShaderOptions[2].Option shaders\shader_options\bump_detail.render_method_option
SetField Categories[1].ShaderOptions[2].VertexFunction calc_bumpmap_detail_vs
SetField Categories[1].ShaderOptions[2].PixelFunction calc_bumpmap_detail_ps
SetField Categories[1].ShaderOptions[3].Name detail_blend
SetField Categories[1].ShaderOptions[3].Option shaders\shader_options\bump_detail_blend.render_method_option
SetField Categories[1].ShaderOptions[3].VertexFunction calc_bumpmap_detail_blend_vs
SetField Categories[1].ShaderOptions[3].PixelFunction calc_bumpmap_detail_blend_ps
SetField Categories[1].ShaderOptions[4].Name three_detail_blend
SetField Categories[1].ShaderOptions[4].Option shaders\shader_options\bump_three_detail_blend.render_method_option
SetField Categories[1].ShaderOptions[4].VertexFunction calc_bumpmap_three_detail_blend_vs
SetField Categories[1].ShaderOptions[4].PixelFunction calc_bumpmap_three_detail_blend_ps
SetField Categories[1].ShaderOptions[5].Name standard_wrinkle
SetField Categories[1].ShaderOptions[5].Option shaders\shader_options\bump_default_wrinkle.render_method_option
SetField Categories[1].ShaderOptions[5].VertexFunction calc_bumpmap_default_wrinkle_vs
SetField Categories[1].ShaderOptions[5].PixelFunction calc_bumpmap_default_wrinkle_ps
SetField Categories[1].ShaderOptions[6].Name detail_wrinkle
SetField Categories[1].ShaderOptions[6].Option shaders\shader_options\bump_detail_wrinkle.render_method_option
SetField Categories[1].ShaderOptions[6].VertexFunction calc_bumpmap_detail_wrinkle_vs
SetField Categories[1].ShaderOptions[6].PixelFunction calc_bumpmap_detail_wrinkle_ps
SetField Categories[1].VertexFunction calc_bumpmap_vs
SetField Categories[1].PixelFunction calc_bumpmap_ps
SetField Categories[2].Name material_model
AddBlockElements Categories[2].ShaderOptions 1
SetField Categories[2].ShaderOptions[0].Name two_lobe_phong_reach
SetField Categories[2].ShaderOptions[0].Option shaders\glass_options\glass_specular_option.render_method_option
SetField Categories[2].ShaderOptions[0].VertexFunction invalid
SetField Categories[2].ShaderOptions[0].PixelFunction two_lobe_phong_reach
SetField Categories[2].VertexFunction invalid
SetField Categories[2].PixelFunction material_type
SetField Categories[3].Name environment_mapping
AddBlockElements Categories[3].ShaderOptions 4
SetField Categories[3].ShaderOptions[0].Name none
SetField Categories[3].ShaderOptions[0].Option null
SetField Categories[3].ShaderOptions[0].VertexFunction invalid
SetField Categories[3].ShaderOptions[0].PixelFunction none
SetField Categories[3].ShaderOptions[1].Name per_pixel
SetField Categories[3].ShaderOptions[1].Option shaders\shader_options\env_map_per_pixel.render_method_option
SetField Categories[3].ShaderOptions[1].VertexFunction invalid
SetField Categories[3].ShaderOptions[1].PixelFunction per_pixel
SetField Categories[3].ShaderOptions[2].Name dynamic
SetField Categories[3].ShaderOptions[2].Option shaders\shader_options\env_map_dynamic.render_method_option
SetField Categories[3].ShaderOptions[2].VertexFunction invalid
SetField Categories[3].ShaderOptions[2].PixelFunction dynamic
SetField Categories[3].ShaderOptions[3].Name from_flat_texture
SetField Categories[3].ShaderOptions[3].Option shaders\shader_options\env_map_from_flat_texture.render_method_option
SetField Categories[3].ShaderOptions[3].VertexFunction invalid
SetField Categories[3].ShaderOptions[3].PixelFunction from_flat_texture
SetField Categories[3].VertexFunction invalid
SetField Categories[3].PixelFunction envmap_type
SetField Categories[4].Name wetness
AddBlockElements Categories[4].ShaderOptions 2
SetField Categories[4].ShaderOptions[0].Name simple
SetField Categories[4].ShaderOptions[0].Option shaders\wetness_options\wetness_simple.render_method_option
SetField Categories[4].ShaderOptions[0].VertexFunction invalid
SetField Categories[4].ShaderOptions[0].PixelFunction calc_wetness_simple_ps
SetField Categories[4].ShaderOptions[1].Name flood
SetField Categories[4].ShaderOptions[1].Option shaders\wetness_options\wetness_flood.render_method_option
SetField Categories[4].ShaderOptions[1].VertexFunction invalid
SetField Categories[4].ShaderOptions[1].PixelFunction calc_wetness_flood_ps
SetField Categories[4].VertexFunction invalid
SetField Categories[4].PixelFunction calc_wetness_ps
SetField Categories[5].Name alpha_blend_source
AddBlockElements Categories[5].ShaderOptions 5
SetField Categories[5].ShaderOptions[0].Name from_albedo_alpha_without_fresnel
SetField Categories[5].ShaderOptions[0].Option null
SetField Categories[5].ShaderOptions[0].VertexFunction invalid
SetField Categories[5].ShaderOptions[0].PixelFunction albedo_alpha_without_fresnel
SetField Categories[5].ShaderOptions[1].Name from_albedo_alpha
SetField Categories[5].ShaderOptions[1].Option shaders\shader_options\blend_source_from_albedo_alpha.render_method_option
SetField Categories[5].ShaderOptions[1].VertexFunction invalid
SetField Categories[5].ShaderOptions[1].PixelFunction albedo_alpha
SetField Categories[5].ShaderOptions[2].Name from_opacity_map_alpha
SetField Categories[5].ShaderOptions[2].Option shaders\shader_options\blend_source_from_opacity_map.render_method_option
SetField Categories[5].ShaderOptions[2].VertexFunction invalid
SetField Categories[5].ShaderOptions[2].PixelFunction opacity_map_alpha
SetField Categories[5].ShaderOptions[3].Name from_opacity_map_rgb
SetField Categories[5].ShaderOptions[3].Option shaders\shader_options\blend_source_from_opacity_map.render_method_option
SetField Categories[5].ShaderOptions[3].VertexFunction invalid
SetField Categories[5].ShaderOptions[3].PixelFunction opacity_map_rgb
SetField Categories[5].ShaderOptions[4].Name from_opacity_map_alpha_and_albedo_alpha
SetField Categories[5].ShaderOptions[4].Option shaders\shader_options\blend_source_from_opacity_map.render_method_option
SetField Categories[5].ShaderOptions[4].VertexFunction invalid
SetField Categories[5].ShaderOptions[4].PixelFunction opacity_map_alpha_and_albedo_alpha
SetField Categories[5].VertexFunction invalid
SetField Categories[5].PixelFunction alpha_blend_source
AddBlockElements EntryPoints 3
SetField EntryPoints[0].EntryPoint Static_Sh
SetField EntryPoints[1].EntryPoint Static_Per_Vertex
SetField EntryPoints[2].EntryPoint Static_Prt_Ambient
AddBlockElements EntryPoints[0].Passes 1
AddBlockElements EntryPoints[1].Passes 1
AddBlockElements EntryPoints[2].Passes 1
AddBlockElements VertexTypes 3
SetField VertexTypes[0].VertexType World
SetField VertexTypes[1].VertexType Rigid
SetField VertexTypes[2].VertexType Skinned
SetField GlobalPixelShader shaders\glass_shared_pixel_shaders.glps
SetField GlobalVertexShader shaders\glass_shared_vertex_shaders.glvs
SetField Flags None
SetField Version 0
SaveTagChanges
Exit
GenerateShader glvs glass
GenerateShader glps glass
SaveTagNames
# Thanks to NoShotz for helping out :), really appreciate it
# echo ==Add default bitmap + parameter for reach diffuse power...==
OpenCacheFile "reachmaps\dlc_slayer.map"
PortTag rasterizer\diffuse_power_specular\diffuse_power.bitmap
Exit
EditTag *.rasg
AddBlockElements defaultbitmaps
SetField defaultbitmaps[*].bitmap rasterizer\diffuse_power_specular\diffuse_power.bitmap
SaveTagChanges
Exit
StringId add g_diffuse_power_specular
EditTag shaders\shader_options\material_cook_torrance_option_reach.render_method_option
AddBlockElements parameters
SetField parameters[*].name g_diffuse_power_specular
SetField parameters[*].RenderMethodExtern material_diffuse_power
SaveTagChanges
Exit
EditTag shaders\shader_options\material_two_lobe_phong_option_reach.render_method_option
AddBlockElements parameters
SetField parameters[*].name g_diffuse_power_specular
SetField parameters[*].RenderMethodExtern material_diffuse_power
SaveTagChanges
Exit
# echo ==Fix missing parameters in reach cook torrance...==
EditTag shaders\shader_options\material_cook_torrance_option_reach.render_method_option
AddBlockElements parameters
SetField parameters[*].Name g_sampler_cc0236
SetField parameters[*].rendermethodextern texture_cook_torrance_cc0236
AddBlockElements parameters
SetField parameters[*].Name g_sampler_dd0236
SetField parameters[*].rendermethodextern texture_cook_torrance_dd0236
AddBlockElements parameters
SetField parameters[*].Name g_sampler_c78d78
SetField parameters[*].rendermethodextern texture_cook_torrance_c78d78
SaveTagChanges
Exit
# echo ==Reach water vertex shader...==
##GenerateShader glvs water
# echo ==Bitmap Fixes...==
RunCommands "workingdir\cmds\bitmap_fixes.cmds"
echo ==Revenant==
OpenModPackage "workingdir\paks\revenant.pak"
ApplyModPackage
ExitModPackage
AddForgeItem "REVENANT" "VEHICLES" objects\vehicles\covenant\revenant\revenant.vehicle
echo ==Hugegrass Falcon==
OpenModPackage "workingdir\paks\hugegrassfalcon.pak"
ApplyModPackage
ExitModPackage
#Add to forge palette
AddForgeItem "FALCON" "VEHICLES" objects\vehicles\human\falcon\falcon.vehicle
AddForgeItem "FALCON, TRANSPORT" "VEHICLES" objects\vehicles\human\falcon\falcon_transport.vehicle
AddForgeItem "FALCON, NOSE GUN" "VEHICLES" objects\vehicles\human\falcon\falcon_nose_gun.vehicle
EditTag objects\vehicles\falcon\falcon_transport.model
SetField NewDamageInfo[0].MaximumVitality 500
SetField NewDamageInfo[0].StunTime 0
SetField NewDamageInfo[0].RechargeTime 1
SetField NewDamageInfo[0].RechargeFraction 0.1
SetField NewDamageInfo[0].ShieldStunTime 0
SetField NewDamageInfo[0].ShieldRechargeTime 0
SetField NewDamageInfo[0].RuntimeShieldRechargeVelocity 1000
SetField NewDamageInfo[0].RuntimeHealthRechargeVelocity 10
SetField NewDamageInfo[0].StunTime 2
SetField NewDamageInfo[0].DamageSections[0].Flags TakesFullDamageWhenObjectDies
SetField NewDamageInfo[0].DamageSections[0].StunTime 4
SetField NewDamageInfo[0].DamageSections[0].RechargeTime 10
SetField NewDamageInfo[0].DamageSections[0].RuntimeRechargeVelocity 0.1
SetField NewDamageInfo[0].DamageSections[0].InstantResponses[0].Flags None
SetField NewDamageInfo[0].DamageSections[0].InstantResponses[4].Flags KillsObject,KillsVariantObjects
setfield AnimationDistance 250
SaveTagChanges
Exit
EditTag objects\vehicles\falcon\falcon_nose_gun.model
SetField NewDamageInfo[0].MaximumVitality 500
SetField NewDamageInfo[0].StunTime 0
SetField NewDamageInfo[0].RechargeTime 1
SetField NewDamageInfo[0].RechargeFraction 0.1
SetField NewDamageInfo[0].ShieldStunTime 0
SetField NewDamageInfo[0].ShieldRechargeTime 0
SetField NewDamageInfo[0].RuntimeShieldRechargeVelocity 1000
SetField NewDamageInfo[0].RuntimeHealthRechargeVelocity 10
SetField NewDamageInfo[0].StunTime 2
SetField NewDamageInfo[0].DamageSections[0].Flags TakesFullDamageWhenObjectDies
SetField NewDamageInfo[0].DamageSections[0].StunTime 4
SetField NewDamageInfo[0].DamageSections[0].RechargeTime 10
SetField NewDamageInfo[0].DamageSections[0].RuntimeRechargeVelocity 0.1
SetField NewDamageInfo[0].DamageSections[0].InstantResponses[0].Flags None
SetField NewDamageInfo[0].DamageSections[0].InstantResponses[4].Flags KillsObject,KillsVariantObjects
setfield AnimationDistance 250
SaveTagChanges
Exit
EditTag objects\vehicles\falcon\falcon.model
SetField NewDamageInfo[0].MaximumVitality 500
SetField NewDamageInfo[0].StunTime 0
SetField NewDamageInfo[0].RechargeTime 1
SetField NewDamageInfo[0].RechargeFraction 0.1
SetField NewDamageInfo[0].ShieldStunTime 0
SetField NewDamageInfo[0].ShieldRechargeTime 0
SetField NewDamageInfo[0].RuntimeShieldRechargeVelocity 1000
SetField NewDamageInfo[0].RuntimeHealthRechargeVelocity 10
SetField NewDamageInfo[0].StunTime 2
SetField NewDamageInfo[0].DamageSections[0].Flags TakesFullDamageWhenObjectDies
SetField NewDamageInfo[0].DamageSections[0].StunTime 4
SetField NewDamageInfo[0].DamageSections[0].RechargeTime 10
SetField NewDamageInfo[0].DamageSections[0].RuntimeRechargeVelocity 0.1
SetField NewDamageInfo[0].DamageSections[0].InstantResponses[0].Flags None
SetField NewDamageInfo[0].DamageSections[0].InstantResponses[4].Flags KillsObject,KillsVariantObjects
setfield AnimationDistance 250
SaveTagChanges
Exit
EditTag objects\vehicles\human\falcon\falcon.vehicle
SetField PhysicsTypes.Vtol[0].LiftAnglesAcceleration 360
SetField PhysicsTypes.Vtol[0].RenderLiftAnglesAcceleration 360
SetField PhysicsTypes.Vtol[0].PropellerRotationSpeed 2 4
SetField PhysicsTypes.Vtol[0].SpeedParameters.MaximumForwardAcceleration 6
SetField PhysicsTypes.Vtol[0].SpeedParameters.MaximumLeftAcceleration 6
SetField PhysicsTypes.Vtol[0].SpeedParameters.RotorDamping 6
SetField PhysicsTypes.Vtol[0].SpeedParameters.MagicAngularAccExp 1
SetField PhysicsTypes.Vtol[0].SpeedParameters.MagicAngularAccScale 10
SetField PhysicsTypes.Vtol[0].SpeedParameters.MagicAngularAccK 0.7
SetField PhysicsTypes.Vtol[0].TurnAccelerationGain 30
SetField PhysicsTypes.Vtol[0].MinimumUpAcceleration 0.3
SetField PhysicsTypes.Vtol[0].MaximumUpAcceleration 6
SaveTagChanges
Exit
EditTag objects\vehicles\human\falcon\falcon_nose_gun.vehicle
SetField PhysicsTypes.Vtol[0].LiftAnglesAcceleration 360
SetField PhysicsTypes.Vtol[0].RenderLiftAnglesAcceleration 360
SetField PhysicsTypes.Vtol[0].PropellerRotationSpeed 2 4
SetField PhysicsTypes.Vtol[0].SpeedParameters.MaximumForwardAcceleration 6
SetField PhysicsTypes.Vtol[0].SpeedParameters.MaximumLeftAcceleration 6
SetField PhysicsTypes.Vtol[0].SpeedParameters.RotorDamping 6
SetField PhysicsTypes.Vtol[0].SpeedParameters.MagicAngularAccExp 1
SetField PhysicsTypes.Vtol[0].SpeedParameters.MagicAngularAccScale 10
SetField PhysicsTypes.Vtol[0].SpeedParameters.MagicAngularAccK 0.7
SetField PhysicsTypes.Vtol[0].TurnAccelerationGain 30
SetField PhysicsTypes.Vtol[0].MinimumUpAcceleration 0.3
SetField PhysicsTypes.Vtol[0].MaximumUpAcceleration 6
SaveTagChanges
Exit
EditTag objects\vehicles\human\falcon\falcon_transport.vehicle
SetField PhysicsTypes.Vtol[0].LiftAnglesAcceleration 360
SetField PhysicsTypes.Vtol[0].RenderLiftAnglesAcceleration 360
SetField PhysicsTypes.Vtol[0].PropellerRotationSpeed 2 4
SetField PhysicsTypes.Vtol[0].SpeedParameters.MaximumForwardAcceleration 6
SetField PhysicsTypes.Vtol[0].SpeedParameters.MaximumLeftAcceleration 6
SetField PhysicsTypes.Vtol[0].SpeedParameters.RotorDamping 6
SetField PhysicsTypes.Vtol[0].SpeedParameters.MagicAngularAccExp 1
SetField PhysicsTypes.Vtol[0].SpeedParameters.MagicAngularAccScale 10
SetField PhysicsTypes.Vtol[0].SpeedParameters.MagicAngularAccK 0.7
SetField PhysicsTypes.Vtol[0].TurnAccelerationGain 30
SetField PhysicsTypes.Vtol[0].MinimumUpAcceleration 0.3
SetField PhysicsTypes.Vtol[0].MaximumUpAcceleration 6
SaveTagChanges
Exit
echo ==Apply RAMP Vehicles==
OpenModPackage "workingdir\paks\rampvehicles.pak"
ApplyModPackage
ExitModPackage
EditTag objects\vehicles\warthog\warthog.render_model
SetField MarkerGroups[7].Markers[0].Translation -0.9237317 -0.2197281 0.095
SetField MarkerGroups[7].Markers[1].Translation -0.9237317 0.2204493 0.095
SetField MarkerGroups[19].Markers[0].Translation -0.9167317 0.22 0.09
SetField MarkerGroups[25].Markers[0].Translation -0.9167317 -0.22 0.09
SetField Geometry.Meshes[3].Parts[3].FlagsNew PreventBackfaceCulling
SetField Geometry.Meshes[2].Parts[2].FlagsNew PreventBackfaceCulling
SetField Geometry.Meshes[4].Parts[3].FlagsNew PreventBackfaceCulling
SetField Geometry.Meshes[5].Parts[3].FlagsNew PreventBackfaceCulling
SetField Geometry.Meshes[6].Parts[2].FlagsNew PreventBackfaceCulling
SaveTagChanges
Exit
EditTag objects\vehicles\human\warthog\shaders\warthog_brakelights.shader
SetArgument specular_coefficient 0.15
SaveTagChanges
Exit
echo ==Apply Reach Weapons==
OpenModPackage "workingdir\paks\Reach Weapons EK.pak"
ApplyModPackage
ExitModPackage
EditTag objects\weapons\support_high\plasma_launcher\plasma_launcher.weapon
AddBlockElements TargetTracking 1
AddBlockElements TargetTracking[0].TrackingTypes 3
SetField TargetTracking[0].TrackingTypes[0].TrackingType2 bipeds
SetField TargetTracking[0].TrackingTypes[1].TrackingType2 flying_vehicles
SetField TargetTracking[0].TrackingTypes[2].TrackingType2 ground_vehicles
SetField TargetTracking[0].AcquireTime 0.35
SetField TargetTracking[0].GraceTime 0.6
SetField TargetTracking[0].DecayTime 0.6
SaveTagChanges
Exit
EditTag objects\weapons\support_high\rocket_launcher\rocket_launcher.weapon
removeblockelements TargetTracking[0].TrackingTypes 0 1
setfield TargetTracking[0].TrackingTypes[0].TrackingType2 flying_vehicles
setfield TargetTracking[0].AcquireTime 1.25
setfield TargetTracking[0].GraceTime 0.25
setfield TargetTracking[0].DecayTime 0.25
SetField WeaponAimAssist.MagnetismNearFalloffRange 1
savetagchanges
exit
EditTag objects\characters\masterchief\mp_masterchief\mp_masterchief.model
SetField Targets[0].LockOnData.LockOnDistance 20
SetField Targets[1].LockOnData.LockOnDistance 20
savetagchanges
exit
# Fix not able to melee while crouching if you're holding the Target Locator
EditTag objects\weapons\pistol\target_laser\target_laser.weapon
SetField WeaponName hp
SaveTagChanges
Exit
#Fix Sniper projectile
edittag objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon
setfield Barrels[0].Projectile objects\weapons\rifle\sniper_rifle\projectiles\sniper_bullet.projectile
savetagchanges
exit
echo ==Apply RAMP Weapon Variants==
OpenModPackage "workingdir\paks\RAMPWeaponVariants.pak"
ApplyModPackage
ExitModPackage
RunCommands workingdir\cmds\RAMPWeaponVariants.cmds
echo ==Remove newdamageinfo block for RAMP weapon variants==
RunCommands workingdir\cmds\remove_newdamageinfo.cmds
echo ==Rebalanced RAMP weapon variants==
RunCommands workingdir\cmds\RAMPWeapsRebalanced.cmds
echo ==RAMP weapon ammo equipment pickup fix==
RunCommands workingdir\cmds\RAMPWeapsAmmoPickup.cmds
# echo ==Apply RAMP Forge Blocks, Health Pack, Land Mine, TPs, Zealot Shield Door==
OpenModPackage "workingdir\paks\rampstuff.pak"
ApplyModPackage
ExitModPackage
echo ==Apply RAMP HUD, UI, Main Menu, Customization, and Armor Abilities==
OpenModPackage "workingdir\paks\ramphud.pak"
ApplyModPackage
ExitModPackage
# Weapon backpack fix
edittag objects\characters\masterchief\mp_masterchief\mp_masterchief.render_model
setfield MarkerGroups[24].Markers[0].Translation 0.07424942 -0.09 -4.2322E-08
savetagchanges
exit
echo == Fix main menu logo in 4:3 aspect ratio ==
EditTag ui\halox\main_menu\main_menu.gui_screen_widget_definition
SetField GroupWidgets[1].Definition.BitmapWidgets[0].Definition.GuiRenderBlock.Bounds480i 323 253 367 646
savetagchanges
exit
echo ==SPI SHADER FIX==
edittag objects\characters\masterchief\shaders\spartan_helmet_s9_spi.shader
setargument booleans order3_area_specular
savetagchanges
exit
edittag objects\characters\masterchief\shaders\spartan_arm_s9_spi.shader
setargument booleans order3_area_specular
savetagchanges
exit
edittag objects\characters\masterchief\shaders\spartan_leg_s9_spi.shader
setargument booleans order3_area_specular
savetagchanges
exit
edittag objects\characters\masterchief\shaders\spartan_shoulder_s9_spi.shader
setargument booleans order3_area_specular
savetagchanges
exit
edittag objects\characters\masterchief\shaders\spartan_torso_s9_spi.shader
setargument booleans order3_area_specular
savetagchanges
exit
EditTag ui\halox\game_options\game_options.gui_skin_definition
SetField TextWidgets[0].Definition.GuiRenderBlock.AnimationCollection ui\halox\game_options\animations\options_list_item.gui_widget_animation_collection_definition
SetField TextWidgets[1].Definition.GuiRenderBlock.AnimationCollection ui\halox\game_options\animations\options_value.gui_widget_animation_collection_definition
SaveTagChanges
Exit
# echo ==Fixed all Armor names and descriptions in Customization==
RunCommands "workingdir\cmds\CustomizationStrings.cmds"
# echo ==Fix Shiny elite skin and teeth, arby cc, and Ranger visor
edittag objects\characters\elite\shaders\elite_base\head.shader
setargument rim_coefficient 0
setargument transparence_coefficient 0
savetagchanges
exit
edittag objects\characters\elite\shaders\elite_base\teeth.shader
setargument rim_coefficient 0
setargument transparence_coefficient 0
savetagchanges
exit
edittag objects\characters\elite\shaders\elite_helmet\elite_space_helmet_visor.shader
setargument specular_tint 0.09 0.04 0.9 1
setargument albedo_color 0.2 0.2 0.9 1
savetagchanges
exit
# echo ==Porting...==
EditTag objects\gear\human\military\crate_packing_giant\crate_packing_giant.render_model
SaveTagChanges
Exit
NameTag objects\gear\human\military\crate_packing_giant\crate_packing_giant.render_model objects\gear\human\military\crate_packing_giant\crate_packing_giant_h3
EditTag objects\gear\human\military\crate_packing_giant\crate_packing_giant_mp.model
SetField RenderModel objects\gear\human\military\crate_packing_giant\crate_packing_giant_h3.render_model
SaveTagChanges
Exit
EditTag shaders\invalid.shader
SaveTagChanges
Exit
NameTag shaders\invalid.shader shaders\invalid_h3
NameTag objects\gear\human\military\hu_mil_radio_big\hu_mil_radio_big.model objects\gear\human\military\hu_mil_radio_big\hu_mil_radio_big_h3
NameTag objects\gear\human\military\hu_mil_radio_big\hu_mil_radio_big.render_model objects\gear\human\military\hu_mil_radio_big\hu_mil_radio_big_h3
OpenCacheFile "reachmaps\20_sword_slayer.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
DoNotReplaceGroups bitm
PortTag Replace objects\gear\human\industrial\jersey_barrier\jersey_barrier.crate
DoNotReplaceGroups remove bitm
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\30_settlement.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
EditTag levels\shared\decorators\bitmaps\dry_weedy_grass_dec.bitmap
ImportBitmap 0 "workingdir\bitmaps\dry_weedy_grass_dec.dds"
SaveTagChanges
Exit
OpenCacheFile "reachmaps\35_island.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
# Fix falcon being merged into bsp
EditTag levels\multi\35_island\35_island.scenario
SetField Vehicles[11].Position -189.719 -404.428 -59.795
SetField Vehicles[11].Rotation -35.406 -12.174 -2.97
SaveTagChanges
Exit
OpenCacheFile "reachmaps\45_aftship.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
PortTag Replace fx\particles\models\mesh_fx\blast_radius\blast_radius.particle
PortTag Replace fx\particles\models\mesh_fx\shield_sphere_glow.particle
Exit
OpenCacheFile "reachmaps\45_launch_station.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\50_panopticon.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\52_ivory_tower.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\70_boneyard.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
NameTag objects\weapons\grenade\frag_grenade\bitmaps\frag_grenade_illum.bitmap objects\weapons\grenade\frag_grenade\bitmaps\frag_grenade_illum_h3
OpenCacheFile "reachmaps\forge_halo.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
DoNotReplaceGroups bitm,prt3
PortTag Replace objects\gear\human\military\barricade_large\barricade_large.crate
PortTag Replace objects\gear\human\military\barricade_small\barricade_small.crate
PortTag Replace objects\gear\human\military\fusion_coil\fusion_coil.crate
PortTag Replace objects\gear\human\military\camping_stool_mp\camping_stool_mp.crate
PortTag Replace objects\weapons\grenade\frag_grenade\frag_grenade.equipment
PortTag Replace objects\weapons\grenade\plasma_grenade\plasma_grenade.equipment
PortTag Replace objects\weapons\grenade\frag_grenade\fx\projectile.effect
DoNotReplaceGroups remove bitm,prt3
PortTag objects\multi\boundaries\safe_volume.scen
PortTag sound\dialog\combat\elite2\default\14_1st_person\sprint.sound
PortTag sound\dialog\combat\elite2\default\14_1st_person\sprint_end.sound
PortTag sound\dialog\combat\spartan6_fem\default\14_1st_person\sprint.sound
PortTag sound\dialog\combat\spartan6_fem\default\14_1st_person\sprint_end.sound
PortTag sound\dialog\combat\spartan6_male\default\14_1st_person\sprint.sound
PortTag sound\dialog\combat\spartan6_male\default\14_1st_person\sprint_end.sound
PortTag sound\weapons\equipment\sprint\sprint_deactivate.sound
PortTag sound\characters\elite\shield_pop_elite.sound
PortTag sound\characters\spartan\shield_pop_spartan.sound
PortTag sound\dialog\multiplayer\reach\new_medals\revenge.sound
PortTag !Scripts !UpdateMapFiles *.scnr
PortTag objects\vehicles\covenant\revenant\turrets\revenant_plasma_turret\weapon\revenant_plasma_turret.projectile
Exit
# echo ==Fix Swapping Equipment With Grenades...==
EditTag objects\weapons\grenade\frag_grenade\frag_grenade.equipment
SetField UseDuration 0
SetField NumberOfUses 0
SaveTagChanges
Exit
EditTag objects\weapons\grenade\plasma_grenade\plasma_grenade.equipment
SetField UseDuration 0
SetField NumberOfUses 0
SaveTagChanges
Exit
OpenCacheFile "reachmaps\cex_beaver_creek.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\cex_damnation.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\cex_hangemhigh.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\cex_headlong.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\cex_prisoner.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\cex_timberland.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\condemned.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\dlc_invasion.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\dlc_medium.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\dlc_slayer.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\trainingpreserve.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\ff10_prototype.map"
IgnoreBlamTag objects\characters\brute\brute.biped
IgnoreBlamTag objects\characters\brute_chieftain\brute_chieftain.biped
IgnoreBlamTag objects\characters\elite\elite.biped
IgnoreBlamTag objects\characters\elite_ai\elite_ai.biped
IgnoreBlamTag objects\characters\grunt\grunt.biped
IgnoreBlamTag objects\characters\jackal\jackal.biped
IgnoreBlamTag objects\characters\spartans\spartans.biped
IgnoreBlamTag objects\equipment\hologram\bipeds\hologram_elite.biped
IgnoreBlamTag objects\equipment\hologram\bipeds\hologram_jackal.biped
IgnoreBlamTag objects\equipment\hologram\bipeds\hologram_spartan.biped
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\ff20_courtyard.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\ff30_waterfront.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\ff45_corvette.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\ff50_park.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\ff60_airview.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\ff60_icecave.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
## Cut to save space. R.I.P Holdout
OpenCacheFile "reachmaps\ff70_holdout.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\ff_unearthed.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
DoNotReplaceGroups bitm
PortTag Replace objects\gear\human\military\crate_packing\crate_packing.crate
PortTag Replace objects\gear\human\military\crate_packing_lid\crate_packing_lid.crate
PortTag Replace objects\gear\human\industrial\jersey_barrier_short\jersey_barrier_short.crate
DoNotReplaceGroups remove bitm
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
OpenCacheFile "reachmaps\cex_ff_halo.map"
SetPortingOption ReachLightmapCache "workingdir\caches\lightmapcache"
PortTag !Scripts !UpdateMapFiles *.scnr
Exit
echo ==Fix Particles being sideways==
EditTag levels\dlc\cex_ff_halo\fx\distantbeam.particle
SetField ParticleBillboardStyle ParallelToDirection
SaveTagChanges
Exit
EditTag levels\dlc\cex_headlong\fx\flame30fps.particle
SetField ParticleBillboardStyle CameraFacing
SetField AppearanceFlags RandomUMirror,IntensityAffectsAlpha,DepthFadeActive
SaveTagChanges
Exit
EditTag levels\dlc\cex_headlong\fx\flames_fall.particle
SetField ParticleBillboardStyle CameraFacing
SetField AppearanceFlags RandomUMirror,DepthFadeActive
SaveTagChanges
Exit
EditTag levels\multi\dlc\dlc_invasion\fx\particles\science_bolt.particle
SetField ParticleBillboardStyle ParallelToDirection
SetField AppearanceFlags RandomUMirror,RandomVMirror,BitmapAuthoredVertically
SaveTagChanges
Exit
EditTag levels\firefight\ff10_prototype\ff10_prototype.scenario
SetField MapType Multiplayer
SetField CampaignId -1
SaveTagChanges
Exit
EditTag levels\firefight\ff20_courtyard\ff20_courtyard.scenario
SetField MapType Multiplayer
SetField CampaignId -1
SaveTagChanges
Exit
EditTag levels\firefight\ff30_waterfront\ff30_waterfront.scenario
SetField MapType Multiplayer
SetField CampaignId -1
SaveTagChanges
Exit
EditTag levels\firefight\ff45_corvette\ff45_corvette.scenario
SetField MapType Multiplayer
SetField CampaignId -1
SaveTagChanges
Exit
EditTag levels\firefight\ff50_park\ff50_park.scenario
SetField MapType Multiplayer
SetField CampaignId -1
SaveTagChanges
Exit
EditTag levels\firefight\ff60_airview\ff60_airview.scenario
SetField MapType Multiplayer
SetField CampaignId -1
SaveTagChanges
Exit
EditTag levels\firefight\ff60_icecave\ff60_icecave.scenario
SetField MapType Multiplayer
SetField CampaignId -1
SaveTagChanges
Exit
## Cut Content
EditTag levels\firefight\ff70_holdout\ff70_holdout.scenario
SetField MapType Multiplayer
SetField CampaignId -1
SaveTagChanges
Exit
EditTag levels\dlc\ff_unearthed\ff_unearthed.scenario
SetField MapType Multiplayer
SetField CampaignId -1
SaveTagChanges
Exit
EditTag levels\dlc\cex_ff_halo\cex_ff_halo.scenario
SetField MapType Multiplayer
SetField CampaignId -1
SaveTagChanges
Exit
echo == GOLF CLUB ==
RunCommands "workingdir\cmds\golf_club.cmds"
echo == FORGE ==
RunCommands "workingdir\cmds\forge_object_ff_palette.cmds"
RunCommands "workingdir\cmds\forge_object_port.cmds"
RunCommands "workingdir\cmds\forge_object_palette.cmds"
echo == DUMPSTER HINGE FIX ==
EditTag objects\props\human\urban\dumpster\dumpster.physics_model
SetField LimitedHingeConstraints[0].LimitAngleBounds 0 -90
SaveTagChanges
Exit
echo == M20 ELEVATOR FIX ==
EditTag objects\levels\shared\m20_elevator_sm\m20_elevator_sm.device_machine
SetField ObjectFlags.Flags DoesNotCastShadow
SaveTagChanges
Exit
EditTag objects\levels\shared\m20_elevator_sm\m20_elevator_sm.model_animation_graph
SetField SoundReferences[2].Reference sound\device_machines\omaha\doors_lifts\m20_elevator_small\m20_elev_open_close\m20_elev_open.sound
SetField SoundReferences[3].Reference sound\device_machines\omaha\doors_lifts\m20_elevator_small\m20_elev_open_close\m20_elev_close.sound
AddAnimation workingdir\animations\m20_elevator
SetField Animations[0].AnimationData.DesiredCompression BestScore
SetField Animations[0].AnimationData.CurrentCompression BestScore
SetField Animations[0].AnimationData.NodeListChecksum -343606298
AddBlockElements Animations[0].AnimationData.SoundEvents 4
# Lol, absolutely noone will notice about the missing sound but eh
# If it can be fixed, then it will
# OPEN BOTTOM
SetField Animations[0].AnimationData.SoundEvents[0].Sound 2
SetField Animations[0].AnimationData.SoundEvents[0].Frame 2
SetField Animations[0].AnimationData.SoundEvents[0].MarkerName entry_audio
# CLOSE BOTTOM
SetField Animations[0].AnimationData.SoundEvents[1].Sound 1
SetField Animations[0].AnimationData.SoundEvents[1].Frame 0
SetField Animations[0].AnimationData.SoundEvents[1].MarkerName entry_audio
# OPEN TOP
SetField Animations[0].AnimationData.SoundEvents[2].Sound 0
SetField Animations[0].AnimationData.SoundEvents[2].Frame 13
SetField Animations[0].AnimationData.SoundEvents[2].MarkerName Exit_audio
# CLOSE TOP
SetField Animations[0].AnimationData.SoundEvents[3].Sound 3
SetField Animations[0].AnimationData.SoundEvents[3].Frame 15
SetField Animations[0].AnimationData.SoundEvents[3].MarkerName Exit_audio
SaveTagChanges
Exit
# Waterfront pumpjack animation fixup
EditTag objects\levels\solo\m30\pumpjack\pumpjack.model_animation_graph
SetField Animations[0].AnimationData.AnimationType Replacement
savetagchanges
exit
# Communication tower animation fixup
EditTag objects\props\human\pioneer\tech\com_a\com_a.model_animation_graph
SetField Animations[0].AnimationData.AnimationType Replacement
savetagchanges
exit
# Forerunner wheel animation fixup
EditTag levels\dlc\cex_ff_halo\scenery\cannonengine2\cannonengine2.model_animation_graph
SetField Animations[0].AnimationData.AnimationType Replacement
SaveTagChanges
Exit
EditTag levels\dlc\cex_beaver_creek\scenery\frunner_wheel\frunner_wheel.model_animation_graph
SetField Animations[0].AnimationData.AnimationType Replacement
SaveTagChanges
Exit
echo ==Remove damage from ported models==
EditTag objects\gear\human\military\camping_stool_mp\camping_stool_mp.model
RemoveBlockElements NewDamageInfo 0 1
SaveTagChanges
Exit
EditTag objects\equipment\health_pack\health_pack.model
RemoveBlockElements NewDamageInfo 0 1
SaveTagChanges
Exit
echo ==Fix Battle Canyon missing textures==
DuplicateTag levels\multi\deadlock\shaders\deadlock_grate_a.shader objects\cex\cex_beaver_creek\crates\gravity_lift\gravity_lift_grate
EditTag objects\cex\cex_beaver_creek\crates\gravity_lift\gravity_lift_grate.shader
SetArgument specular_coefficient 0.3
SaveTagChanges
Exit
DuplicateTag objects\props\fifthspartan\fifthspartan.shader objects\props\fifthspartan\flog
DuplicateTag objects\props\fifthspartan\fifthspartan.shader objects\props\fifthspartan\dank
DuplicateTag objects\props\fifthspartan\fifthspartan.shader objects\props\fifthspartan\mtndewit
DuplicateTag objects\props\fifthspartan\fifthspartan.shader objects\props\fifthspartan\minelelol
DuplicateTag objects\props\fifthspartan\fifthspartan.shader objects\props\fifthspartan\zekken
EditTag objects\cex\cex_beaver_creek\crates\gravity_lift\gravity_lift.render_model
SetField Materials[0].RenderMethod objects\cex\cex_beaver_creek\crates\gravity_lift\gravity_lift_grate.shader
SaveTagChanges
Exit
EditTag objects\cex\cex_beaver_creek\crates\gravity_lift_blue\gravity_lift_blue.render_model
SetField Materials[0].RenderMethod objects\cex\cex_beaver_creek\crates\gravity_lift\gravity_lift_grate.shader
SaveTagChanges
Exit
# echo ==Fix reach magnum illum color...==
EditTag dw3\r3ach\objects\weapons\pistol\magnum\shaders\magnum_illum.shader
SetArgument self_illum_color 0.8 1.2 0.4 1
SaveTagChanges
Exit
# echo ==Add Reach specific weapons to the palette...==
EditTag multiplayer\forge_globals.forge_globals_definition
AddBlockElements Palette
SetField Palette[*].Name "CONCUSSION RIFLE"
SetField Palette[*].Type Weapon
SetField Palette[*].CategoryIndex 78
SetField Palette[*].DescriptionIndex -1
SetField Palette[*].Object objects\weapons\rifle\concussion_rifle\concussion_rifle.weapon
AddBlockElements Palette
SetField Palette[*].Name "FOCUS RIFLE"
SetField Palette[*].Type Weapon
SetField Palette[*].CategoryIndex 78
SetField Palette[*].DescriptionIndex -1
SetField Palette[*].Object objects\weapons\rifle\focus_rifle\focus_rifle.weapon
AddBlockElements Palette
SetField Palette[*].Name "GRENADE LAUNCHER"
SetField Palette[*].Type Weapon
SetField Palette[*].CategoryIndex 78