-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathRPSgame.js
181 lines (172 loc) · 5.67 KB
/
RPSgame.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
// get elemnts
rockPic = document.querySelector('.rockPic');
paperPic = document.querySelector('.paperPic');
scissorsPic = document.querySelector('.scissorsPic');
playerPickImg = document.getElementById('playerPick');
computerPickImg = document.getElementById('computerPick');
playerScoreElement = document.getElementById('playerScore');
computerScoreElement = document.getElementById('computerScore');
resultTextElement = document.querySelector('.textResult');
finalResultElement = document.querySelector('.results');
pFinalResult = document.querySelector('.results p');
playAgainButton = document.querySelector('.playAgainButton');
// add functions
let gameOver = false;
let wait = false;
let result = '';
let playerPick = '';
let computerPick = '';
let resultText = '';
let playerScore = 0;
let computerScore = 0;
function aPressed() {
rockPic.style.height = '170px';
rockPic.style.border = '10px solid rgb(57, 255, 20)';
playerPick = 'rock';
createComputerPick();
calculateScore();
}
function sPressed() {
paperPic.style.height = '170px';
paperPic.style.border = '10px solid rgb(57, 255, 20)';
playerPick = 'paper';
createComputerPick();
calculateScore();
}
function dPressed() {
scissorsPic.style.height = '170px';
scissorsPic.style.border = '10px solid rgb(57, 255, 20)';
playerPick = 'scissors';
createComputerPick();
calculateScore();
}
function createComputerPick() {
let number = Math.floor(Math.random() * 3) + 1;
if (number === 1) {
computerPick = 'rock';
computerPickImg.src = "images/rock.jpg";
}
else if (number === 2) {
computerPick = 'paper';
computerPickImg.src = "images/paper.jpg";
}
else if(number === 3) {
computerPick = 'scissors';
computerPickImg.src = "images/scissors.jpg";
}
}
function generateImages(letter) {
if (letter === 'a') {
playerPickImg.src="images/rock.jpg";
}
else if (letter === 's') {
playerPickImg.src="images/paper.jpg";
}
else if(letter === 'd') {
playerPickImg.src="images/scissors.jpg";
}
}
function calculateScore() {
if (playerPick === computerPick) {
resultText = "Even! Both players picked " + playerPick;
result = 'draw';
}
else if (playerPick === 'rock') {
if (computerPick === 'paper') {
resultText = "Oh no! Paper beats rock.";
result = 'lose';
computerScore++;
}
else if (computerPick === 'scissors') {
resultText = "Nice! Rock beats scissors";
result = 'win';
playerScore++;
}
}
else if (playerPick === 'paper') {
if (computerPick === 'scissors') {
resultText = "Oh no! Scissors beats paper.";
result = 'lose';
computerScore++;
}
else if (computerPick === 'rock') {
resultText = "Nice! Paper beats rock";
result = 'win';
playerScore++;
}
}
else {
if (computerPick === 'rock') {
resultText = "Oh no! Rock beats scissors.";
result = 'lose';
computerScore++;
}
else if (computerPick === 'paper') {
resultText = "Nice! Scissors beats paper";
result = 'win';
playerScore++;
}
}
playerScoreElement.innerHTML = playerScore;
computerScoreElement.innerHTML = computerScore;
if (playerScore === 5) {
console.log("player score reached 5");
gameOver = true;
finalResultElement.style.visibility = 'visible';
pFinalResult.style.color = '#7FFF00';
pFinalResult.innerHTML = "You win! Congratulations!";
resultTextElement.style.visibility = 'hidden';
}
else if (computerScore === 5) {
gameOver = true;
finalResultElement.style.visibility = 'visible';
pFinalResult.style.color = '#B22222';
pFinalResult.innerHTML = "You just lost to a computer!";
resultTextElement.style.visibility = 'hidden';
}
else {
resultTextElement.innerHTML = resultText;
if (result === 'draw') resultTextElement.style.color = 'black';
else if (result === 'win') resultTextElement.style.color = '#7FFF00';
else resultTextElement.style.color = '#B22222';
}
}
//hook up event listeners to functions
window.addEventListener('keypress', (e) => {
if (!wait) {
if(!gameOver) {
generateImages(e.key);
if (e.key === 'a') {
aPressed();
wait = true;
setTimeout(() => {
wait = false;
rockPic.style.height = '';
rockPic.style.border = '';
}, 750);
}
if (e.key === 's') {
sPressed();
wait = true;
setTimeout(() => {
wait = false;
paperPic.style.height = '';
paperPic.style.border = '';
}, 750);
}
if (e.key === 'd') {
dPressed();
wait = true;
setTimeout(() => {
wait = false;
scissorsPic.style.height = '';
scissorsPic.style.border = '';
}, 750);
}
}
}
else {
return;
}
})
//playAgainButton.addEventListener('click', window.location.reload());