A C# implementation of gRPC based on the native gRPC Core library.
The implementation in this directory is the original implementation of gRPC for C# (i.e. Grpc.Core
nuget package)
and it is currently in maintenance mode. We plan to deprecate it in the future
in favor of the grpc-dotnet implementation.
See blogpost for more details.
The following documentation is for the original gRPC C# implementation only (the Grpc.Core
nuget package).
- .NET Core on Linux, Windows and Mac OS X
- .NET Framework 4.5+ (Windows)
- Mono 4+ on Linux, Windows and Mac OS X
When using gRPC C# under .NET Core you only need to install .NET Core.
In addition to that, you can also use gRPC C# with these runtimes / IDEs
- Windows: .NET Framework 4.5+, Visual Studio 2013 or newer, Visual Studio Code
- Linux: Mono 4+, Visual Studio Code
- Mac OS X: Mono 4+, Visual Studio Code, Visual Studio for Mac
Windows, Linux, Mac OS X
-
Open Visual Studio and start a new project/solution (alternatively, you can create a new project from command line with
dotnet
SDK) -
Add the Grpc NuGet package as a dependency (Project options -> Manage NuGet Packages).
-
To be able to generate code from Protocol Buffer (
.proto
) file definitions, add the Grpc.Tools NuGet package which provides code generation integrated into your build.
Xamarin.Android and Xamarin.iOS (Experimental only)
See Experimentally supported platforms for instructions.
Unity (Experimental only)
See Experimentally supported platforms for instructions.
In production, you should use officially released stable packages available on http://nuget.org, but if you want to test the newest upstream bug fixes and features early, you can use the development nuget feed where new nuget builds are uploaded nightly.
Feed URL (NuGet v2): https://grpc.jfrog.io/grpc/api/nuget/grpc-nuget-dev
Feed URL (NuGet v3): https://grpc.jfrog.io/grpc/api/nuget/v3/grpc-nuget-dev
The same development nuget packages and packages for other languages can also be found at https://packages.grpc.io/
You only need to go through these steps if you are planning to develop gRPC C#. If you are a user of gRPC C#, go to Usage section above.
Prerequisites for contributors
- dotnet SDK
- Mono 4+ (only needed for Linux and MacOS)
- Prerequisites mentioned in BUILDING.md to be able to compile the native code.
Windows, Linux or Mac OS X
-
The easiest way to build is using the
run_tests.py
script that will take care of building thegrpc_csharp_ext
native library.# NOTE: make sure all necessary git submodules with dependencies # are available by running "git submodule update --init" # from the gRPC repository root $ python tools/run_tests/run_tests.py -l csharp -c dbg --build_only
-
Use Visual Studio 2017 (on Windows) to open the solution
Grpc.sln
or use Visual Studio Code with C# extension (on Linux and Mac). gRPC C# code has been migrated to dotnet SDK.csproj
projects that are much simpler to maintain, but are not yet supported by Xamarin Studio or Monodevelop (the NuGet packages still support bothnet45
andnetstandard
and can be used in all IDEs).
gRPC C# is using NUnit as the testing framework.
Under Visual Studio, make sure NUnit test adapter is installed (under "Extensions and Updates"). Then you should be able to run all the tests using Test Explorer.
gRPC team uses a Python script to facilitate running tests for different languages.
# from the gRPC repository root
$ python tools/run_tests/run_tests.py -l csharp -c dbg
For best gRPC C# performance, use .NET Core and the Server GC mode "System.GC.Server": true
for your applications.
Internally, gRPC C# uses a native library written in C (gRPC C core) and invokes its functionality via P/Invoke. The fact that a native library is used should be fully transparent to the users and just installing the Grpc.Core
NuGet package is the only step needed to use gRPC C# on all supported platforms.