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| 1 | +#include "ty/Shears.h" |
| 2 | +#include "ty/RangeCheck.h" |
| 3 | +#include "ty/Ty.h" |
| 4 | +#include "ty/tools.h" |
| 5 | +#include "ty/soundbank.h" |
| 6 | +#include "common/MKAnimScript.h" |
| 7 | +#include "common/PtrListDL.h" |
| 8 | + |
| 9 | +static MKAnimScript shearsBad; |
| 10 | + |
| 11 | +static bool bShearsLoaded = false; |
| 12 | + |
| 13 | +static PtrListDL<ShearsStruct> Shears; |
| 14 | + |
| 15 | +int shearsMax = 0; |
| 16 | + |
| 17 | +static short startFrame = -1; |
| 18 | +static short midFrame = -1; |
| 19 | +static short endFrame = -1; |
| 20 | + |
| 21 | +void Shears_LoadResources(void) { |
| 22 | + shearsBad.Init("prop_0081_shears"); |
| 23 | + |
| 24 | + shearsBad.GetStartAndEnd(shearsBad.GetAnim("close"), &startFrame, &midFrame); |
| 25 | + shearsBad.GetStartAndEnd(shearsBad.GetAnim("open"), NULL, &endFrame); |
| 26 | +} |
| 27 | + |
| 28 | +void Shears_Init(void) { |
| 29 | + if (!bShearsLoaded) { |
| 30 | + bShearsLoaded = true; |
| 31 | + Shears.Init(shearsMax, sizeof(ShearsStruct)); |
| 32 | + } |
| 33 | +} |
| 34 | + |
| 35 | +void Shears_Deinit(void) { |
| 36 | + if (bShearsLoaded) { |
| 37 | + ShearsStruct** ppShears = Shears.GetMem(); |
| 38 | + while (*ppShears) { |
| 39 | + if ((*ppShears)->unkB8->collisionTracking == true) { |
| 40 | + Collision_DeleteDynamicModel((*ppShears)->unkB8); |
| 41 | + } |
| 42 | + |
| 43 | + (*ppShears)->unkB8->Destroy(); |
| 44 | + (*ppShears)->unkBC->Destroy(); |
| 45 | + |
| 46 | + ppShears++; |
| 47 | + } |
| 48 | + |
| 49 | + Shears.Deinit(); |
| 50 | + |
| 51 | + bShearsLoaded = false; |
| 52 | + } |
| 53 | +} |
| 54 | + |
| 55 | +extern "C" char* sprintf(char*, ...); |
| 56 | + |
| 57 | +ShearsStruct* Shears_Add(ShearsLoadInfo* pLoadInfo) { |
| 58 | + ShearsStruct* pShear = Shears.GetNextEntry(); |
| 59 | + |
| 60 | + if (pShear) { |
| 61 | + pShear->Load(pLoadInfo); |
| 62 | + |
| 63 | + pShear->unkB8 = Model::Create(shearsBad.GetMeshName(), shearsBad.GetAnimName()); |
| 64 | + pShear->unkB8->renderType = 3; |
| 65 | + |
| 66 | + pShear->unkBC = Model::Create("Prop_0081_ShearsColide", NULL); |
| 67 | + |
| 68 | + for (int i = 0; i < ARRAY_SIZE(pShear->blades); i++) { |
| 69 | + char buf[256]; |
| 70 | + |
| 71 | + sprintf(buf, "R_Shears%02d", i + 1); |
| 72 | + |
| 73 | + pShear->blades[i].bRefPointExists = pShear->unkBC->RefPointExists( |
| 74 | + buf, |
| 75 | + &pShear->blades[i].unk4 |
| 76 | + ); |
| 77 | + |
| 78 | + pShear->blades[i].b1 = false; |
| 79 | + } |
| 80 | + |
| 81 | + pShear->unkB8->SetPosition(&pShear->unk78); |
| 82 | + pShear->unkB8->SetRotation(&pShear->unk88); |
| 83 | + |
| 84 | + pShear->unkBC->SetPosition(&pShear->unk78); |
| 85 | + pShear->unkBC->SetRotation(&pShear->unk88); |
| 86 | + |
| 87 | + pShear->mCollisionInfo.Init(false, 0, NULL); |
| 88 | + |
| 89 | + Collision_AddDynamicModel(pShear->unkB8, &pShear->mCollisionInfo, -1); |
| 90 | + } |
| 91 | + |
| 92 | + return pShear; |
| 93 | +} |
| 94 | + |
| 95 | +void Shears_Update(void) { |
| 96 | + if (bShearsLoaded) { |
| 97 | + ShearsStruct** ppShears = Shears.GetMem(); |
| 98 | + while (*ppShears) { |
| 99 | + ShearsStruct* pShear = *ppShears; |
| 100 | + pShear->unkD4++; |
| 101 | + |
| 102 | + switch (pShear->unkD0) { |
| 103 | + case 1: |
| 104 | + pShear->Logic(); |
| 105 | + break; |
| 106 | + } |
| 107 | + |
| 108 | + pShear->unkE4 = Range_WhichZone(&pShear->unk78, &pShear->unkE8); |
| 109 | + |
| 110 | + ppShears++; |
| 111 | + } |
| 112 | + } |
| 113 | +} |
| 114 | + |
| 115 | +void Shears_Draw(void) { |
| 116 | + if (bShearsLoaded) { |
| 117 | + ShearsStruct** ppShears = Shears.GetMem(); |
| 118 | + while (*ppShears) { |
| 119 | + ShearsStruct* pShear = *ppShears; |
| 120 | + |
| 121 | + if (pShear->unkD0 > 0 && pShear->unkE4 > -1 && pShear->unkE4 < 2) { |
| 122 | + pShear->unkB8->pAnimation->Tween(pShear->unkE0, 1.0f); |
| 123 | + |
| 124 | + pShear->unkC0 = pShear->unkB8->Draw(NULL); |
| 125 | + |
| 126 | + if (pShear->unkC0 != 0) { |
| 127 | + for (int i = 0; i < ARRAY_SIZE(pShear->blades); i++) { |
| 128 | + if (!pShear->blades[i].bRefPointExists) { |
| 129 | + pShear->blades[i].b1 = false; |
| 130 | + } else { |
| 131 | + pShear->unkBC->GetRefPointWorldPosition(pShear->blades[i].unk4, &pShear->blades[i].unk8); |
| 132 | + pShear->blades[i].b1 = true; |
| 133 | + } |
| 134 | + } |
| 135 | + } else { |
| 136 | + for (int i = 0; i < ARRAY_SIZE(pShear->blades); i++) { |
| 137 | + pShear->blades[i].b1 = false; |
| 138 | + } |
| 139 | + } |
| 140 | + } |
| 141 | + |
| 142 | + ppShears++; |
| 143 | + } |
| 144 | + } |
| 145 | +} |
| 146 | + |
| 147 | +void ShearsStruct::Logic(void) { |
| 148 | + if (unkD4 == 1) { |
| 149 | + unkD8 = 0; |
| 150 | + unkDC = unkC4; |
| 151 | + unkE0 = startFrame; |
| 152 | + } |
| 153 | + |
| 154 | + switch (unkD8) { |
| 155 | + case 0: |
| 156 | + unkDC--; |
| 157 | + if (unkDC <= 0) { |
| 158 | + unkD8 = 3; |
| 159 | + mCollisionInfo.Enable(); |
| 160 | + SoundBank_Play(0xBD, &unk78, NULL); |
| 161 | + } |
| 162 | + break; |
| 163 | + case 3: |
| 164 | + unkE0++; |
| 165 | + if (unkE0 >= midFrame) { |
| 166 | + unkE0 = midFrame; |
| 167 | + unkD8 = 2; |
| 168 | + unkDC = unkCC; |
| 169 | + } |
| 170 | + CheckForTy(); |
| 171 | + break; |
| 172 | + case 2: |
| 173 | + unkDC--; |
| 174 | + if (unkDC <= 0) { |
| 175 | + unkD8 = 4; |
| 176 | + SoundBank_Play(0xBE, &unk78, NULL); |
| 177 | + } |
| 178 | + CheckForTy(); |
| 179 | + break; |
| 180 | + case 4: |
| 181 | + unkE0++; |
| 182 | + if (unkE0 >= endFrame - 60) { |
| 183 | + unkE0 = endFrame; |
| 184 | + unkD8 = 1; |
| 185 | + unkDC = unkC8; |
| 186 | + mCollisionInfo.Disable(); |
| 187 | + } |
| 188 | + CheckForTy(); |
| 189 | + break; |
| 190 | + case 1: |
| 191 | + unkDC--; |
| 192 | + if (unkDC <= 0) { |
| 193 | + unkE0 = startFrame; |
| 194 | + unkD8 = 3; |
| 195 | + mCollisionInfo.Enable(); |
| 196 | + SoundBank_Play(0xBD, &unk78, NULL); |
| 197 | + } |
| 198 | + break; |
| 199 | + } |
| 200 | +} |
| 201 | + |
| 202 | +void ShearsStruct::CheckForTy(void) { |
| 203 | + for (int i = 0; i < ARRAY_SIZE(blades); i++) { |
| 204 | + if (blades[i].b1 && ApproxMag(&ty.pos, &blades[i].unk8) < 130.0f) { |
| 205 | + if (unkD8 == 4) { |
| 206 | + ty.SetKnockBackFromPos(&blades[i].unk8, 15.0f, KB_TYPE_0); |
| 207 | + } else { |
| 208 | + ty.Hurt(HURT_TYPE_1, DDA_DAMAGE_4, false, &unk78, 15.0f); |
| 209 | + } |
| 210 | + |
| 211 | + break; |
| 212 | + } |
| 213 | + } |
| 214 | +} |
| 215 | + |
| 216 | +void ShearsStruct::Load(ShearsLoadInfo* pLoadInfo) { |
| 217 | + unk98 = pLoadInfo->unk0; |
| 218 | + unkA8 = pLoadInfo->unk10; |
| 219 | + |
| 220 | + unkC4 = pLoadInfo->unk20; |
| 221 | + unkCC = pLoadInfo->unk24; |
| 222 | + unkC8 = pLoadInfo->unk28; |
| 223 | + |
| 224 | + Reset(); |
| 225 | +} |
| 226 | + |
| 227 | +void ShearsStruct::Reset(void) { |
| 228 | + unk78 = unk98; |
| 229 | + unk88 = unkA8; |
| 230 | + |
| 231 | + unkD0 = 1; |
| 232 | + unkD4 = 0; |
| 233 | + |
| 234 | + unkE0 = startFrame; |
| 235 | +} |
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